Tests: add unit tests for IsNormal() and IsParallel()
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@@ -1,6 +1,7 @@
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#include "gtest/gtest.h"
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#include <Base/Vector3D.h>
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// NOLINTBEGIN
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TEST(Vector, TestDefault)
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{
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Base::Vector3d vec;
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@@ -261,3 +262,58 @@ TEST(Vector, TestAngle)
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double angle = vec1.GetAngle(vec2);
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EXPECT_EQ(angle, Base::float_traits<double>::pi() / 2);
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}
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TEST(Vector, TestIsNormal)
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{
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Base::Vector3d vec(1, 2, 3);
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EXPECT_FALSE(vec.IsNormal(Base::Vector3d(1, 1, 1), 0.0));
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EXPECT_FALSE(vec.IsNormal(Base::Vector3d(1, 2, 3), 0.0));
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EXPECT_TRUE(vec.IsNormal(Base::Vector3d(3, 0, -1), 0.0));
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}
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TEST(Vector, TestIsNormalNullVector)
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{
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Base::Vector3d vec(1, 2, 3);
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EXPECT_FALSE(vec.IsNormal(Base::Vector3d(0, 0, 0), 0.0));
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}
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TEST(Vector, TestIsNormalLongVectors)
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{
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Base::Vector3d vec(10000, 20000, 30000);
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EXPECT_TRUE(vec.IsNormal(Base::Vector3d(30000, 0, -10001), 0.02));
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}
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TEST(Vector, TestIsNormalShortVectors)
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{
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Base::Vector3d vec(0.01, 0.02, 0.03);
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EXPECT_FALSE(vec.IsNormal(Base::Vector3d(0.03, 0, -0.02), 0.02));
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}
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TEST(Vector, TestIsParallel)
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{
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Base::Vector3d vec(1, 2, 3);
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EXPECT_FALSE(vec.IsParallel(Base::Vector3d(1, 1, 1), 0.0));
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EXPECT_TRUE(vec.IsParallel(Base::Vector3d(1, 2, 3), 0.0));
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EXPECT_TRUE(vec.IsParallel(Base::Vector3d(-1, -2, -3), 0.0));
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EXPECT_FALSE(vec.IsParallel(Base::Vector3d(3, 0, -1), 0.0));
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}
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TEST(Vector, TestIsParallelNullVector)
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{
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Base::Vector3d vec(1, 2, 3);
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EXPECT_FALSE(vec.IsParallel(Base::Vector3d(0, 0, 0), 0.0));
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}
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TEST(Vector, TestIsParallelLongVectors)
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{
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Base::Vector3d vec(10000, 20000, 30000);
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EXPECT_TRUE(vec.IsParallel(Base::Vector3d(10000, 20000, 30001), 0.02));
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}
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TEST(Vector, TestIsParallelShortVectors)
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{
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Base::Vector3d vec(0.01, 0.02, 0.03);
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EXPECT_FALSE(vec.IsParallel(Base::Vector3d(0.01, 0.02, 0.04), 0.02));
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}
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// NOLINTEND
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