Sketcher: Display arc angle and length constraints beyond center point (#22651)
* Allow arc segment length and angle constraints to go past the center point * fix angle helper lines * fix linter warning * fix arc length calculation --------- Co-authored-by: Matthias Danner <28687794+matthiasdanner@users.noreply.github.com>
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@@ -1862,15 +1862,15 @@ void ViewProviderSketch::moveConstraint(Sketcher::Constraint* Constr, int constN
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}
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else if (geo->is<Part::GeomArcOfCircle>()) {
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auto* arc = static_cast<const Part::GeomArcOfCircle*>(geo);
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double radius = arc->getRadius();
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Base::Vector3d center = arc->getCenter();
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double startangle, endangle;
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arc->getRange(startangle, endangle, /*emulateCCW=*/true);
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if (Constr->Type == Distance && Constr->Second == GeoEnum::GeoUndef){
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//arc length
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Base::Vector3d dir = Base::Vector3d(toPos.x, toPos.y, 0.) - arc->getCenter();
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Constr->LabelDistance = dir.Length();
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double arcAngle = (startangle + endangle) / 2.;
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Base::Vector2d arcDirection(std::cos(arcAngle), std::sin(arcAngle));
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Base::Vector2d centerToToPos = toPos - Base::Vector2d(center.x, center.y);
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Constr->LabelDistance = centerToToPos * arcDirection;
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cleanAndDraw();
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return;
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@@ -1886,8 +1886,10 @@ void ViewProviderSketch::moveConstraint(Sketcher::Constraint* Constr, int constN
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Base::Vector3d tmpDir = Base::Vector3d(toPos.x, toPos.y, 0) - p1;
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angle = atan2(tmpDir.y, tmpDir.x);
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}
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if (Constr->Type == Sketcher::Diameter)
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double radius = arc->getRadius();
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if (Constr->Type == Sketcher::Diameter) {
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p1 = center - radius * Base::Vector3d(cos(angle), sin(angle), 0.);
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}
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p2 = center + radius * Base::Vector3d(cos(angle), sin(angle), 0.);
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}
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@@ -2070,7 +2072,14 @@ void ViewProviderSketch::moveAngleConstraint(Sketcher::Constraint* constr, int c
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}
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else if (isArcOfCircle(*geo)) {
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const auto* arc = static_cast<const Part::GeomArcOfCircle*>(geo);
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p0 = arc->getCenter();
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Base::Vector3d center = arc->getCenter();
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double startangle, endangle;
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arc->getRange(startangle, endangle, /*emulateCCW=*/true);
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double arcAngle = (startangle + endangle) / 2.;
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Base::Vector2d arcDirection(std::cos(arcAngle), std::sin(arcAngle));
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Base::Vector2d centerToToPos = toPos - Base::Vector2d(center.x, center.y);
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constr->LabelDistance = centerToToPos * arcDirection;
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return;
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}
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else {
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return;
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