Part: typos
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@@ -229,7 +229,7 @@ Base::Vector3d Extrusion::calculateShapeNormal(const App::PropertyLink& shapeLin
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gp_Dir normal = surf.Plane().Axis().Direction();
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//now se know the plane. But if there are faces, the
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//plane normal direction is not dependent on face orientation (because findPlane only uses egdes).
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//plane normal direction is not dependent on face orientation (because findPlane only uses edges).
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//let's fix that.
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TopExp_Explorer ex(sh, TopAbs_FACE);
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if(ex.More()) {
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