Coverity: Uninitialized scalar variable

This commit is contained in:
wmayer
2020-07-19 09:03:27 +02:00
parent 083d0e012f
commit 5a45efd5f9

View File

@@ -272,7 +272,7 @@ void Builder3D::addSingleTriangle(Vector3f pt0, Vector3f pt1, Vector3f pt2, bool
void Builder3D::addTransformation(const Base::Matrix4D& transform)
{
Base::Vector3f cAxis, cBase;
float fAngle, fTranslation;
float fAngle = 0.0f, fTranslation = 0.0f;
transform.toAxisAngle(cBase, cAxis,fAngle,fTranslation);
cBase.x = static_cast<float>(transform[0][3]);
cBase.y = static_cast<float>(transform[1][3]);
@@ -903,7 +903,7 @@ void InventorBuilder::addBoundingBox(const Vector3f& pt1, const Vector3f& pt2, s
void InventorBuilder::addTransformation(const Matrix4D& transform)
{
Vector3f cAxis, cBase;
float fAngle, fTranslation;
float fAngle = 0.0f, fTranslation = 0.0f;
transform.toAxisAngle(cBase, cAxis,fAngle,fTranslation);
cBase.x = static_cast<float>(transform[0][3]);
cBase.y = static_cast<float>(transform[1][3]);