FEM: Mesh ViewProvider, change painting of tria3

This commit is contained in:
Bernd Hahnebach
2016-04-09 18:08:29 +01:00
committed by wmayer
parent d2b7111a02
commit 5f2c61ffb4

View File

@@ -1120,16 +1120,16 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
// create triangle number 1 ----------------------------------------------
// fill in the node indexes in CLOCKWISE order
indices[index++] = nIdx2;
indices[index++] = nIdx0;
indices[index++] = nIdx1;
indices[index++] = nIdx2;
indices[index++] = SO_END_FACE_INDEX;
// add the three edge segments for that triangle
insEdgeVec(EdgeMap, nIdx0, nIdx1);
insEdgeVec(EdgeMap, nIdx1, nIdx2);
insEdgeVec(EdgeMap, nIdx2, nIdx0);
// rember the element and face number for that triangle
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber, 0);
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0);
break; }
default: assert(0);
}