Sketcher: Fix negative angle rendering negative bug
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@@ -80,9 +80,6 @@ void glDrawLine(const SbVec3f& p1, const SbVec3f& p2){
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void glDrawArc(const SbVec3f& center, float radius, float startAngle=0., float endAngle=2.0*M_PI, int countSegments=0){
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float range = endAngle - startAngle;
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if (range < 0.) {
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range += 2.0 * M_PI;
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}
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if (countSegments == 0){
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countSegments = std::max(6, abs(int(25.0 * range / M_PI)));
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@@ -1446,7 +1443,7 @@ void SoDatumLabel::drawAngle(const SbVec3f* points, float& angle, SbVec3f& textO
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SbVec3f v0(cos(startangle+range/2),sin(startangle+range/2),0);
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// leave some space for the text
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double textMargin = std::min(0.2F*range, this->imgWidth/(2*r));
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double textMargin = std::min(0.2F * std::abs(range), this->imgWidth / (2 * r));
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textOffset = p0 + v0 * r;
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