New Cam simulator based on low level OpenGL functions (faster and more precise) (#13884)
* Initial opengl test window * added core files * some fixes for code comparability with other platforms * more compatibility cleanup * add missing opengl libraries * Basic simulation window works! * try using different define * fix wrapper for better compatibility * Gui is now operational * Finally SIM works on actual freecad models * support drill commands * cleanup python script and add tool profile generation * Now using actual tools specified in the operation. * support mouse wheel and freecad-style 3d navigation * Support accuracy gauge * remove endsimulation reference * show simulation speed indicator * apply clang-format * apply changes suggested by code review * gui items are loaded via QT resource system instead of hard coded * use vector instead of pointer to pass tool profile points * Fix some more formatting errors.
This commit is contained in:
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src/Mod/CAM/PathSimulator/AppGL/GCodeParser.cpp
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234
src/Mod/CAM/PathSimulator/AppGL/GCodeParser.cpp
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/***************************************************************************
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* Copyright (c) 2024 Shai Seger <shaise at gmail> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifdef _MSC_VER
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#endif
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#include "GCodeParser.h"
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#include <ctype.h>
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#include <stdio.h>
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using namespace MillSim;
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static char TokTypes[] = "GTXYZIJKR";
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GCodeParser::~GCodeParser()
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{
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// Clear the vector
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Operations.clear();
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}
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bool GCodeParser::Parse(const char* filename)
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{
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Operations.clear();
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lastState = {eNop, -1, 0, 0, 0, 0, 0, 0};
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lastTool = -1;
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FILE* fl;
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if ((fl = fopen(filename, "rt")) == nullptr) {
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return false;
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}
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char line[120];
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while (!feof(fl)) {
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if (fgets(line, 120, fl) != NULL) {
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AddLine(line);
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}
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}
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fclose(fl);
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return false;
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}
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const char* GCodeParser::GetNextToken(const char* ptr, GCToken* token)
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{
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float tokval;
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token->letter = '*';
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while (*ptr != 0) {
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char letter = toupper(*ptr);
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ptr++;
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if (letter == ' ') {
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continue;
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}
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if (letter == '(') {
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break;
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}
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if (IsValidToken(letter)) {
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ptr = ParseFloat(ptr, &tokval);
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token->letter = letter;
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token->fval = tokval;
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token->ival = (int)(tokval + 0.5);
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break;
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}
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}
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return ptr;
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}
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bool GCodeParser::IsValidToken(char tok)
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{
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int len = (int)strlen(TokTypes);
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for (int i = 0; i < len; i++) {
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if (tok == TokTypes[i]) {
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return true;
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}
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}
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return false;
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}
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const char* GCodeParser::ParseFloat(const char* ptr, float* retFloat)
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{
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float decPos = 10;
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float sign = 1;
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bool decimalPointFound = false;
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float res = 0;
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while (*ptr != 0) {
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char letter = toupper(*ptr);
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ptr++;
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if (letter == ' ') {
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continue;
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}
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if (letter == '-') {
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sign = -1;
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}
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else if (letter == '.') {
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decimalPointFound = true;
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}
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else if (letter >= '0' && letter <= '9') {
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float digitVal = (float)(letter - '0');
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if (decimalPointFound) {
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res = res + digitVal / decPos;
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decPos *= 10;
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}
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else {
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res = res * 10 + digitVal;
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}
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}
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else {
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ptr--;
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break;
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}
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}
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*retFloat = res * sign;
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return ptr;
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}
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bool GCodeParser::ParseLine(const char* ptr)
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{
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GCToken token;
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bool validMotion = false;
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bool exitLoop = false;
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int cmd = 0;
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while (*ptr != 0 && !exitLoop) {
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ptr = GetNextToken(ptr, &token);
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lastLastState = lastState;
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switch (token.letter) {
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case '*':
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exitLoop = true;
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break;
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case 'G':
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cmd = token.ival;
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if (cmd == 0 || cmd == 1) {
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lastState.cmd = eMoveLiner;
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}
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else if (cmd == 2) {
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lastState.cmd = eRotateCW;
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}
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else if (cmd == 3) {
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lastState.cmd = eRotateCCW;
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}
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else if (cmd == 73 || cmd == 81 || cmd == 82 || cmd == 83) {
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lastState.cmd = eDril;
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}
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break;
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case 'T':
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lastState.tool = token.ival;
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break;
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case 'X':
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lastState.x = token.fval;
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validMotion = true;
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break;
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case 'Y':
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lastState.y = token.fval;
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validMotion = true;
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break;
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case 'Z':
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lastState.z = token.fval;
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validMotion = true;
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break;
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case 'I':
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lastState.i = token.fval;
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break;
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case 'J':
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lastState.j = token.fval;
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break;
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case 'K':
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lastState.k = token.fval;
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break;
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case 'R':
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lastState.r = token.fval;
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break;
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}
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}
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return validMotion;
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}
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bool GCodeParser::AddLine(const char* ptr)
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{
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bool res = ParseLine(ptr);
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if (res) {
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if (lastState.cmd == eDril) {
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// split to several motions
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lastState.cmd = eMoveLiner;
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float rPlane = lastState.r;
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float finalDepth = lastState.z;
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lastState.z = rPlane;
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Operations.push_back(lastState);
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lastState.z = finalDepth;
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Operations.push_back(lastState);
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lastState.z = rPlane;
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Operations.push_back(lastState);
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// restore original state
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lastState.z = finalDepth;
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lastState.cmd = eDril;
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}
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else {
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Operations.push_back(lastState);
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}
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}
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return res;
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}
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