CAM(PathSimulator): Use single-precision pi
All of PathSimulator uses floats, rather than doubles: to prevent compiler warnings about truncation, explicitly use the single-precision version of the standard pi constant.
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@@ -27,7 +27,7 @@
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#include "GlUtils.h"
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#include <iostream>
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using std::numbers::pi;
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constexpr auto pi = std::numbers::pi_v<float>;
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#define N_MILL_SLICES 8
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#define MAX_SEG_DEG (pi / 2.0f) // 90 deg
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@@ -36,8 +36,6 @@
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namespace MillSim
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{
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using std::numbers::pi;
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void SimDisplay::InitShaders()
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{
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// use shaders
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@@ -34,7 +34,7 @@
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namespace MillSim
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{
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using std::numbers::pi;
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constexpr auto pi = std::numbers::pi_v<float>;
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struct Point3D
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{
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