Draft: move CubicBezCurve GuiCommand to gui_beziers module
Also move the `BezierGroup` that contains the two Bezier tools.
This commit is contained in:
@@ -154,172 +154,8 @@ from draftguitools.gui_lines import Line
|
||||
from draftguitools.gui_lines import Wire
|
||||
from draftguitools.gui_splines import BSpline
|
||||
from draftguitools.gui_beziers import BezCurve
|
||||
|
||||
|
||||
class CubicBezCurve(Line):
|
||||
"""a FreeCAD command for creating a 3rd degree Bezier Curve"""
|
||||
|
||||
def __init__(self):
|
||||
Line.__init__(self,wiremode=True)
|
||||
self.degree = 3
|
||||
|
||||
def GetResources(self):
|
||||
return {'Pixmap' : 'Draft_CubicBezCurve',
|
||||
#'Accel' : "B, Z",
|
||||
'MenuText': QtCore.QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "CubicBezCurve"),
|
||||
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Creates a Cubic Bezier curve \nClick and drag to define control points. CTRL to snap, SHIFT to constrain")}
|
||||
|
||||
def Activated(self):
|
||||
Line.Activated(self,name=translate("draft","CubicBezCurve"))
|
||||
if self.doc:
|
||||
self.bezcurvetrack = trackers.bezcurveTracker()
|
||||
|
||||
def action(self,arg):
|
||||
"""scene event handler"""
|
||||
if arg["Type"] == "SoKeyboardEvent":
|
||||
if arg["Key"] == "ESCAPE":
|
||||
self.finish()
|
||||
elif arg["Type"] == "SoLocation2Event": #mouse movement detection
|
||||
self.point,ctrlPoint,info = getPoint(self,arg,noTracker=True)
|
||||
if (len(self.node)-1) % self.degree == 0 and len(self.node) > 2 :
|
||||
prevctrl = 2 * self.node[-1] - self.point
|
||||
self.bezcurvetrack.update(self.node[0:-2] + [prevctrl] + [self.node[-1]] +[self.point],degree=self.degree) #existing points + this pointer position
|
||||
else:
|
||||
self.bezcurvetrack.update(self.node + [self.point],degree=self.degree) #existing points + this pointer position
|
||||
redraw3DView()
|
||||
elif arg["Type"] == "SoMouseButtonEvent":
|
||||
if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"): #left click
|
||||
if (arg["Position"] == self.pos): #double click?
|
||||
if len(self.node) > 2:
|
||||
self.node = self.node[0:-2]
|
||||
else:
|
||||
self.node = []
|
||||
return
|
||||
else:
|
||||
if (not self.node) and (not self.support): #first point
|
||||
getSupport(arg)
|
||||
self.point,ctrlPoint,info = getPoint(self,arg,noTracker=True)
|
||||
if self.point:
|
||||
self.ui.redraw()
|
||||
self.pos = arg["Position"]
|
||||
self.node.append(self.point) #add point to "clicked list"
|
||||
# sb add a control point, if mod(len(cpoints),2) == 0) then create 2 handle points?
|
||||
self.drawUpdate(self.point) #???
|
||||
if (not self.isWire and len(self.node) == 2):
|
||||
self.finish(False,cont=True)
|
||||
if (len(self.node) > 2): #does this make sense for a BCurve?
|
||||
self.node.append(self.point) #add point to "clicked list"
|
||||
self.drawUpdate(self.point)
|
||||
# DNC: allows to close the curve
|
||||
# by placing ends close to each other
|
||||
# with tol = Draft tolerance
|
||||
# old code has been to insensitive
|
||||
if ((self.point-self.node[0]).Length < Draft.tolerance()) and len(self.node) >= 4:
|
||||
#self.undolast()
|
||||
self.node=self.node[0:-2]
|
||||
self.node.append(2 * self.node[0] - self.node[1]) #close the curve with a smooth symmetric knot
|
||||
self.finish(True,cont=True)
|
||||
FreeCAD.Console.PrintMessage(translate("draft", "Bezier curve has been closed")+"\n")
|
||||
if (arg["State"] == "UP") and (arg["Button"] == "BUTTON1"): #left click
|
||||
if (arg["Position"] == self.pos): #double click?
|
||||
self.node = self.node[0:-2]
|
||||
return
|
||||
else:
|
||||
if (not self.node) and (not self.support): #first point
|
||||
return
|
||||
if self.point:
|
||||
self.ui.redraw()
|
||||
self.pos = arg["Position"]
|
||||
self.node.append(self.point) #add point to "clicked list"
|
||||
# sb add a control point, if mod(len(cpoints),2) == 0) then create 2 handle points?
|
||||
self.drawUpdate(self.point) #???
|
||||
if (not self.isWire and len(self.node) == 2):
|
||||
self.finish(False,cont=True)
|
||||
if (len(self.node) > 2): #does this make sense for a BCurve?
|
||||
self.node[-3] = 2 * self.node[-2] - self.node[-1]
|
||||
self.drawUpdate(self.point)
|
||||
# DNC: allows to close the curve
|
||||
# by placing ends close to each other
|
||||
# with tol = Draft tolerance
|
||||
# old code has been to insensitive
|
||||
|
||||
def undolast(self):
|
||||
"""undoes last line segment"""
|
||||
if (len(self.node) > 1):
|
||||
self.node.pop()
|
||||
self.bezcurvetrack.update(self.node,degree=self.degree)
|
||||
self.obj.Shape = self.updateShape(self.node)
|
||||
FreeCAD.Console.PrintMessage(translate("draft", "Last point has been removed")+"\n")
|
||||
|
||||
|
||||
def drawUpdate(self,point):
|
||||
if (len(self.node) == 1):
|
||||
self.bezcurvetrack.on()
|
||||
if self.planetrack:
|
||||
self.planetrack.set(self.node[0])
|
||||
FreeCAD.Console.PrintMessage(translate("draft", "Click and drag to define next knot")+"\n")
|
||||
elif (len(self.node)-1) % self.degree == 1 and len(self.node) > 2 : #is a knot
|
||||
self.obj.Shape = self.updateShape(self.node[:-1])
|
||||
FreeCAD.Console.PrintMessage(translate("draft", "Click and drag to define next knot: ESC to Finish or close (o)")+"\n")
|
||||
|
||||
def updateShape(self, pts):
|
||||
'''creates shape for display during creation process.'''
|
||||
import Part
|
||||
# not quite right. draws 1 big bez. sb segmented
|
||||
edges = []
|
||||
|
||||
if len(pts) >= 2: #allow lower degree segment
|
||||
poles=pts[1:]
|
||||
else:
|
||||
poles=[]
|
||||
|
||||
if self.degree:
|
||||
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
|
||||
else:
|
||||
segpoleslst = [pts]
|
||||
|
||||
startpoint=pts[0]
|
||||
|
||||
for segpoles in segpoleslst:
|
||||
c = Part.BezierCurve() #last segment may have lower degree
|
||||
c.increase(len(segpoles))
|
||||
c.setPoles([startpoint]+segpoles)
|
||||
edges.append(Part.Edge(c))
|
||||
startpoint = segpoles[-1]
|
||||
w = Part.Wire(edges)
|
||||
return(w)
|
||||
|
||||
def finish(self,closed=False,cont=False):
|
||||
"""terminates the operation and closes the poly if asked"""
|
||||
if self.ui:
|
||||
if hasattr(self,"bezcurvetrack"):
|
||||
self.bezcurvetrack.finalize()
|
||||
if not Draft.getParam("UiMode",1):
|
||||
FreeCADGui.Control.closeDialog()
|
||||
if self.obj:
|
||||
# remove temporary object, if any
|
||||
old = self.obj.Name
|
||||
ToDo.delay(self.doc.removeObject, old)
|
||||
if closed == False :
|
||||
cleannd=(len(self.node)-1) % self.degree
|
||||
if cleannd == 0 : self.node = self.node[0:-3]
|
||||
if cleannd > 0 : self.node = self.node[0:-cleannd]
|
||||
if (len(self.node) > 1):
|
||||
try:
|
||||
# building command string
|
||||
rot,sup,pts,fil = self.getStrings()
|
||||
FreeCADGui.addModule("Draft")
|
||||
self.commit(translate("draft","Create BezCurve"),
|
||||
['points = '+pts,
|
||||
'bez = Draft.makeBezCurve(points,closed='+str(closed)+',support='+sup+',degree='+str(self.degree)+')',
|
||||
'Draft.autogroup(bez)',
|
||||
'FreeCAD.ActiveDocument.recompute()'])
|
||||
except:
|
||||
print("Draft: error delaying commit")
|
||||
Creator.finish(self)
|
||||
if self.ui:
|
||||
if self.ui.continueMode:
|
||||
self.Activated()
|
||||
from draftguitools.gui_beziers import CubicBezCurve
|
||||
from draftguitools.gui_beziers import BezierGroup
|
||||
|
||||
|
||||
class Rectangle(Creator):
|
||||
@@ -4377,18 +4213,6 @@ FreeCADGui.addCommand('Draft_Rectangle',Rectangle())
|
||||
FreeCADGui.addCommand('Draft_Dimension',Dimension())
|
||||
FreeCADGui.addCommand('Draft_Polygon',Polygon())
|
||||
|
||||
class CommandBezierGroup:
|
||||
def GetCommands(self):
|
||||
return tuple(['Draft_CubicBezCurve', 'Draft_BezCurve'])
|
||||
def GetResources(self):
|
||||
return { 'MenuText': QtCore.QT_TRANSLATE_NOOP("Draft_BezierTools",'Bezier tools'),
|
||||
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Draft_BezierTools",'Bezier tools')
|
||||
}
|
||||
def IsActive(self):
|
||||
return not FreeCAD.ActiveDocument is None
|
||||
|
||||
FreeCADGui.addCommand('Draft_CubicBezCurve',CubicBezCurve())
|
||||
FreeCADGui.addCommand('Draft_BezierTools', CommandBezierGroup())
|
||||
FreeCADGui.addCommand('Draft_Point',Point())
|
||||
FreeCADGui.addCommand('Draft_Ellipse',Ellipse())
|
||||
FreeCADGui.addCommand('Draft_ShapeString',ShapeString())
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
# ***************************************************************************
|
||||
"""Provides tools for creating Bezier curves with the Draft Workbench.
|
||||
|
||||
In particular, a cubic Bezier curve is defined, as it is one of the most
|
||||
useful curves for many applications.
|
||||
|
||||
See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
|
||||
"""
|
||||
## @package gui_beziers
|
||||
@@ -222,3 +225,278 @@ class BezCurve(gui_lines.Line):
|
||||
|
||||
|
||||
Gui.addCommand('Draft_BezCurve', BezCurve())
|
||||
|
||||
|
||||
class CubicBezCurve(gui_lines.Line):
|
||||
"""Gui command for the 3rd degree Bezier Curve tool."""
|
||||
|
||||
def __init__(self):
|
||||
super().__init__(wiremode=True)
|
||||
self.degree = 3
|
||||
|
||||
def GetResources(self):
|
||||
"""Set icon, menu and tooltip."""
|
||||
_menu = "Cubic bezier curve"
|
||||
_tip = ("Creates a Bezier curve made of 2nd degree (quadratic) "
|
||||
"and 3rd degree (cubic) segments. "
|
||||
"Click and drag to define each segment.\n"
|
||||
"After the curve is created you can go back to edit "
|
||||
"each control point and set the properties of each knot.\n"
|
||||
"CTRL to snap, SHIFT to constrain.")
|
||||
|
||||
return {'Pixmap': 'Draft_CubicBezCurve',
|
||||
# 'Accel': "B, Z",
|
||||
'MenuText': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _menu),
|
||||
'ToolTip': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _tip)}
|
||||
|
||||
def Activated(self):
|
||||
"""Execute when the command is called.
|
||||
|
||||
Activate the specific BezCurve tracker.
|
||||
"""
|
||||
super().Activated(name=translate("draft", "CubicBezCurve"))
|
||||
if self.doc:
|
||||
self.bezcurvetrack = trackers.bezcurveTracker()
|
||||
|
||||
def action(self, arg):
|
||||
"""Handle the 3D scene events.
|
||||
|
||||
This is installed as an EventCallback in the Inventor view
|
||||
by the `Activated` method of the parent class.
|
||||
|
||||
Parameters
|
||||
----------
|
||||
arg: dict
|
||||
Dictionary with strings that indicates the type of event received
|
||||
from the 3D view.
|
||||
"""
|
||||
if arg["Type"] == "SoKeyboardEvent":
|
||||
if arg["Key"] == "ESCAPE":
|
||||
self.finish()
|
||||
elif arg["Type"] == "SoLocation2Event": # mouse movement detection
|
||||
(self.point,
|
||||
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
|
||||
noTracker=True)
|
||||
if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
|
||||
prevctrl = 2 * self.node[-1] - self.point
|
||||
# Existing points + this pointer position
|
||||
self.bezcurvetrack.update(self.node[0:-2]
|
||||
+ [prevctrl]
|
||||
+ [self.node[-1]]
|
||||
+ [self.point], degree=self.degree)
|
||||
else:
|
||||
# Existing points + this pointer position
|
||||
self.bezcurvetrack.update(self.node
|
||||
+ [self.point], degree=self.degree)
|
||||
gui_tool_utils.redraw3DView()
|
||||
elif arg["Type"] == "SoMouseButtonEvent":
|
||||
# Press and hold the button
|
||||
if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
|
||||
if arg["Position"] == self.pos:
|
||||
if len(self.node) > 2:
|
||||
self.node = self.node[0:-2]
|
||||
else:
|
||||
self.node = []
|
||||
return
|
||||
else:
|
||||
if (not self.node) and (not self.support): # first point
|
||||
gui_tool_utils.getSupport(arg)
|
||||
(self.point,
|
||||
ctrlPoint,
|
||||
info) = gui_tool_utils.getPoint(self, arg,
|
||||
noTracker=True)
|
||||
if self.point:
|
||||
self.ui.redraw()
|
||||
self.pos = arg["Position"]
|
||||
# add point to "clicked list"
|
||||
self.node.append(self.point)
|
||||
# sb add a control point,
|
||||
# if mod(len(cpoints), 2) == 0
|
||||
# then create 2 handle points?
|
||||
self.drawUpdate(self.point)
|
||||
if not self.isWire and len(self.node) == 2:
|
||||
self.finish(False, cont=True)
|
||||
# does this make sense for a BCurve?
|
||||
if len(self.node) > 2:
|
||||
# add point to "clicked list"
|
||||
self.node.append(self.point)
|
||||
self.drawUpdate(self.point)
|
||||
# DNC: allows to close the curve
|
||||
# by placing ends close to each other
|
||||
# with tol = Draft tolerance
|
||||
# old code has been to insensitive
|
||||
_diff = (self.point - self.node[0]).Length
|
||||
if (_diff < utils.tolerance()
|
||||
and len(self.node) >= 4):
|
||||
# self.undolast()
|
||||
self.node = self.node[0:-2]
|
||||
# close the curve with a smooth symmetric knot
|
||||
_sym = 2 * self.node[0] - self.node[1]
|
||||
self.node.append(_sym)
|
||||
self.finish(True, cont=True)
|
||||
_msg(translate("draft",
|
||||
"Bezier curve has been closed"))
|
||||
|
||||
# Release the held button
|
||||
if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
|
||||
if arg["Position"] == self.pos:
|
||||
self.node = self.node[0:-2]
|
||||
return
|
||||
else:
|
||||
if (not self.node) and (not self.support): # first point
|
||||
return
|
||||
if self.point:
|
||||
self.ui.redraw()
|
||||
self.pos = arg["Position"]
|
||||
# add point to "clicked list"
|
||||
self.node.append(self.point)
|
||||
# sb add a control point,
|
||||
# if mod(len(cpoints),2) == 0
|
||||
# then create 2 handle points?
|
||||
self.drawUpdate(self.point)
|
||||
if not self.isWire and len(self.node) == 2:
|
||||
self.finish(False, cont=True)
|
||||
# Does this make sense for a BCurve?
|
||||
if len(self.node) > 2:
|
||||
self.node[-3] = 2 * self.node[-2] - self.node[-1]
|
||||
self.drawUpdate(self.point)
|
||||
# DNC: allows to close the curve
|
||||
# by placing ends close to each other
|
||||
# with tol = Draft tolerance
|
||||
# old code has been to insensitive
|
||||
|
||||
def undolast(self):
|
||||
"""Undo last line segment."""
|
||||
if len(self.node) > 1:
|
||||
self.node.pop()
|
||||
self.bezcurvetrack.update(self.node, degree=self.degree)
|
||||
self.obj.Shape = self.updateShape(self.node)
|
||||
_msg(translate("draft", "Last point has been removed"))
|
||||
|
||||
def drawUpdate(self, point):
|
||||
"""Create shape for display during creation process."""
|
||||
if len(self.node) == 1:
|
||||
self.bezcurvetrack.on()
|
||||
if self.planetrack:
|
||||
self.planetrack.set(self.node[0])
|
||||
_msg(translate("draft", "Click and drag to define next knot"))
|
||||
elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
|
||||
# is a knot
|
||||
self.obj.Shape = self.updateShape(self.node[:-1])
|
||||
_msg(translate("draft",
|
||||
"Click and drag to define next knot, "
|
||||
"or finish (A) or close (O)"))
|
||||
|
||||
def updateShape(self, pts):
|
||||
"""Create shape for display during creation process."""
|
||||
import Part
|
||||
# Not quite right. draws 1 big bez. sb segmented
|
||||
edges = []
|
||||
|
||||
if len(pts) >= 2: # allow lower degree segment
|
||||
poles = pts[1:]
|
||||
else:
|
||||
poles = []
|
||||
|
||||
if self.degree:
|
||||
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
|
||||
else:
|
||||
segpoleslst = [pts]
|
||||
|
||||
startpoint = pts[0]
|
||||
|
||||
for segpoles in segpoleslst:
|
||||
c = Part.BezierCurve() # last segment may have lower degree
|
||||
c.increase(len(segpoles))
|
||||
c.setPoles([startpoint] + segpoles)
|
||||
edges.append(Part.Edge(c))
|
||||
startpoint = segpoles[-1]
|
||||
w = Part.Wire(edges)
|
||||
return w
|
||||
|
||||
def finish(self, closed=False, cont=False):
|
||||
"""Terminate the operation and close the curve if asked.
|
||||
|
||||
Parameters
|
||||
----------
|
||||
closed: bool, optional
|
||||
Close the line if `True`.
|
||||
"""
|
||||
if self.ui:
|
||||
if hasattr(self, "bezcurvetrack"):
|
||||
self.bezcurvetrack.finalize()
|
||||
if not utils.getParam("UiMode", 1):
|
||||
Gui.Control.closeDialog()
|
||||
if self.obj:
|
||||
# remove temporary object, if any
|
||||
old = self.obj.Name
|
||||
todo.ToDo.delay(self.doc.removeObject, old)
|
||||
if closed is False:
|
||||
cleannd = (len(self.node) - 1) % self.degree
|
||||
if cleannd == 0:
|
||||
self.node = self.node[0:-3]
|
||||
if cleannd > 0:
|
||||
self.node = self.node[0:-cleannd]
|
||||
if len(self.node) > 1:
|
||||
try:
|
||||
# The command to run is built as a series of text strings
|
||||
# to be commited through the `draftutils.todo.ToDo` class.
|
||||
rot, sup, pts, fil = self.getStrings()
|
||||
Gui.addModule("Draft")
|
||||
_cmd = 'Draft.makeBezCurve'
|
||||
_cmd += '('
|
||||
_cmd += 'points, '
|
||||
_cmd += 'closed=' + str(closed) + ', '
|
||||
_cmd += 'support=' + sup + ', '
|
||||
_cmd += 'degree=' + str(self.degree)
|
||||
_cmd += ')'
|
||||
_cmd_list = ['points = ' + pts,
|
||||
'bez = ' + _cmd,
|
||||
'Draft.autogroup(bez)',
|
||||
'FreeCAD.ActiveDocument.recompute()']
|
||||
self.commit(translate("draft", "Create BezCurve"),
|
||||
_cmd_list)
|
||||
except Exception:
|
||||
_err("Draft: error delaying commit")
|
||||
|
||||
# `Creator` is the grandfather class, the parent of `Line`;
|
||||
# we need to call it to perform final cleanup tasks.
|
||||
#
|
||||
# Calling it directly like this is a bit messy; maybe we need
|
||||
# another method that performs cleanup (superfinish)
|
||||
# that is not re-implemented by any of the child classes.
|
||||
gui_base_original.Creator.finish(self)
|
||||
if self.ui and self.ui.continueMode:
|
||||
self.Activated()
|
||||
|
||||
|
||||
Gui.addCommand('Draft_CubicBezCurve', CubicBezCurve())
|
||||
|
||||
|
||||
class BezierGroup:
|
||||
"""Gui Command group for the Bezier curve tools."""
|
||||
|
||||
def GetResources(self):
|
||||
"""Set icon, menu and tooltip."""
|
||||
_menu = "Bezier tools"
|
||||
_tip = ("Create various types of Bezier curves.")
|
||||
|
||||
return {'MenuText': QT_TRANSLATE_NOOP("Draft_BezierTools", _menu),
|
||||
'ToolTip': QT_TRANSLATE_NOOP("Draft_BezierTools", _tip)}
|
||||
|
||||
def GetCommands(self):
|
||||
"""Return a tuple of commands in the group."""
|
||||
return ('Draft_CubicBezCurve', 'Draft_BezCurve')
|
||||
|
||||
def IsActive(self):
|
||||
"""Return True when this command should be available.
|
||||
|
||||
It is `True` when there is a document.
|
||||
"""
|
||||
if Gui.ActiveDocument:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
Gui.addCommand('Draft_BezierTools', BezierGroup())
|
||||
|
||||
Reference in New Issue
Block a user