Draft: move CubicBezCurve GuiCommand to gui_beziers module

Also move the `BezierGroup` that contains the two Bezier tools.
This commit is contained in:
vocx-fc
2020-04-02 22:38:19 -06:00
committed by Yorik van Havre
parent 17281a250f
commit 689324fe22
2 changed files with 280 additions and 178 deletions

View File

@@ -154,172 +154,8 @@ from draftguitools.gui_lines import Line
from draftguitools.gui_lines import Wire
from draftguitools.gui_splines import BSpline
from draftguitools.gui_beziers import BezCurve
class CubicBezCurve(Line):
"""a FreeCAD command for creating a 3rd degree Bezier Curve"""
def __init__(self):
Line.__init__(self,wiremode=True)
self.degree = 3
def GetResources(self):
return {'Pixmap' : 'Draft_CubicBezCurve',
#'Accel' : "B, Z",
'MenuText': QtCore.QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "CubicBezCurve"),
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Creates a Cubic Bezier curve \nClick and drag to define control points. CTRL to snap, SHIFT to constrain")}
def Activated(self):
Line.Activated(self,name=translate("draft","CubicBezCurve"))
if self.doc:
self.bezcurvetrack = trackers.bezcurveTracker()
def action(self,arg):
"""scene event handler"""
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
self.finish()
elif arg["Type"] == "SoLocation2Event": #mouse movement detection
self.point,ctrlPoint,info = getPoint(self,arg,noTracker=True)
if (len(self.node)-1) % self.degree == 0 and len(self.node) > 2 :
prevctrl = 2 * self.node[-1] - self.point
self.bezcurvetrack.update(self.node[0:-2] + [prevctrl] + [self.node[-1]] +[self.point],degree=self.degree) #existing points + this pointer position
else:
self.bezcurvetrack.update(self.node + [self.point],degree=self.degree) #existing points + this pointer position
redraw3DView()
elif arg["Type"] == "SoMouseButtonEvent":
if (arg["State"] == "DOWN") and (arg["Button"] == "BUTTON1"): #left click
if (arg["Position"] == self.pos): #double click?
if len(self.node) > 2:
self.node = self.node[0:-2]
else:
self.node = []
return
else:
if (not self.node) and (not self.support): #first point
getSupport(arg)
self.point,ctrlPoint,info = getPoint(self,arg,noTracker=True)
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
self.node.append(self.point) #add point to "clicked list"
# sb add a control point, if mod(len(cpoints),2) == 0) then create 2 handle points?
self.drawUpdate(self.point) #???
if (not self.isWire and len(self.node) == 2):
self.finish(False,cont=True)
if (len(self.node) > 2): #does this make sense for a BCurve?
self.node.append(self.point) #add point to "clicked list"
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
if ((self.point-self.node[0]).Length < Draft.tolerance()) and len(self.node) >= 4:
#self.undolast()
self.node=self.node[0:-2]
self.node.append(2 * self.node[0] - self.node[1]) #close the curve with a smooth symmetric knot
self.finish(True,cont=True)
FreeCAD.Console.PrintMessage(translate("draft", "Bezier curve has been closed")+"\n")
if (arg["State"] == "UP") and (arg["Button"] == "BUTTON1"): #left click
if (arg["Position"] == self.pos): #double click?
self.node = self.node[0:-2]
return
else:
if (not self.node) and (not self.support): #first point
return
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
self.node.append(self.point) #add point to "clicked list"
# sb add a control point, if mod(len(cpoints),2) == 0) then create 2 handle points?
self.drawUpdate(self.point) #???
if (not self.isWire and len(self.node) == 2):
self.finish(False,cont=True)
if (len(self.node) > 2): #does this make sense for a BCurve?
self.node[-3] = 2 * self.node[-2] - self.node[-1]
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
def undolast(self):
"""undoes last line segment"""
if (len(self.node) > 1):
self.node.pop()
self.bezcurvetrack.update(self.node,degree=self.degree)
self.obj.Shape = self.updateShape(self.node)
FreeCAD.Console.PrintMessage(translate("draft", "Last point has been removed")+"\n")
def drawUpdate(self,point):
if (len(self.node) == 1):
self.bezcurvetrack.on()
if self.planetrack:
self.planetrack.set(self.node[0])
FreeCAD.Console.PrintMessage(translate("draft", "Click and drag to define next knot")+"\n")
elif (len(self.node)-1) % self.degree == 1 and len(self.node) > 2 : #is a knot
self.obj.Shape = self.updateShape(self.node[:-1])
FreeCAD.Console.PrintMessage(translate("draft", "Click and drag to define next knot: ESC to Finish or close (o)")+"\n")
def updateShape(self, pts):
'''creates shape for display during creation process.'''
import Part
# not quite right. draws 1 big bez. sb segmented
edges = []
if len(pts) >= 2: #allow lower degree segment
poles=pts[1:]
else:
poles=[]
if self.degree:
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
else:
segpoleslst = [pts]
startpoint=pts[0]
for segpoles in segpoleslst:
c = Part.BezierCurve() #last segment may have lower degree
c.increase(len(segpoles))
c.setPoles([startpoint]+segpoles)
edges.append(Part.Edge(c))
startpoint = segpoles[-1]
w = Part.Wire(edges)
return(w)
def finish(self,closed=False,cont=False):
"""terminates the operation and closes the poly if asked"""
if self.ui:
if hasattr(self,"bezcurvetrack"):
self.bezcurvetrack.finalize()
if not Draft.getParam("UiMode",1):
FreeCADGui.Control.closeDialog()
if self.obj:
# remove temporary object, if any
old = self.obj.Name
ToDo.delay(self.doc.removeObject, old)
if closed == False :
cleannd=(len(self.node)-1) % self.degree
if cleannd == 0 : self.node = self.node[0:-3]
if cleannd > 0 : self.node = self.node[0:-cleannd]
if (len(self.node) > 1):
try:
# building command string
rot,sup,pts,fil = self.getStrings()
FreeCADGui.addModule("Draft")
self.commit(translate("draft","Create BezCurve"),
['points = '+pts,
'bez = Draft.makeBezCurve(points,closed='+str(closed)+',support='+sup+',degree='+str(self.degree)+')',
'Draft.autogroup(bez)',
'FreeCAD.ActiveDocument.recompute()'])
except:
print("Draft: error delaying commit")
Creator.finish(self)
if self.ui:
if self.ui.continueMode:
self.Activated()
from draftguitools.gui_beziers import CubicBezCurve
from draftguitools.gui_beziers import BezierGroup
class Rectangle(Creator):
@@ -4377,18 +4213,6 @@ FreeCADGui.addCommand('Draft_Rectangle',Rectangle())
FreeCADGui.addCommand('Draft_Dimension',Dimension())
FreeCADGui.addCommand('Draft_Polygon',Polygon())
class CommandBezierGroup:
def GetCommands(self):
return tuple(['Draft_CubicBezCurve', 'Draft_BezCurve'])
def GetResources(self):
return { 'MenuText': QtCore.QT_TRANSLATE_NOOP("Draft_BezierTools",'Bezier tools'),
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Draft_BezierTools",'Bezier tools')
}
def IsActive(self):
return not FreeCAD.ActiveDocument is None
FreeCADGui.addCommand('Draft_CubicBezCurve',CubicBezCurve())
FreeCADGui.addCommand('Draft_BezierTools', CommandBezierGroup())
FreeCADGui.addCommand('Draft_Point',Point())
FreeCADGui.addCommand('Draft_Ellipse',Ellipse())
FreeCADGui.addCommand('Draft_ShapeString',ShapeString())

View File

@@ -24,6 +24,9 @@
# ***************************************************************************
"""Provides tools for creating Bezier curves with the Draft Workbench.
In particular, a cubic Bezier curve is defined, as it is one of the most
useful curves for many applications.
See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
"""
## @package gui_beziers
@@ -222,3 +225,278 @@ class BezCurve(gui_lines.Line):
Gui.addCommand('Draft_BezCurve', BezCurve())
class CubicBezCurve(gui_lines.Line):
"""Gui command for the 3rd degree Bezier Curve tool."""
def __init__(self):
super().__init__(wiremode=True)
self.degree = 3
def GetResources(self):
"""Set icon, menu and tooltip."""
_menu = "Cubic bezier curve"
_tip = ("Creates a Bezier curve made of 2nd degree (quadratic) "
"and 3rd degree (cubic) segments. "
"Click and drag to define each segment.\n"
"After the curve is created you can go back to edit "
"each control point and set the properties of each knot.\n"
"CTRL to snap, SHIFT to constrain.")
return {'Pixmap': 'Draft_CubicBezCurve',
# 'Accel': "B, Z",
'MenuText': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _menu),
'ToolTip': QT_TRANSLATE_NOOP("Draft_CubicBezCurve", _tip)}
def Activated(self):
"""Execute when the command is called.
Activate the specific BezCurve tracker.
"""
super().Activated(name=translate("draft", "CubicBezCurve"))
if self.doc:
self.bezcurvetrack = trackers.bezcurveTracker()
def action(self, arg):
"""Handle the 3D scene events.
This is installed as an EventCallback in the Inventor view
by the `Activated` method of the parent class.
Parameters
----------
arg: dict
Dictionary with strings that indicates the type of event received
from the 3D view.
"""
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
self.finish()
elif arg["Type"] == "SoLocation2Event": # mouse movement detection
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
prevctrl = 2 * self.node[-1] - self.point
# Existing points + this pointer position
self.bezcurvetrack.update(self.node[0:-2]
+ [prevctrl]
+ [self.node[-1]]
+ [self.point], degree=self.degree)
else:
# Existing points + this pointer position
self.bezcurvetrack.update(self.node
+ [self.point], degree=self.degree)
gui_tool_utils.redraw3DView()
elif arg["Type"] == "SoMouseButtonEvent":
# Press and hold the button
if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
if arg["Position"] == self.pos:
if len(self.node) > 2:
self.node = self.node[0:-2]
else:
self.node = []
return
else:
if (not self.node) and (not self.support): # first point
gui_tool_utils.getSupport(arg)
(self.point,
ctrlPoint,
info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
# add point to "clicked list"
self.node.append(self.point)
# sb add a control point,
# if mod(len(cpoints), 2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
# does this make sense for a BCurve?
if len(self.node) > 2:
# add point to "clicked list"
self.node.append(self.point)
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
_diff = (self.point - self.node[0]).Length
if (_diff < utils.tolerance()
and len(self.node) >= 4):
# self.undolast()
self.node = self.node[0:-2]
# close the curve with a smooth symmetric knot
_sym = 2 * self.node[0] - self.node[1]
self.node.append(_sym)
self.finish(True, cont=True)
_msg(translate("draft",
"Bezier curve has been closed"))
# Release the held button
if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
if arg["Position"] == self.pos:
self.node = self.node[0:-2]
return
else:
if (not self.node) and (not self.support): # first point
return
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
# add point to "clicked list"
self.node.append(self.point)
# sb add a control point,
# if mod(len(cpoints),2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
# Does this make sense for a BCurve?
if len(self.node) > 2:
self.node[-3] = 2 * self.node[-2] - self.node[-1]
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
def undolast(self):
"""Undo last line segment."""
if len(self.node) > 1:
self.node.pop()
self.bezcurvetrack.update(self.node, degree=self.degree)
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft", "Last point has been removed"))
def drawUpdate(self, point):
"""Create shape for display during creation process."""
if len(self.node) == 1:
self.bezcurvetrack.on()
if self.planetrack:
self.planetrack.set(self.node[0])
_msg(translate("draft", "Click and drag to define next knot"))
elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
# is a knot
self.obj.Shape = self.updateShape(self.node[:-1])
_msg(translate("draft",
"Click and drag to define next knot, "
"or finish (A) or close (O)"))
def updateShape(self, pts):
"""Create shape for display during creation process."""
import Part
# Not quite right. draws 1 big bez. sb segmented
edges = []
if len(pts) >= 2: # allow lower degree segment
poles = pts[1:]
else:
poles = []
if self.degree:
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
else:
segpoleslst = [pts]
startpoint = pts[0]
for segpoles in segpoleslst:
c = Part.BezierCurve() # last segment may have lower degree
c.increase(len(segpoles))
c.setPoles([startpoint] + segpoles)
edges.append(Part.Edge(c))
startpoint = segpoles[-1]
w = Part.Wire(edges)
return w
def finish(self, closed=False, cont=False):
"""Terminate the operation and close the curve if asked.
Parameters
----------
closed: bool, optional
Close the line if `True`.
"""
if self.ui:
if hasattr(self, "bezcurvetrack"):
self.bezcurvetrack.finalize()
if not utils.getParam("UiMode", 1):
Gui.Control.closeDialog()
if self.obj:
# remove temporary object, if any
old = self.obj.Name
todo.ToDo.delay(self.doc.removeObject, old)
if closed is False:
cleannd = (len(self.node) - 1) % self.degree
if cleannd == 0:
self.node = self.node[0:-3]
if cleannd > 0:
self.node = self.node[0:-cleannd]
if len(self.node) > 1:
try:
# The command to run is built as a series of text strings
# to be commited through the `draftutils.todo.ToDo` class.
rot, sup, pts, fil = self.getStrings()
Gui.addModule("Draft")
_cmd = 'Draft.makeBezCurve'
_cmd += '('
_cmd += 'points, '
_cmd += 'closed=' + str(closed) + ', '
_cmd += 'support=' + sup + ', '
_cmd += 'degree=' + str(self.degree)
_cmd += ')'
_cmd_list = ['points = ' + pts,
'bez = ' + _cmd,
'Draft.autogroup(bez)',
'FreeCAD.ActiveDocument.recompute()']
self.commit(translate("draft", "Create BezCurve"),
_cmd_list)
except Exception:
_err("Draft: error delaying commit")
# `Creator` is the grandfather class, the parent of `Line`;
# we need to call it to perform final cleanup tasks.
#
# Calling it directly like this is a bit messy; maybe we need
# another method that performs cleanup (superfinish)
# that is not re-implemented by any of the child classes.
gui_base_original.Creator.finish(self)
if self.ui and self.ui.continueMode:
self.Activated()
Gui.addCommand('Draft_CubicBezCurve', CubicBezCurve())
class BezierGroup:
"""Gui Command group for the Bezier curve tools."""
def GetResources(self):
"""Set icon, menu and tooltip."""
_menu = "Bezier tools"
_tip = ("Create various types of Bezier curves.")
return {'MenuText': QT_TRANSLATE_NOOP("Draft_BezierTools", _menu),
'ToolTip': QT_TRANSLATE_NOOP("Draft_BezierTools", _tip)}
def GetCommands(self):
"""Return a tuple of commands in the group."""
return ('Draft_CubicBezCurve', 'Draft_BezCurve')
def IsActive(self):
"""Return True when this command should be available.
It is `True` when there is a document.
"""
if Gui.ActiveDocument:
return True
else:
return False
Gui.addCommand('Draft_BezierTools', BezierGroup())