Merge pull request #20888 from tarman3/movearea
CAM: Increased moveEye in New Simulator
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@@ -507,18 +507,18 @@ void SimDisplay::RotateEye(float rotStep)
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void SimDisplay::MoveEye(float x, float z)
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{
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mEyeX += x;
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if (mEyeX > 100) {
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mEyeX = 100;
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if (mEyeX > 300) {
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mEyeX = 300;
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}
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else if (mEyeX < -100) {
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mEyeX = -100;
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else if (mEyeX < -300) {
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mEyeX = -300;
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}
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mEyeZ += z;
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if (mEyeZ > 100) {
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mEyeZ = 100;
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if (mEyeZ > 300) {
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mEyeZ = 300;
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}
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else if (mEyeZ < -100) {
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mEyeZ = -100;
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else if (mEyeZ < -300) {
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mEyeZ = -300;
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}
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updateDisplay = true;
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}
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