Arch: fix linting for ArchStairs.py (#9276)

* Arch: fix linting for ArchStairs.py

Fix bad indentation

* Arch: fix linting for ArchStairs.py (cont.)

Fixed long line, superflous parathesis, and formatting
This commit is contained in:
luzpaz
2023-04-18 10:15:35 -04:00
committed by GitHub
parent 059b9eddce
commit 69d03ffc79

View File

@@ -109,7 +109,7 @@ def makeStairs(baseobj=None,length=None,width=None,height=None,steps=None,name="
stairs[i].Label = translate("Arch",name)
stairs[i].Base = baseobjI
if (len(baseobjI.Shape.Edges) > 1):
if len(baseobjI.Shape.Edges) > 1:
stepsI = 1 #'landing' if 'multi-edges' currently
elif steps:
stepsI = steps
@@ -178,7 +178,8 @@ def makeRailing(stairs):
sel = FreeCADGui.Selection.getSelection()
sel0 = sel[0]
stairs = []
if Draft.getType(sel[0]) == "Stairs": # TODO currently consider 1st selected object, then would tackle multiple objects ?
# TODO currently consider 1st selected object, then would tackle multiple objects?
if Draft.getType(sel[0]) == "Stairs":
stairs.append(sel0)
if Draft.getType(sel0.Base) == "Stairs":
stairs.append(sel0.Base)
@@ -492,15 +493,15 @@ class _Stairs(ArchComponent.Component):
if (len(obj.Base.Shape.Edges) == 1):
edge = obj.Base.Shape.Edges[0]
if isinstance(edge.Curve,(Part.LineSegment,Part.Line)):
# preparing for multi-edges landing / segment staircase
if obj.NumberOfSteps > 1:
# preparing for multi-edges landing / segment staircase
if obj.NumberOfSteps > 1:
self.makeStraightStairsWithLanding(obj,edge) # all cases use makeStraightStairsWithLanding()
# preparing for multi-edges landing / segment staircase
if obj.NumberOfSteps == 1:
# preparing for multi-edges landing / segment staircase
if obj.NumberOfSteps == 1:
# TODO - All use self.makeMultiEdgesLanding(obj,edges) ?
self.makeStraightLanding(obj,edge)
if obj.NumberOfSteps == 0:
if obj.NumberOfSteps == 0:
pass # Should delete the whole shape
else:
@@ -510,12 +511,12 @@ class _Stairs(ArchComponent.Component):
else:
self.makeCurvedStairs(obj,edge)
elif (len(obj.Base.Shape.Edges) >= 1):
#if obj.NumberOfSteps == 1:
# Sort the edges so each vertex tested of its tangent direction in order
## TODO - Found Part.sortEdges() occasionally return less edges then 'input'
edges = Part.sortEdges(obj.Base.Shape.Edges)[0]
self.makeMultiEdgesLanding(obj,edges)
elif len(obj.Base.Shape.Edges) >= 1:
#if obj.NumberOfSteps == 1:
# Sort the edges so each vertex tested of its tangent direction in order
## TODO - Found Part.sortEdges() occasionally return less edges then 'input'
edges = Part.sortEdges(obj.Base.Shape.Edges)[0]
self.makeMultiEdgesLanding(obj,edges)
else:
if not obj.Length.Value:
return
@@ -718,7 +719,7 @@ class _Stairs(ArchComponent.Component):
netWidthI = widthFirstSegment.Value - offsetHLeft.Value - offsetHRight.Value #2*offsetH
else:
netWidthI = widthFirstSegment.Value - offsetHLeft.Value - offsetHRight.Value #2*offsetH
netWidthI = widthFirstSegment.Value - offsetHLeft.Value - offsetHRight.Value #2*offsetH
''' (3) append vBase '''
@@ -773,15 +774,15 @@ class _Stairs(ArchComponent.Component):
vOffsetH2 = DraftVecUtils.scaleTo(dvec2,offsetHLeft.Value)
if align == "Left":
vBase[i] = _Stairs.align(vBase[i], "Right", -vOffsetH)
if isArc:
vBase1 = _Stairs.align(vBase1, "Right", -vOffsetH1)
vBase2 = _Stairs.align(vBase2, "Right", -vOffsetH2)
vBase[i] = _Stairs.align(vBase[i], "Right", -vOffsetH)
if isArc:
vBase1 = _Stairs.align(vBase1, "Right", -vOffsetH1)
vBase2 = _Stairs.align(vBase2, "Right", -vOffsetH2)
elif align == "Right":
vBase[i] = _Stairs.align(vBase[i], "Right", vOffsetH)
if isArc:
vBase1 = _Stairs.align(vBase1, "Right", vOffsetH1)
vBase2 = _Stairs.align(vBase2, "Right", vOffsetH2)
vBase[i] = _Stairs.align(vBase[i], "Right", vOffsetH)
if isArc:
vBase1 = _Stairs.align(vBase1, "Right", vOffsetH1)
vBase2 = _Stairs.align(vBase2, "Right", vOffsetH2)
''' (3b, 2b/1c) get + alter [p1, p2, p3, p4] - Need vBase '''
@@ -831,8 +832,8 @@ class _Stairs(ArchComponent.Component):
outlineP3P4.insert(0, intersectionP3P4)
else:
outlineP1P2.append(p1[i])
outlineP3P4.insert(0, p4[i])
outlineP1P2.append(p1[i])
outlineP3P4.insert(0, p4[i])
# add back last/first 'missing' point(s)
outlineP1P2.append(p2[i])
@@ -861,40 +862,40 @@ class _Stairs(ArchComponent.Component):
outlineP3P4Closed[i+1] = intersectionP3P4 #intersection[0]
if mode in ["OrderedOpen", "OrderedCloseAndOrderedOpen"]:
if i > 0: # Multi-edge, otherwise no use
if i > 0: # Multi-edge, otherwise no use
outlineP1P2Ordered = list(outlineP1P2)
outlineP1P2Ordered = list(outlineP1P2)
''' Guessing the 1st Start Point based on Intersection '''
vx1 = Vector(outlineP1P2[1].x, outlineP1P2[1].y, 0)
l0 = Part.LineSegment(edges[0].Vertexes[0].Point, edges[0].Vertexes[1].Point)
try:
distFrom1stParameter = l0.parameter(vx1)
distFrom2ndParameter = l0.length()-distFrom1stParameter
''' Guessing the 1st Start Point based on Intersection '''
vx1 = Vector(outlineP1P2[1].x, outlineP1P2[1].y, 0)
l0 = Part.LineSegment(edges[0].Vertexes[0].Point, edges[0].Vertexes[1].Point)
try:
distFrom1stParameter = l0.parameter(vx1)
distFrom2ndParameter = l0.length()-distFrom1stParameter
''' Further point of this line from intersection '''
if distFrom2ndParameter > distFrom1stParameter:
foundStart = edges[0].Vertexes[1].Point
else: # if distFrom2ndParameter = / < distFrom1stParameter (i.e. if equal, Vertexes[0].Point is taken ?)
foundStart = edges[0].Vertexes[0].Point
except Exception:
print('Intersection point Not on this edge')
''' Further point of this line from intersection '''
if distFrom2ndParameter > distFrom1stParameter:
foundStart = edges[0].Vertexes[1].Point
else: # if distFrom2ndParameter = / < distFrom1stParameter (i.e. if equal, Vertexes[0].Point is taken ?)
foundStart = edges[0].Vertexes[0].Point
except Exception:
print('Intersection point Not on this edge')
''' Guessing the last End Point based on Intersection '''
vx99 = Vector(outlineP1P2[i].x, outlineP1P2[i].y, 0)
l99 = Part.LineSegment(edges[i].Vertexes[0].Point, edges[i].Vertexes[1].Point)
try:
distFrom1stParameter = l99.parameter(vx99)
distFrom2ndParameter = l99.length()-distFrom1stParameter
if distFrom2ndParameter > distFrom1stParameter:
foundEnd = edges[i].Vertexes[1].Point
else:
foundEnd = edges[i].Vertexes[0].Point
except Exception:
print('Intersection point Not on this edge')
''' Guessing the last End Point based on Intersection '''
vx99 = Vector(outlineP1P2[i].x, outlineP1P2[i].y, 0)
l99 = Part.LineSegment(edges[i].Vertexes[0].Point, edges[i].Vertexes[1].Point)
try:
distFrom1stParameter = l99.parameter(vx99)
distFrom2ndParameter = l99.length()-distFrom1stParameter
if distFrom2ndParameter > distFrom1stParameter:
foundEnd = edges[i].Vertexes[1].Point
else:
foundEnd = edges[i].Vertexes[0].Point
except Exception:
print('Intersection point Not on this edge')
outlineP1P2Ordered[0] = foundStart
outlineP1P2Ordered[i+1] = foundEnd
outlineP1P2Ordered[0] = foundStart
outlineP1P2Ordered[i+1] = foundEnd
return outline, outlineP1P2, outlineP3P4, vBase, outlineP1P2Closed, outlineP3P4Closed, outlineP1P2Ordered, pArc, pArc1, pArc2
@@ -985,17 +986,17 @@ class _Stairs(ArchComponent.Component):
else:
print ("obj.Base has 0 z-value")
print (h)
if h==0 and obj.Height.Value != 0:
if (h == 0) and obj.Height.Value != 0:
h = obj.Height.Value
else:
print (h)
if obj.TreadDepthEnforce != 0:
l = obj.TreadDepthEnforce.Value * (numberofsteps-2)
if obj.LandingDepth:
l += obj.LandingDepth.Value
else:
l += obj.Width.Value
l = obj.TreadDepthEnforce.Value * (numberofsteps-2)
if obj.LandingDepth:
l += obj.LandingDepth.Value
else:
l += obj.Width.Value
elif obj.Base:
if hasattr(obj.Base,'Shape'):
l = obj.Base.Shape.Length #.Value?
@@ -1118,7 +1119,7 @@ class _Stairs(ArchComponent.Component):
"builds a simple, straight staircase from a straight edge"
# Upgrade obj if it is from an older version of FreeCAD
if not(hasattr(obj, "StringerOverlap")):
if not hasattr(obj, "StringerOverlap"):
obj.addProperty("App::PropertyLength","StringerOverlap","Structure",QT_TRANSLATE_NOOP("App::Property","The overlap of the stringers above the bottom of the treads"))
# general data