Arch: fix linting for ArchStairs.py (#9276)
* Arch: fix linting for ArchStairs.py Fix bad indentation * Arch: fix linting for ArchStairs.py (cont.) Fixed long line, superflous parathesis, and formatting
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@@ -109,7 +109,7 @@ def makeStairs(baseobj=None,length=None,width=None,height=None,steps=None,name="
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stairs[i].Label = translate("Arch",name)
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stairs[i].Base = baseobjI
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if (len(baseobjI.Shape.Edges) > 1):
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if len(baseobjI.Shape.Edges) > 1:
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stepsI = 1 #'landing' if 'multi-edges' currently
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elif steps:
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stepsI = steps
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@@ -178,7 +178,8 @@ def makeRailing(stairs):
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sel = FreeCADGui.Selection.getSelection()
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sel0 = sel[0]
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stairs = []
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if Draft.getType(sel[0]) == "Stairs": # TODO currently consider 1st selected object, then would tackle multiple objects ?
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# TODO currently consider 1st selected object, then would tackle multiple objects?
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if Draft.getType(sel[0]) == "Stairs":
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stairs.append(sel0)
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if Draft.getType(sel0.Base) == "Stairs":
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stairs.append(sel0.Base)
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@@ -492,15 +493,15 @@ class _Stairs(ArchComponent.Component):
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if (len(obj.Base.Shape.Edges) == 1):
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edge = obj.Base.Shape.Edges[0]
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if isinstance(edge.Curve,(Part.LineSegment,Part.Line)):
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# preparing for multi-edges landing / segment staircase
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if obj.NumberOfSteps > 1:
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# preparing for multi-edges landing / segment staircase
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if obj.NumberOfSteps > 1:
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self.makeStraightStairsWithLanding(obj,edge) # all cases use makeStraightStairsWithLanding()
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# preparing for multi-edges landing / segment staircase
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if obj.NumberOfSteps == 1:
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# preparing for multi-edges landing / segment staircase
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if obj.NumberOfSteps == 1:
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# TODO - All use self.makeMultiEdgesLanding(obj,edges) ?
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self.makeStraightLanding(obj,edge)
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if obj.NumberOfSteps == 0:
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if obj.NumberOfSteps == 0:
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pass # Should delete the whole shape
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else:
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@@ -510,12 +511,12 @@ class _Stairs(ArchComponent.Component):
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else:
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self.makeCurvedStairs(obj,edge)
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elif (len(obj.Base.Shape.Edges) >= 1):
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#if obj.NumberOfSteps == 1:
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# Sort the edges so each vertex tested of its tangent direction in order
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## TODO - Found Part.sortEdges() occasionally return less edges then 'input'
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edges = Part.sortEdges(obj.Base.Shape.Edges)[0]
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self.makeMultiEdgesLanding(obj,edges)
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elif len(obj.Base.Shape.Edges) >= 1:
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#if obj.NumberOfSteps == 1:
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# Sort the edges so each vertex tested of its tangent direction in order
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## TODO - Found Part.sortEdges() occasionally return less edges then 'input'
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edges = Part.sortEdges(obj.Base.Shape.Edges)[0]
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self.makeMultiEdgesLanding(obj,edges)
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else:
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if not obj.Length.Value:
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return
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@@ -718,7 +719,7 @@ class _Stairs(ArchComponent.Component):
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netWidthI = widthFirstSegment.Value - offsetHLeft.Value - offsetHRight.Value #2*offsetH
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else:
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netWidthI = widthFirstSegment.Value - offsetHLeft.Value - offsetHRight.Value #2*offsetH
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netWidthI = widthFirstSegment.Value - offsetHLeft.Value - offsetHRight.Value #2*offsetH
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''' (3) append vBase '''
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@@ -773,15 +774,15 @@ class _Stairs(ArchComponent.Component):
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vOffsetH2 = DraftVecUtils.scaleTo(dvec2,offsetHLeft.Value)
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if align == "Left":
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vBase[i] = _Stairs.align(vBase[i], "Right", -vOffsetH)
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if isArc:
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vBase1 = _Stairs.align(vBase1, "Right", -vOffsetH1)
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vBase2 = _Stairs.align(vBase2, "Right", -vOffsetH2)
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vBase[i] = _Stairs.align(vBase[i], "Right", -vOffsetH)
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if isArc:
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vBase1 = _Stairs.align(vBase1, "Right", -vOffsetH1)
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vBase2 = _Stairs.align(vBase2, "Right", -vOffsetH2)
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elif align == "Right":
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vBase[i] = _Stairs.align(vBase[i], "Right", vOffsetH)
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if isArc:
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vBase1 = _Stairs.align(vBase1, "Right", vOffsetH1)
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vBase2 = _Stairs.align(vBase2, "Right", vOffsetH2)
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vBase[i] = _Stairs.align(vBase[i], "Right", vOffsetH)
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if isArc:
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vBase1 = _Stairs.align(vBase1, "Right", vOffsetH1)
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vBase2 = _Stairs.align(vBase2, "Right", vOffsetH2)
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''' (3b, 2b/1c) get + alter [p1, p2, p3, p4] - Need vBase '''
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@@ -831,8 +832,8 @@ class _Stairs(ArchComponent.Component):
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outlineP3P4.insert(0, intersectionP3P4)
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else:
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outlineP1P2.append(p1[i])
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outlineP3P4.insert(0, p4[i])
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outlineP1P2.append(p1[i])
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outlineP3P4.insert(0, p4[i])
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# add back last/first 'missing' point(s)
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outlineP1P2.append(p2[i])
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@@ -861,40 +862,40 @@ class _Stairs(ArchComponent.Component):
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outlineP3P4Closed[i+1] = intersectionP3P4 #intersection[0]
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if mode in ["OrderedOpen", "OrderedCloseAndOrderedOpen"]:
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if i > 0: # Multi-edge, otherwise no use
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if i > 0: # Multi-edge, otherwise no use
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outlineP1P2Ordered = list(outlineP1P2)
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outlineP1P2Ordered = list(outlineP1P2)
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''' Guessing the 1st Start Point based on Intersection '''
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vx1 = Vector(outlineP1P2[1].x, outlineP1P2[1].y, 0)
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l0 = Part.LineSegment(edges[0].Vertexes[0].Point, edges[0].Vertexes[1].Point)
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try:
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distFrom1stParameter = l0.parameter(vx1)
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distFrom2ndParameter = l0.length()-distFrom1stParameter
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''' Guessing the 1st Start Point based on Intersection '''
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vx1 = Vector(outlineP1P2[1].x, outlineP1P2[1].y, 0)
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l0 = Part.LineSegment(edges[0].Vertexes[0].Point, edges[0].Vertexes[1].Point)
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try:
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distFrom1stParameter = l0.parameter(vx1)
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distFrom2ndParameter = l0.length()-distFrom1stParameter
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''' Further point of this line from intersection '''
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if distFrom2ndParameter > distFrom1stParameter:
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foundStart = edges[0].Vertexes[1].Point
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else: # if distFrom2ndParameter = / < distFrom1stParameter (i.e. if equal, Vertexes[0].Point is taken ?)
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foundStart = edges[0].Vertexes[0].Point
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except Exception:
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print('Intersection point Not on this edge')
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''' Further point of this line from intersection '''
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if distFrom2ndParameter > distFrom1stParameter:
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foundStart = edges[0].Vertexes[1].Point
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else: # if distFrom2ndParameter = / < distFrom1stParameter (i.e. if equal, Vertexes[0].Point is taken ?)
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foundStart = edges[0].Vertexes[0].Point
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except Exception:
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print('Intersection point Not on this edge')
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''' Guessing the last End Point based on Intersection '''
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vx99 = Vector(outlineP1P2[i].x, outlineP1P2[i].y, 0)
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l99 = Part.LineSegment(edges[i].Vertexes[0].Point, edges[i].Vertexes[1].Point)
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try:
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distFrom1stParameter = l99.parameter(vx99)
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distFrom2ndParameter = l99.length()-distFrom1stParameter
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if distFrom2ndParameter > distFrom1stParameter:
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foundEnd = edges[i].Vertexes[1].Point
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else:
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foundEnd = edges[i].Vertexes[0].Point
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except Exception:
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print('Intersection point Not on this edge')
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''' Guessing the last End Point based on Intersection '''
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vx99 = Vector(outlineP1P2[i].x, outlineP1P2[i].y, 0)
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l99 = Part.LineSegment(edges[i].Vertexes[0].Point, edges[i].Vertexes[1].Point)
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try:
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distFrom1stParameter = l99.parameter(vx99)
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distFrom2ndParameter = l99.length()-distFrom1stParameter
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if distFrom2ndParameter > distFrom1stParameter:
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foundEnd = edges[i].Vertexes[1].Point
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else:
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foundEnd = edges[i].Vertexes[0].Point
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except Exception:
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print('Intersection point Not on this edge')
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outlineP1P2Ordered[0] = foundStart
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outlineP1P2Ordered[i+1] = foundEnd
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outlineP1P2Ordered[0] = foundStart
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outlineP1P2Ordered[i+1] = foundEnd
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return outline, outlineP1P2, outlineP3P4, vBase, outlineP1P2Closed, outlineP3P4Closed, outlineP1P2Ordered, pArc, pArc1, pArc2
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@@ -985,17 +986,17 @@ class _Stairs(ArchComponent.Component):
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else:
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print ("obj.Base has 0 z-value")
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print (h)
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if h==0 and obj.Height.Value != 0:
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if (h == 0) and obj.Height.Value != 0:
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h = obj.Height.Value
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else:
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print (h)
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if obj.TreadDepthEnforce != 0:
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l = obj.TreadDepthEnforce.Value * (numberofsteps-2)
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if obj.LandingDepth:
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l += obj.LandingDepth.Value
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else:
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l += obj.Width.Value
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l = obj.TreadDepthEnforce.Value * (numberofsteps-2)
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if obj.LandingDepth:
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l += obj.LandingDepth.Value
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else:
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l += obj.Width.Value
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elif obj.Base:
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if hasattr(obj.Base,'Shape'):
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l = obj.Base.Shape.Length #.Value?
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@@ -1118,7 +1119,7 @@ class _Stairs(ArchComponent.Component):
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"builds a simple, straight staircase from a straight edge"
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# Upgrade obj if it is from an older version of FreeCAD
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if not(hasattr(obj, "StringerOverlap")):
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if not hasattr(obj, "StringerOverlap"):
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obj.addProperty("App::PropertyLength","StringerOverlap","Structure",QT_TRANSLATE_NOOP("App::Property","The overlap of the stringers above the bottom of the treads"))
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# general data
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