Base: ScLERP placement interpolation
This commit is contained in:
@@ -238,6 +238,7 @@ SET(FreeCADBase_CPP_SRCS
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CoordinateSystem.cpp
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CoordinateSystemPyImp.cpp
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Debugger.cpp
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DualQuaternion.cpp
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Exception.cpp
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ExceptionFactory.cpp
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Factory.cpp
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@@ -306,6 +307,8 @@ SET(FreeCADBase_HPP_SRCS
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Converter.h
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CoordinateSystem.h
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Debugger.h
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DualNumber.h
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DualQuaternion.h
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Exception.h
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ExceptionFactory.h
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Factory.h
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94
src/Base/DualNumber.h
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94
src/Base/DualNumber.h
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@@ -0,0 +1,94 @@
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/***************************************************************************
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* Copyright (c) 2019 Viktor Titov (DeepSOIC) <vv.titov@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef FREECAD_BASE_DUAL_NUMBER_H
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#define FREECAD_BASE_DUAL_NUMBER_H
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#include <cmath>
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namespace Base {
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/**
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* @brief Dual Numbers aer 2-part numbers like complex numbers, but different
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* algebra. They are denoted as a + b*eps, where eps^2 = 0. eps, the nilpotent,
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* is like imaginary unit of complex numbers. The neat utility of dual numbers
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* is that if you use them instead of normal numbers in a function like sin(),
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* derivative is implicitly calculated as a multiplier to the dual part.
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*/
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class DualNumber
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{
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public:
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double re = 0.0;
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double du = 0.0;
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public:
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DualNumber(){}
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DualNumber(double re, double du = 0.0)
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: re(re), du(du)
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{}
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DualNumber operator-() const {return DualNumber(-re,-du);}
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};
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inline DualNumber operator+(DualNumber a, DualNumber b){
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return DualNumber(a.re + b.re, a.du + b.du);
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}
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inline DualNumber operator+(DualNumber a, double b){
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return DualNumber(a.re + b, a.du);
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}
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inline DualNumber operator+(double a, DualNumber b){
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return DualNumber(a + b.re, b.du);
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}
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inline DualNumber operator-(DualNumber a, DualNumber b){
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return DualNumber(a.re - b.re, a.du - b.du);
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}
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inline DualNumber operator-(DualNumber a, double b){
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return DualNumber(a.re - b, a.du);
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}
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inline DualNumber operator-(double a, DualNumber b){
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return DualNumber(a - b.re, -b.du);
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}
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inline DualNumber operator*(DualNumber a, DualNumber b){
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return DualNumber(a.re * b.re, a.re * b.du + a.du * b.re);
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}
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inline DualNumber operator*(double a, DualNumber b){
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return DualNumber(a * b.re, a * b.du);
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}
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inline DualNumber operator*(DualNumber a, double b){
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return DualNumber(a.re * b, a.du * b);
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}
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inline DualNumber operator/(DualNumber a, DualNumber b){
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return DualNumber(a.re / b.re, (a.du * b.re - a.re * b.du) / (b.re * b.re));
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}
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inline DualNumber operator/(DualNumber a, double b){
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return DualNumber(a.re / b, a.du / b);
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}
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inline DualNumber pow(DualNumber a, double pw){
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return Base::DualNumber(std::pow(a.re, pw), pw * std::pow(a.re, pw - 1.0) * a.du);
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}
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} //namespace
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#endif
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166
src/Base/DualQuaternion.cpp
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166
src/Base/DualQuaternion.cpp
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@@ -0,0 +1,166 @@
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/***************************************************************************
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* Copyright (c) 2019 Viktor Titov (DeepSOIC) <vv.titov@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "DualQuaternion.h"
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#include "cassert"
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Base::DualQuat Base::operator+(Base::DualQuat a, Base::DualQuat b)
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{
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return DualQuat(
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a.x + b.x,
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a.y + b.y,
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a.z + b.z,
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a.w + b.w
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);
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}
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Base::DualQuat Base::operator-(Base::DualQuat a, Base::DualQuat b)
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{
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return DualQuat(
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a.x - b.x,
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a.y - b.y,
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a.z - b.z,
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a.w - b.w
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);
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}
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Base::DualQuat Base::operator*(Base::DualQuat a, Base::DualQuat b)
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{
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return DualQuat(
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a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
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a.w * b.y + a.y * b.w + a.z * b.x - a.x * b.z,
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a.w * b.z + a.z * b.w + a.x * b.y - a.y * b.x,
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a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
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);
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}
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Base::DualQuat Base::operator*(Base::DualQuat a, double b)
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{
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return DualQuat(
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a.x * b,
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a.y * b,
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a.z * b,
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a.w * b
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);
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}
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Base::DualQuat Base::operator*(double a, Base::DualQuat b)
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{
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return DualQuat(
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b.x * a,
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b.y * a,
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b.z * a,
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b.w * a
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);
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}
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Base::DualQuat Base::operator*(Base::DualQuat a, Base::DualNumber b)
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{
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return DualQuat(
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a.x * b,
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a.y * b,
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a.z * b,
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a.w * b
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);
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}
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Base::DualQuat Base::operator*(Base::DualNumber a, Base::DualQuat b)
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{
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return DualQuat(
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b.x * a,
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b.y * a,
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b.z * a,
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b.w * a
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);
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}
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Base::DualQuat::DualQuat(Base::DualQuat re, Base::DualQuat du)
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: x(re.x.re, du.x.re),
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y(re.y.re, du.y.re),
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z(re.z.re, du.z.re),
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w(re.w.re, du.w.re)
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{
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assert(re.dual().length() < 1e-12);
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assert(du.dual().length() < 1e-12);
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}
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double Base::DualQuat::dot(Base::DualQuat a, Base::DualQuat b)
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{
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return a.x.re * b.x.re +
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a.y.re * b.y.re +
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a.z.re * b.z.re +
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a.w.re * b.w.re ;
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}
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Base::DualQuat Base::DualQuat::pow(double t, bool shorten) const
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{
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/* implemented after "Dual-Quaternions: From Classical Mechanics to
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* Computer Graphics and Beyond" by Ben Kenwright www.xbdev.net
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* bkenwright@xbdev.net
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* http://www.xbdev.net/misc_demos/demos/dual_quaternions_beyond/paper.pdf
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*
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* There are some differences:
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*
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* * Special handling of no-rotation situation (because normalization
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* multiplier becomes infinite in this situation, breaking the algorithm).
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*
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* * Dual quaternions are implemented as a collection of dual numbers,
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* rather than a collection of two quaternions like it is done in suggested
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* inplementation in the paper.
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*
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* * acos replaced with atan2 for improved angle accuracy for small angles
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*
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* */
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double le = this->vec().length();
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if (le < 1e-12) {
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//special case of no rotation. Interpolate position
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return DualQuat(this->real(), this->dual()*t);
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}
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double normmult = 1.0/le;
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DualQuat self = *this;
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if (shorten){
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if (dot(self, identity()) < -1e-12){ //using negative tolerance instead of zero, for stability in situations the choice is ambiguous (180-degree rotations)
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self = -self;
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}
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}
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//to screw coordinates
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double theta = self.theta();
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double pitch = -2.0 * self.w.du * normmult;
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DualQuat l = self.real().vec() * normmult; //abusing DualQuat to store vectors. Very handy in this case.
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DualQuat m = (self.dual().vec() - pitch/2*cos(theta/2)*l)*normmult;
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//interpolate
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theta *= t;
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pitch *= t;
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//back to quaternion
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return DualQuat(
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l * sin(theta/2) + DualQuat(0,0,0,cos(theta/2)),
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m * sin(theta/2) + pitch / 2 * cos(theta/2) * l + DualQuat(0,0,0,-pitch/2*sin(theta/2))
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);
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}
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108
src/Base/DualQuaternion.h
Normal file
108
src/Base/DualQuaternion.h
Normal file
@@ -0,0 +1,108 @@
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/***************************************************************************
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* Copyright (c) 2019 Viktor Titov (DeepSOIC) <vv.titov@gmail.com> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
|
||||
* modify it under the terms of the GNU Library General Public *
|
||||
* License as published by the Free Software Foundation; either *
|
||||
* version 2 of the License, or (at your option) any later version. *
|
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* *
|
||||
* This library is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Library General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Library General Public *
|
||||
* License along with this library; see the file COPYING.LIB. If not, *
|
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
|
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef FREECAD_BASE_DUAL_QUATERNION_H
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#define FREECAD_BASE_DUAL_QUATERNION_H
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#include "DualNumber.h"
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//#include <Console.h> //DEBUG
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namespace Base {
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/**
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* @brief The DualQuat class represents a dual quaternion, as a quaternion of
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* dual number components. Dual quaternions are useful for placement
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* interpolation, see pow method.
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*
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* Rotation is stored as non-dual part of DualQ. Translation is encoded into
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* dual part of DualQuat:
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* DualQuat.dual() = 0.5 * t * r,
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* where t is quaternion with x,y,z of translation and w of 0, and r is the
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* rotation quaternion.
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*/
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class BaseExport DualQuat {
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public:
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DualNumber x;
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DualNumber y;
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DualNumber z;
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DualNumber w;
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public:
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///default constructor: init with zeros
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DualQuat(){}
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DualQuat(DualNumber x, DualNumber y, DualNumber z, DualNumber w)
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: x(x), y(y), z(z), w(w) {}
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DualQuat(double x,double y,double z,double w,double dx,double dy,double dz,double dw)
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: x(x, dx), y(y, dy), z(z, dz), w(w, dw) {}
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DualQuat(double x,double y,double z,double w)
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: x(x), y(y), z(z), w(w) {}
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///Builds a dual quaternion from real and dual parts provided as pure real quaternions
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DualQuat(DualQuat re, DualQuat du);
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///returns dual quaternion for identity placement
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static DualQuat identity() {return DualQuat(0.0, 0.0, 0.0, 1.0);}
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///return a copy with dual part zeroed out
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DualQuat real() const {return DualQuat(x.re, y.re, z.re, w.re);}
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///return a real-only quaternion made from dual part of this quaternion.
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DualQuat dual() const {return DualQuat(x.du, y.du, z.du, w.du);}
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///conjugate
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DualQuat conj() const {return DualQuat(-x, -y, -z, w);}
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///return vector part (with scalar part zeroed out)
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DualQuat vec() const {return DualQuat(x,y,z,0.0);}
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///magnitude of the quaternion
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double length() const {return sqrt(x.re*x.re + y.re*y.re + z.re*z.re + w.re*w.re);}
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///angle of rotation represented by this quaternion, in radians
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double theta() const {return 2.0 * atan2(vec().length(), w.re);}
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///dot product between real (rotation) parts of two dual quaternions (to determine if one of them should be negated for shortest interpolation)
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static double dot(DualQuat a, DualQuat b);
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///ScLERP. t=0.0 returns identity, t=1.0 returns this. t can also be outside of 0..1 bounds.
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DualQuat pow(double t, bool shorten = true) const;
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DualQuat operator-() const {return DualQuat(-x, -y, -z, -w);}
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//DEBUG
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//void print() const {
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// Console().Log("%f, %f, %f, %f; %f, %f, %f, %f", x.re,y.re,z.re,w.re, x.du,y.du,z.du, w.du);
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//}
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};
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DualQuat operator+(DualQuat a, DualQuat b);
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DualQuat operator-(DualQuat a, DualQuat b);
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DualQuat operator*(DualQuat a, DualQuat b);
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DualQuat operator*(DualQuat a, double b);
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DualQuat operator*(double a, DualQuat b);
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DualQuat operator*(DualQuat a, DualNumber b);
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DualQuat operator*(DualNumber a, DualQuat b);
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} //namespace
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#endif
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@@ -20,14 +20,13 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "Placement.h"
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#include "Rotation.h"
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#include "DualQuaternion.h"
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using namespace Base;
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@@ -61,6 +60,13 @@ Placement::Placement(const Vector3d& Pos, const Rotation &Rot, const Vector3d& C
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this->_rot = Rot;
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}
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Placement Placement::fromDualQuaternion(DualQuat qq)
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{
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Rotation rot(qq.x.re, qq.y.re, qq.z.re, qq.w.re);
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DualQuat mvq = 2 * qq.dual() * qq.real().conj();
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return Placement(Vector3d(mvq.x.re,mvq.y.re, mvq.z.re), rot);
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}
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Base::Matrix4D Placement::toMatrix(void) const
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{
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Base::Matrix4D matrix;
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@@ -79,6 +85,15 @@ void Placement::fromMatrix(const Base::Matrix4D& matrix)
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this->_pos.z = matrix[2][3];
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}
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||||
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||||
DualQuat Placement::toDualQuaternion() const
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{
|
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DualQuat posqq(_pos.x, _pos.y, _pos.z, 0.0);
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DualQuat rotqq;
|
||||
_rot.getValue(rotqq.x.re, rotqq.y.re, rotqq.z.re, rotqq.w.re);
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DualQuat ret (rotqq, 0.5 * posqq * rotqq);
|
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return ret;
|
||||
}
|
||||
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||||
bool Placement::isIdentity() const
|
||||
{
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||||
Base::Vector3d nullvec(0,0,0);
|
||||
@@ -138,6 +153,11 @@ Placement& Placement::operator = (const Placement& New)
|
||||
return *this;
|
||||
}
|
||||
|
||||
Placement Placement::pow(double t, bool shorten) const
|
||||
{
|
||||
return Placement::fromDualQuaternion(this->toDualQuaternion().pow(t, shorten));
|
||||
}
|
||||
|
||||
void Placement::multVec(const Vector3d & src, Vector3d & dst) const
|
||||
{
|
||||
this->_rot.multVec(src, dst);
|
||||
@@ -150,3 +170,9 @@ Placement Placement::slerp(const Placement & p0, const Placement & p1, double t)
|
||||
Vector3d pos = p0.getPosition() * (1.0-t) + p1.getPosition() * t;
|
||||
return Placement(pos, rot);
|
||||
}
|
||||
|
||||
Placement Placement::sclerp(const Placement& p0, const Placement& p1, double t, bool shorten)
|
||||
{
|
||||
Placement trf = p0.inverse() * p1;
|
||||
return p0 * trf.pow(t, shorten);
|
||||
}
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
#ifndef BASE_PLACEMENT_H
|
||||
#define BASE_PLACEMENT_H
|
||||
|
||||
@@ -29,9 +28,9 @@
|
||||
#include "Matrix.h"
|
||||
|
||||
|
||||
|
||||
namespace Base {
|
||||
|
||||
class DualQuat;
|
||||
|
||||
/**
|
||||
* The Placement class.
|
||||
@@ -45,11 +44,18 @@ public:
|
||||
Placement(const Base::Matrix4D& matrix);
|
||||
Placement(const Vector3d& Pos, const Rotation &Rot);
|
||||
Placement(const Vector3d& Pos, const Rotation &Rot, const Vector3d& Cnt);
|
||||
|
||||
/** specialty constructors */
|
||||
//@{
|
||||
static Placement fromDualQuaternion(DualQuat qq);
|
||||
//@}
|
||||
|
||||
/// Destruction
|
||||
~Placement () {}
|
||||
|
||||
Matrix4D toMatrix(void) const;
|
||||
void fromMatrix(const Matrix4D& m);
|
||||
DualQuat toDualQuaternion() const;
|
||||
const Vector3d& getPosition(void) const {return _pos;}
|
||||
const Rotation& getRotation(void) const {return _rot;}
|
||||
void setPosition(const Vector3d& Pos){_pos=Pos;}
|
||||
@@ -67,11 +73,13 @@ public:
|
||||
bool operator == (const Placement&) const;
|
||||
bool operator != (const Placement&) const;
|
||||
Placement& operator = (const Placement&);
|
||||
Placement pow(double t, bool shorten = true) const;
|
||||
|
||||
void multVec(const Vector3d & src, Vector3d & dst) const;
|
||||
//@}
|
||||
|
||||
static Placement slerp(const Placement & p0, const Placement & p1, double t);
|
||||
static Placement sclerp(const Placement & p0, const Placement & p1, double t, bool shorten = true);
|
||||
|
||||
protected:
|
||||
Vector3<double> _pos;
|
||||
|
||||
Reference in New Issue
Block a user