Materials: Physical property attributes

Add dynamic attributes to report the physical attributes of a part that
are automatically recalculaated when the shape or material changes.
These values are accessible from the part data display and as attributes
within Python
This commit is contained in:
David Carter
2024-10-24 00:10:46 -04:00
committed by Yorik van Havre
parent 223877873b
commit 6af113bc4f
7 changed files with 105 additions and 8 deletions

View File

@@ -62,10 +62,22 @@ TYPESYSTEM_SOURCE(Materials::MaterialFilter, Base::BaseClass)
MaterialFilter::MaterialFilter()
: _required()
, _requiredComplete()
, _requirePhysical(false)
, _requireAppearance(false)
{}
bool MaterialFilter::modelIncluded(const std::shared_ptr<Material>& material) const
{
if (_requirePhysical) {
if (!material->hasPhysicalProperties()) {
return false;
}
}
if (_requireAppearance) {
if (!material->hasAppearanceProperties()) {
return false;
}
}
for (const auto& complete : _requiredComplete) {
if (!material->isModelComplete(complete)) {
return false;

View File

@@ -172,6 +172,14 @@ public:
void addRequired(const QString& uuid);
void addRequiredComplete(const QString& uuid);
/* Require that the materials have physical properties defined.
*/
void requirePhysical(bool required) { _requirePhysical = required; }
/* Require that the materials have appearance properties defined.
*/
void requireAppearance(bool required) { _requireAppearance = required; }
/* These functions shouldn't normally be called directly. They are
* for use by conversion methods, such as MaterialFilterPy
*/
@@ -190,6 +198,8 @@ private:
QString _name;
QSet<QString> _required;
QSet<QString> _requiredComplete;
bool _requirePhysical;
bool _requireAppearance;
};
} // namespace Materials

View File

@@ -1108,6 +1108,16 @@ bool Material::hasLegacyProperties() const
return !_legacy.empty();
}
bool Material::hasPhysicalProperties() const
{
return !_physicalUuids.isEmpty();
}
bool Material::hasAppearanceProperties() const
{
return !_appearanceUuids.isEmpty();
}
bool Material::isInherited(const QString& uuid) const
{
if (_physicalUuids.contains(uuid)) {

View File

@@ -335,6 +335,8 @@ public:
bool hasNonLegacyProperty(const QString& name) const;
bool hasLegacyProperty(const QString& name) const;
bool hasLegacyProperties() const;
bool hasPhysicalProperties() const;
bool hasAppearanceProperties() const;
// Test if the model is defined, and if values are provided for all properties
bool hasModel(const QString& uuid) const;

View File

@@ -83,13 +83,11 @@ DlgMaterialImp::DlgMaterialImp(bool floating, QWidget* parent, Qt::WindowFlags f
d->floating = floating;
// // Create a filter to only include current format materials
// // that contain the basic render model.
// auto filter = std::make_shared<Materials::MaterialFilter>();
// filter->setIncludeEmptyFolders(false);
// filter->setIncludeLegacy(false);
// filter->addRequiredComplete(Materials::ModelUUIDs::ModelUUID_Rendering_Basic);
// d->ui.widgetMaterial->setFilter(filter);
// Create a filter to only include current format materials
// that contain physical properties.
auto filter = std::make_shared<Materials::MaterialFilter>();
filter->requirePhysical(true);
d->ui.widgetMaterial->setFilter(filter);
std::vector<App::DocumentObject*> objects = getSelectionObjects();
setMaterial(objects);

View File

@@ -89,8 +89,34 @@ Feature::Feature()
{
ADD_PROPERTY(Shape, (TopoDS_Shape()));
auto mat = Materials::MaterialManager::defaultMaterial();
// ADD_PROPERTY_TYPE(ShapeMaterial, (mat), osgroup, App::Prop_None, "Shape material");
ADD_PROPERTY(ShapeMaterial, (*mat));
// Read only properties based on the material
static const char* group = "PhysicalProperties";
ADD_PROPERTY_TYPE(MaterialName,
(""),
group,
static_cast<App::PropertyType>(App::Prop_ReadOnly | App::Prop_Output
| App::Prop_NoRecompute | App::Prop_NoPersist),
"Feature material");
ADD_PROPERTY_TYPE(Density,
(0.0),
group,
static_cast<App::PropertyType>(App::Prop_ReadOnly | App::Prop_Output
| App::Prop_NoRecompute | App::Prop_NoPersist),
"Feature density");
ADD_PROPERTY_TYPE(Mass,
(0.0),
group,
static_cast<App::PropertyType>(App::Prop_ReadOnly | App::Prop_Output
| App::Prop_NoRecompute | App::Prop_NoPersist),
"Feature mass");
ADD_PROPERTY_TYPE(Volume,
(1.0),
group,
static_cast<App::PropertyType>(App::Prop_ReadOnly | App::Prop_Output
| App::Prop_NoRecompute | App::Prop_NoPersist),
"Feature volume");
}
Feature::~Feature() = default;
@@ -1477,11 +1503,40 @@ void Feature::onChanged(const App::Property* prop)
}
}
}
updatePhysicalProperties();
} else if (prop == &this->ShapeMaterial) {
updatePhysicalProperties();
}
GeoFeature::onChanged(prop);
}
void Feature::updatePhysicalProperties()
{
MaterialName.setValue(ShapeMaterial.getValue().getName().toStdString());
if (ShapeMaterial.getValue().hasPhysicalProperty(QString::fromLatin1("Density"))) {
Density.setValue(ShapeMaterial.getValue()
.getPhysicalQuantity(QString::fromLatin1("Density"))
.getValue());
} else {
Base::Console().Log("Density is undefined\n");
Density.setValue(0.0);
}
auto topoShape = Shape.getValue();
if (!topoShape.IsNull()) {
GProp_GProps props;
BRepGProp::VolumeProperties(topoShape, props);
Volume.setValue(props.Mass());
Mass.setValue(Volume.getValue() * Density.getValue());
} else {
// No shape
Base::Console().Log("No shape defined\n");
Volume.setValue(0.0);
Mass.setValue(0.0);
}
}
const std::vector<std::string>& Feature::searchElementCache(const std::string& element,
Data::SearchOptions options,

View File

@@ -25,6 +25,7 @@
#include <App/FeaturePython.h>
#include <App/GeoFeature.h>
#include <App/PropertyUnits.h>
#include <Mod/Material/App/PropertyMaterial.h>
#include <Mod/Part/PartGlobal.h>
@@ -60,6 +61,12 @@ public:
PropertyPartShape Shape;
Materials::PropertyMaterial ShapeMaterial;
// Convenience properties set when material or shape changes
App::PropertyString MaterialName;
App::PropertyDensity Density;
App::PropertyMass Mass;
App::PropertyVolume Volume;
/** @name methods override feature */
//@{
short mustExecute() const override;
@@ -172,6 +179,9 @@ protected:
void copyMaterial(Feature* feature);
void copyMaterial(App::DocumentObject* link);
/// Update the mass and volume properties
void updatePhysicalProperties();
void registerElementCache(const std::string &prefix, PropertyPartShape *prop);
/** Helper function to obtain mapped and indexed element name from a shape