[Base] remove unnecessary Boolean comparisons
This commit is contained in:
@@ -610,7 +610,7 @@ inline bool BoundBox3<_Precision>::IntersectionPoint (const Vector3<_Precision>
|
||||
rc = IntersectPlaneWithLine(i, rcVct, rcVctDir, cVctRes);
|
||||
if (!cCmpBound.IsInBox(cVctRes))
|
||||
rc = false;
|
||||
if (rc == true) {
|
||||
if (rc) {
|
||||
// does intersection point lie in desired direction
|
||||
// or was found the opposing side?
|
||||
// -> scalar product of both direction vectors > 0 (angle < 90)
|
||||
@@ -773,7 +773,7 @@ inline typename BoundBox3<_Precision>::SIDE BoundBox3<_Precision>::GetSideFromRa
|
||||
Vector3<_Precision>& rcInt) const
|
||||
{
|
||||
Vector3<_Precision> cP0, cP1;
|
||||
if (IntersectWithLine(rclPt, rclDir, cP0, cP1) == false)
|
||||
if (!IntersectWithLine(rclPt, rclDir, cP0, cP1))
|
||||
return INVALID;
|
||||
|
||||
Vector3<_Precision> cOut;
|
||||
|
||||
@@ -116,7 +116,7 @@ void Builder3D::endPoints()
|
||||
void Builder3D::addSinglePoint(float x, float y, float z,short pointSize, float color_r,float color_g,float color_b)
|
||||
{
|
||||
// addSinglePoint() not between startXXX() and endXXX() allowed
|
||||
assert( bStartEndOpen == false );
|
||||
assert(!bStartEndOpen);
|
||||
|
||||
result << "Separator { ";
|
||||
result << "Material { ";
|
||||
@@ -155,7 +155,7 @@ void Builder3D::addSinglePoint(const Base::Vector3f &vec, short pointSize, float
|
||||
void Builder3D::addText(float pos_x, float pos_y , float pos_z,const char * text, float color_r,float color_g,float color_b)
|
||||
{
|
||||
// addSinglePoint() not between startXXX() and endXXX() allowed
|
||||
assert( bStartEndOpen == false );
|
||||
assert(!bStartEndOpen);
|
||||
|
||||
result << "Separator { "
|
||||
<< "Material { diffuseColor " << color_r << " "<< color_g << " "<< color_b << "} "
|
||||
|
||||
@@ -556,7 +556,7 @@ bool FileInfo::createDirectories() const
|
||||
|
||||
bool FileInfo::deleteDirectory() const
|
||||
{
|
||||
if (isDir() == false )
|
||||
if (!isDir())
|
||||
return false;
|
||||
#if defined (FC_OS_WIN32)
|
||||
std::wstring wstr = toStdWString();
|
||||
@@ -570,7 +570,7 @@ bool FileInfo::deleteDirectory() const
|
||||
|
||||
bool FileInfo::deleteDirectoryRecursive() const
|
||||
{
|
||||
if (isDir() == false )
|
||||
if (!isDir())
|
||||
return false;
|
||||
std::vector<Base::FileInfo> List = getDirectoryContent();
|
||||
|
||||
|
||||
@@ -1242,7 +1242,7 @@ BOOL StackWalker::ShowCallstack(HANDLE hThread, const CONTEXT *context, PReadPro
|
||||
cleanup:
|
||||
if (pSym) free( pSym );
|
||||
|
||||
if (bLastEntryCalled == false)
|
||||
if (!bLastEntryCalled)
|
||||
this->OnCallstackEntry(lastEntry, csEntry);
|
||||
|
||||
if (context == NULL)
|
||||
|
||||
@@ -363,7 +363,7 @@ void Polygon2d::Intersect (const Polygon2d &rclPolygon, std::list<Polygon2d> &rc
|
||||
bool bInner = Contains(rclPolygon[0]);
|
||||
|
||||
Polygon2d clResultPolygon;
|
||||
if (bInner == true) // add first point if inner trim-polygon
|
||||
if (bInner) // add first point if inner trim-polygon
|
||||
clResultPolygon.Add(rclPolygon[0]);
|
||||
|
||||
// for each polygon segment
|
||||
@@ -384,7 +384,7 @@ void Polygon2d::Intersect (const Polygon2d &rclPolygon, std::list<Polygon2d> &rc
|
||||
Line2d clToTrimLine(At(i), clTrimPt2);
|
||||
|
||||
Vector2d clV;
|
||||
if (clLine.IntersectAndContain(clToTrimLine, clV) == true)
|
||||
if (clLine.IntersectAndContain(clToTrimLine, clV))
|
||||
{
|
||||
// save line parameter of intersection point
|
||||
double fDist = (clV - clPt0).Length();
|
||||
@@ -398,7 +398,7 @@ void Polygon2d::Intersect (const Polygon2d &rclPolygon, std::list<Polygon2d> &rc
|
||||
{
|
||||
// intersection point
|
||||
Vector2d clPtIS = clLine.FromPos(*pF);
|
||||
if (bInner == true)
|
||||
if (bInner)
|
||||
{
|
||||
clResultPolygon.Add(clPtIS);
|
||||
rclResultPolygonList.push_back(clResultPolygon);
|
||||
@@ -412,12 +412,12 @@ void Polygon2d::Intersect (const Polygon2d &rclPolygon, std::list<Polygon2d> &rc
|
||||
}
|
||||
}
|
||||
|
||||
if (bInner == true) // add line end point if inside
|
||||
if (bInner) // add line end point if inside
|
||||
clResultPolygon.Add(clPt1);
|
||||
}
|
||||
else
|
||||
{ // no intersections, add line (means second point of it) if inside trim-polygon
|
||||
if (bInner == true)
|
||||
if (bInner)
|
||||
clResultPolygon.Add(clPt1);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user