Gui: Use of Multisample class

This commit is contained in:
wmayer
2024-07-11 17:39:23 +02:00
parent eafe75783e
commit 6b932aa96e
5 changed files with 28 additions and 94 deletions

View File

@@ -28,6 +28,8 @@
#endif
#include "Multisample.h"
#include <App/Application.h>
#include <Base/Parameter.h>
using namespace Gui;
@@ -103,3 +105,17 @@ AntiAliasing Multisample::toAntiAliasing(int samples)
}
return AntiAliasing::None;
}
AntiAliasing Multisample::readMSAAFromSettings()
{
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/View");
return AntiAliasing(hGrp->GetInt("AntiAliasing", int(Gui::AntiAliasing::None)));
}
void Multisample::writeMSAAToSettings(AntiAliasing msaa)
{
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/View");
hGrp->SetInt("AntiAliasing", long(msaa));
}

View File

@@ -58,6 +58,8 @@ public:
std::vector<std::pair<QString, AntiAliasing>> supported() const;
static int toSamples(AntiAliasing msaa);
static AntiAliasing toAntiAliasing(int samples);
static AntiAliasing readMSAAFromSettings();
static void writeMSAAToSettings(AntiAliasing msaa);
private:
QSurfaceFormat format;

View File

@@ -33,6 +33,7 @@
#include <App/Application.h>
#include <Base/Parameter.h>
#include <Base/Tools.h>
#include <Gui/Multisample.h>
#include <Gui/View3DInventorViewer.h>
#include "DlgSettings3DViewImp.h"
@@ -97,88 +98,35 @@ void DlgSettings3DViewImp::loadSettings()
loadMarkerSize();
}
namespace {
class GLFormatCheck {
public:
GLFormatCheck() {
context.setFormat(format);
context.create();
offscreen.setFormat(format);
offscreen.create();
context.makeCurrent(&offscreen);
}
bool testSamples(int num) {
QOpenGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(QOpenGLFramebufferObject::Depth);
fboFormat.setSamples(num);
QOpenGLFramebufferObject fbo(100, 100, fboFormat); // NOLINT
return fbo.format().samples() == num;
}
private:
QSurfaceFormat format;
QOpenGLContext context;
QOffscreenSurface offscreen;
};
}
void DlgSettings3DViewImp::addAntiAliasing()
{
QString none = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "None");
QString line = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "Line Smoothing");
QString msaa2x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 2x");
QString msaa4x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 4x");
QString msaa6x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 6x");
QString msaa8x = QCoreApplication::translate("Gui::Dialog::DlgSettings3DView", "MSAA 8x");
ui->comboAliasing->clear();
ui->comboAliasing->addItem(none, int(Gui::View3DInventorViewer::None));
ui->comboAliasing->addItem(line, int(Gui::View3DInventorViewer::Smoothing));
// Do the samples checks only once
static std::vector<std::pair<QString, int>> modes;
static std::vector<std::pair<QString, AntiAliasing>> modes;
static bool formatCheck = true;
if (formatCheck) {
formatCheck = false;
GLFormatCheck check;
// NOLINTBEGIN
if (check.testSamples(2)) {
modes.emplace_back(msaa2x, int(Gui::View3DInventorViewer::MSAA2x));
}
if (check.testSamples(4)) {
modes.emplace_back(msaa4x, int(Gui::View3DInventorViewer::MSAA4x));
}
if (check.testSamples(6)) {
modes.emplace_back(msaa6x, int(Gui::View3DInventorViewer::MSAA6x));
}
if (check.testSamples(8)) {
modes.emplace_back(msaa8x, int(Gui::View3DInventorViewer::MSAA8x));
}
// NOLINTEND
Multisample check;
modes = check.supported();
}
for (const auto& it : modes) {
ui->comboAliasing->addItem(it.first, it.second);
ui->comboAliasing->addItem(it.first, int(it.second));
}
}
void DlgSettings3DViewImp::saveAntiAliasing()
{
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/View");
int index = ui->comboAliasing->currentIndex();
int aliasing = ui->comboAliasing->itemData(index).toInt();
hGrp->SetInt("AntiAliasing", aliasing);
Multisample::writeMSAAToSettings(static_cast<AntiAliasing>(aliasing));
}
void DlgSettings3DViewImp::loadAntiAliasing()
{
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/View");
int aliasing = int(hGrp->GetInt("AntiAliasing", int(Gui::View3DInventorViewer::None)));
int aliasing = int(Multisample::readMSAAFromSettings());
int index = ui->comboAliasing->findData(aliasing);
if (index != -1) {
ui->comboAliasing->setCurrentIndex(index);

View File

@@ -95,6 +95,7 @@
#include "Document.h"
#include "GLPainter.h"
#include "MainWindow.h"
#include "Multisample.h"
#include "NaviCube.h"
#include "NavigationStyle.h"
#include "Selection.h"
@@ -1965,25 +1966,8 @@ void View3DInventorViewer::clearGraphicsItems()
int View3DInventorViewer::getNumSamples()
{
long samples = App::GetApplication().GetParameterGroupByPath
("User parameter:BaseApp/Preferences/View")->GetInt("AntiAliasing", 0);
// NOLINTBEGIN
switch (samples) {
case View3DInventorViewer::MSAA2x:
return 2;
case View3DInventorViewer::MSAA4x:
return 4;
case View3DInventorViewer::MSAA6x:
return 6;
case View3DInventorViewer::MSAA8x:
return 8;
case View3DInventorViewer::Smoothing:
return 1;
default:
return 0;
}
// NOLINTEND
Gui::AntiAliasing msaa = Multisample::readMSAAFromSettings();
return Multisample::toSamples(msaa);
}
GLenum View3DInventorViewer::getInternalTextureFormat()

View File

@@ -110,22 +110,6 @@ public:
};
//@}
/** @name Anti-Aliasing modes of the rendered 3D scene
* Specifies Anti-Aliasing (AA) method
* - Smoothing enables OpenGL line and vertex smoothing (basically deprecated)
* - MSAA is hardware multi sampling (with 2, 4 or 8 passes), a quite common and efficient AA technique
*/
//@{
enum AntiAliasing {
None = 0,
Smoothing = 1,
MSAA2x = 2,
MSAA4x = 3,
MSAA6x = 5,
MSAA8x = 4
};
//@}
/** @name Render mode
*/
//@{