Part: add WorkbenchManipulator to Part module
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@@ -77,6 +77,7 @@
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#include "ViewProviderSpline.h"
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#include "ViewProviderTorusParametric.h"
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#include "Workbench.h"
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#include "WorkbenchManipulator.h"
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// use a different name to CreateCommand()
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@@ -149,6 +150,7 @@ PyMOD_INIT_FUNC(PartGui)
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Py_INCREF(pAttachEngineTextsModule);
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PyModule_AddObject(partGuiModule, "AttachEngineResources", pAttachEngineTextsModule);
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// clang-format off
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PartGui::PropertyEnumAttacherItem ::init();
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PartGui::SoBrepFaceSet ::initClass();
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PartGui::SoBrepEdgeSet ::initClass();
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@@ -212,6 +214,9 @@ PyMOD_INIT_FUNC(PartGui)
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PartGui::ArcEngine ::initClass();
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PartGui::Workbench ::init();
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auto manip = std::make_shared<PartGui::WorkbenchManipulator>();
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Gui::WorkbenchManipulator::installManipulator(manip);
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// clang-format on
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// instantiating the commands
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CreatePartCommands();
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@@ -218,6 +218,8 @@ SET(PartGui_SRCS
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ViewProviderPrimitive.h
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Workbench.cpp
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Workbench.h
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WorkbenchManipulator.cpp
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WorkbenchManipulator.h
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ReferenceHighlighter.cpp
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ReferenceHighlighter.h
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SectionCutting.cpp
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46
src/Mod/Part/Gui/WorkbenchManipulator.cpp
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46
src/Mod/Part/Gui/WorkbenchManipulator.cpp
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@@ -0,0 +1,46 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#include "PreCompiled.h"
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#include "WorkbenchManipulator.h"
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#include <Gui/MenuManager.h>
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#include <Gui/ToolBarManager.h>
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using namespace PartGui;
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void WorkbenchManipulator::modifyMenuBar([[maybe_unused]] Gui::MenuItem* menuBar)
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{
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}
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void WorkbenchManipulator::modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar)
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{
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}
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void WorkbenchManipulator::modifyToolBars(Gui::ToolBarItem* toolBar)
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{
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}
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void WorkbenchManipulator::modifyDockWindows([[maybe_unused]] Gui::DockWindowItems* dockWindow)
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{
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}
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64
src/Mod/Part/Gui/WorkbenchManipulator.h
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64
src/Mod/Part/Gui/WorkbenchManipulator.h
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@@ -0,0 +1,64 @@
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/***************************************************************************
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* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of FreeCAD. *
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* *
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* FreeCAD is free software: you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation, either version 2.1 of the *
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* License, or (at your option) any later version. *
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* *
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* FreeCAD is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with FreeCAD. If not, see *
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* <https://www.gnu.org/licenses/>. *
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* *
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**************************************************************************/
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#ifndef PARTGUI_WORKBENCHMANIPULATOR_H
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#define PARTGUI_WORKBENCHMANIPULATOR_H
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#include <Gui/WorkbenchManipulator.h>
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namespace PartGui {
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class WorkbenchManipulator: public Gui::WorkbenchManipulator
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{
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protected:
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/*!
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* \brief modifyMenuBar
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* Method to manipulate the menu structure of a workbench.
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* The default implementation doesn't change anything.SectionCut
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*/
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void modifyMenuBar(Gui::MenuItem* menuBar) override;
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/*!
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* \brief modifyContextMenu
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* Method to manipulate the contextmenu structure of a workbench.
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* The default implementation doesn't change anything.
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*/
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void modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar) override;
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/*!
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* \brief modifyToolBars
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* Method to manipulate the toolbar structure of a workbench
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* The default implementation doesn't change anything.
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*/
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void modifyToolBars([[maybe_unused]] Gui::ToolBarItem* toolBar) override;
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/*!
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* \brief modifyDockWindows
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* Method to manipulate the dock window structure of a workbench
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* The default implementation doesn't change anything.
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*/
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void modifyDockWindows([[maybe_unused]] Gui::DockWindowItems* dockWindow) override;
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};
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} // namespace PartGui
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#endif // PARTGUI_WORKBENCHMANIPULATOR_H
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