Part: add WorkbenchManipulator to Part module

This commit is contained in:
wmayer
2023-10-03 17:37:31 +02:00
committed by wwmayer
parent 9429d6a44a
commit 6e12bbf79a
4 changed files with 117 additions and 0 deletions

View File

@@ -77,6 +77,7 @@
#include "ViewProviderSpline.h"
#include "ViewProviderTorusParametric.h"
#include "Workbench.h"
#include "WorkbenchManipulator.h"
// use a different name to CreateCommand()
@@ -149,6 +150,7 @@ PyMOD_INIT_FUNC(PartGui)
Py_INCREF(pAttachEngineTextsModule);
PyModule_AddObject(partGuiModule, "AttachEngineResources", pAttachEngineTextsModule);
// clang-format off
PartGui::PropertyEnumAttacherItem ::init();
PartGui::SoBrepFaceSet ::initClass();
PartGui::SoBrepEdgeSet ::initClass();
@@ -212,6 +214,9 @@ PyMOD_INIT_FUNC(PartGui)
PartGui::ArcEngine ::initClass();
PartGui::Workbench ::init();
auto manip = std::make_shared<PartGui::WorkbenchManipulator>();
Gui::WorkbenchManipulator::installManipulator(manip);
// clang-format on
// instantiating the commands
CreatePartCommands();

View File

@@ -218,6 +218,8 @@ SET(PartGui_SRCS
ViewProviderPrimitive.h
Workbench.cpp
Workbench.h
WorkbenchManipulator.cpp
WorkbenchManipulator.h
ReferenceHighlighter.cpp
ReferenceHighlighter.h
SectionCutting.cpp

View File

@@ -0,0 +1,46 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#include "PreCompiled.h"
#include "WorkbenchManipulator.h"
#include <Gui/MenuManager.h>
#include <Gui/ToolBarManager.h>
using namespace PartGui;
void WorkbenchManipulator::modifyMenuBar([[maybe_unused]] Gui::MenuItem* menuBar)
{
}
void WorkbenchManipulator::modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar)
{
}
void WorkbenchManipulator::modifyToolBars(Gui::ToolBarItem* toolBar)
{
}
void WorkbenchManipulator::modifyDockWindows([[maybe_unused]] Gui::DockWindowItems* dockWindow)
{
}

View File

@@ -0,0 +1,64 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2023 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
**************************************************************************/
#ifndef PARTGUI_WORKBENCHMANIPULATOR_H
#define PARTGUI_WORKBENCHMANIPULATOR_H
#include <Gui/WorkbenchManipulator.h>
namespace PartGui {
class WorkbenchManipulator: public Gui::WorkbenchManipulator
{
protected:
/*!
* \brief modifyMenuBar
* Method to manipulate the menu structure of a workbench.
* The default implementation doesn't change anything.SectionCut
*/
void modifyMenuBar(Gui::MenuItem* menuBar) override;
/*!
* \brief modifyContextMenu
* Method to manipulate the contextmenu structure of a workbench.
* The default implementation doesn't change anything.
*/
void modifyContextMenu(const char* recipient, Gui::MenuItem* menuBar) override;
/*!
* \brief modifyToolBars
* Method to manipulate the toolbar structure of a workbench
* The default implementation doesn't change anything.
*/
void modifyToolBars([[maybe_unused]] Gui::ToolBarItem* toolBar) override;
/*!
* \brief modifyDockWindows
* Method to manipulate the dock window structure of a workbench
* The default implementation doesn't change anything.
*/
void modifyDockWindows([[maybe_unused]] Gui::DockWindowItems* dockWindow) override;
};
} // namespace PartGui
#endif // PARTGUI_WORKBENCHMANIPULATOR_H