[Gui] sort includes
to keep the overview and to reduce diff of a pending PR
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@@ -29,25 +29,25 @@
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#include "Workbench.h"
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#include "WorkbenchPy.h"
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#include "PythonWorkbenchPy.h"
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#include "MenuManager.h"
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#include "ToolBarManager.h"
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#include "DockWindowManager.h"
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#include "Application.h"
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#include "Action.h"
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#include "Application.h"
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#include "Command.h"
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#include "Control.h"
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#include "DockWindowManager.h"
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#include "MainWindow.h"
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#include "MenuManager.h"
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#include "PythonWorkbenchPy.h"
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#include "Selection.h"
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#include "ToolBarManager.h"
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#include "ToolBoxManager.h"
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#include "Window.h"
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#include "Selection.h"
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#include "MainWindow.h"
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#include <Gui/ComboView.h>
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#include <Gui/TaskView/TaskView.h>
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#include <Gui/TaskView/TaskWatcher.h>
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#include <App/Application.h>
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#include <App/DocumentObject.h>
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#include <Base/Interpreter.h>
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#include <Gui/ComboView.h>
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#include <Gui/TaskView/TaskView.h>
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#include <Gui/TaskView/TaskWatcher.h>
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using namespace Gui;
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@@ -651,7 +651,7 @@ MenuItem* StdWorkbench::setupMenuBar() const
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*view << "Std_ViewCreate" << "Std_OrthographicCamera" << "Std_PerspectiveCamera" << "Std_MainFullscreen" << "Separator"
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<< stdviews << "Std_FreezeViews" << "Std_DrawStyle" << "Std_SelBoundingBox"
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<< "Separator" << view3d << zoom
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<< "Std_ViewDockUndockFullscreen" << "Std_AxisCross" << "Std_ToggleClipPlane"
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<< "Std_ViewDockUndockFullscreen" << "Std_AxisCross" << "Std_ToggleClipPlane" << "Part_CuttingView"
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<< "Std_TextureMapping"
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#ifdef BUILD_VR
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<< "Std_ViewVR"
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