[Gui] sort includes

to keep the overview and to reduce diff of a pending PR
This commit is contained in:
Uwe
2022-02-01 02:40:47 +01:00
parent 3cd760961b
commit 7018506cdf

View File

@@ -29,25 +29,25 @@
#include "Workbench.h"
#include "WorkbenchPy.h"
#include "PythonWorkbenchPy.h"
#include "MenuManager.h"
#include "ToolBarManager.h"
#include "DockWindowManager.h"
#include "Application.h"
#include "Action.h"
#include "Application.h"
#include "Command.h"
#include "Control.h"
#include "DockWindowManager.h"
#include "MainWindow.h"
#include "MenuManager.h"
#include "PythonWorkbenchPy.h"
#include "Selection.h"
#include "ToolBarManager.h"
#include "ToolBoxManager.h"
#include "Window.h"
#include "Selection.h"
#include "MainWindow.h"
#include <Gui/ComboView.h>
#include <Gui/TaskView/TaskView.h>
#include <Gui/TaskView/TaskWatcher.h>
#include <App/Application.h>
#include <App/DocumentObject.h>
#include <Base/Interpreter.h>
#include <Gui/ComboView.h>
#include <Gui/TaskView/TaskView.h>
#include <Gui/TaskView/TaskWatcher.h>
using namespace Gui;
@@ -651,7 +651,7 @@ MenuItem* StdWorkbench::setupMenuBar() const
*view << "Std_ViewCreate" << "Std_OrthographicCamera" << "Std_PerspectiveCamera" << "Std_MainFullscreen" << "Separator"
<< stdviews << "Std_FreezeViews" << "Std_DrawStyle" << "Std_SelBoundingBox"
<< "Separator" << view3d << zoom
<< "Std_ViewDockUndockFullscreen" << "Std_AxisCross" << "Std_ToggleClipPlane"
<< "Std_ViewDockUndockFullscreen" << "Std_AxisCross" << "Std_ToggleClipPlane" << "Part_CuttingView"
<< "Std_TextureMapping"
#ifdef BUILD_VR
<< "Std_ViewVR"