[Gui] Selection: remove unused includes
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoSeparator.h>
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@@ -30,12 +29,12 @@
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#include "SceneInspector.h"
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#include "ui_SceneInspector.h"
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#include "Application.h"
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#include "Document.h"
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "ViewProviderDocumentObject.h"
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#include "Document.h"
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#include "Application.h"
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#include <App/Document.h>
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using namespace Gui::Dialog;
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@@ -23,9 +23,9 @@
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#ifndef GUI_SCENEINSPECTOR_H
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#define GUI_SCENEINSPECTOR_H
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#include <QStandardItemModel>
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#include <QDialog>
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#include <QHash>
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#include <QStandardItemModel>
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class SoNode;
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@@ -21,7 +21,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -49,6 +48,7 @@
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#include "Tree.h"
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#include "ViewProviderDocumentObject.h"
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FC_LOG_LEVEL_INIT("Selection",false,true,true)
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using namespace Gui;
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@@ -21,27 +21,22 @@
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* *
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***************************************************************************/
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#ifndef GUI_SELECTION_H
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#define GUI_SELECTION_H
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// Std. configurations
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#include <deque>
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#include <list>
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <deque>
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#include <boost_signals2.hpp>
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#include <CXX/Objects.hxx>
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#include <Base/Observer.h>
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#include <Base/Type.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/DocumentObserver.h>
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#include <Base/Observer.h>
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#include <Gui/SelectionObject.h>
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namespace App
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{
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class DocumentObject;
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifdef __GNUC__
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# include <unistd.h>
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@@ -28,17 +27,13 @@
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#include <sstream>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <App/DocumentObjectPy.h>
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#include <App/DocumentObject.h>
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#include <Base/Interpreter.h>
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#include <CXX/Objects.hxx>
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#include "Selection.h"
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#include "SelectionFilter.h"
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//#include "SelectionFilterPy.h"
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#include "Application.h"
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using namespace Gui;
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@@ -51,7 +46,6 @@ using namespace Gui;
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#endif
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SelectionFilterGate::SelectionFilterGate(const char* filter)
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{
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Filter = new SelectionFilter(filter);
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <sstream>
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@@ -28,13 +27,13 @@
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#include <App/Application.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <Base/Interpreter.h>
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#include <Gui/SelectionObjectPy.h>
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#include "SelectionObject.h"
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#include "Selection.h"
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#include "Application.h"
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#include "Command.h"
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#include <Gui/SelectionObjectPy.h>
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using namespace Gui;
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@@ -22,17 +22,18 @@
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#include "PreCompiled.h"
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#include "SelectionObject.h"
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#include "Selection.h"
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#include <Base/GeometryPyCXX.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/Application.h>
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#include <Base/GeometryPyCXX.h>
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#include "Selection.h"
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#include "SelectionObject.h"
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// inclusion of the generated files (generated out of SelectionObjectPy.xml)
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#include "SelectionObjectPy.h"
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#include "SelectionObjectPy.cpp"
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using namespace Gui;
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// returns a string which represents the object e.g. when printed in python
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@@ -20,32 +20,30 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QVBoxLayout>
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#include <QCheckBox>
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# include <QLabel>
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# include <QLineEdit>
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# include <QListWidget>
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# include <QListWidgetItem>
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# include <QLineEdit>
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# include <QMenu>
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# include <QTextStream>
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# include <QToolButton>
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#include <QCheckBox>
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# include <QMenu>
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# include <QLabel>
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# include <QVBoxLayout>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <App/Document.h>
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#include <App/GeoFeature.h>
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#include "SelectionView.h"
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#include "Command.h"
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#include "Application.h"
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#include "Document.h"
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#include "ViewProvider.h"
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#include "BitmapFactory.h"
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FC_LOG_LEVEL_INIT("Selection",true,true,true)
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#include "SelectionView.h"
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#include "Application.h"
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#include "BitmapFactory.h"
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#include "Command.h"
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#include "Document.h"
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FC_LOG_LEVEL_INIT("Selection", true, true, true)
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using namespace Gui;
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using namespace Gui::DockWnd;
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@@ -20,15 +20,13 @@
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* *
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***************************************************************************/
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#ifndef GUI_DOCKWND_SELECTIONVIEW_H
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#define GUI_DOCKWND_SELECTIONVIEW_H
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#include "DockWindow.h"
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#include "Selection.h"
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class QListWidget;
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class QListWidgetItem;
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class QCheckBox;
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@@ -20,7 +20,6 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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@@ -32,31 +31,31 @@
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# else
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# include <GL/gl.h>
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# endif
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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# include <Inventor/elements/SoLazyElement.h>
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# include <Inventor/elements/SoModelMatrixElement.h>
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# include <Inventor/elements/SoViewportRegionElement.h>
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# include <Inventor/elements/SoViewVolumeElement.h>
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# include <Inventor/elements/SoModelMatrixElement.h>
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# include <Inventor/nodekits/SoShapeKit.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoShape.h>
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# include <Inventor/nodes/SoScale.h>
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# include <Inventor/nodes/SoCone.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoCube.h>
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# include <Inventor/nodes/SoFontStyle.h>
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# include <Inventor/nodes/SoLineSet.h>
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# include <Inventor/nodes/SoScale.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodekits/SoShapeKit.h>
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#endif
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#include "SoAxisCrossKit.h"
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using namespace Gui;
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@@ -1,36 +1,35 @@
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/***************************************************************************
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* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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/***************************************************************************
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* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_SOSHAPESCALE_H
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#define GUI_SOSHAPESCALE_H
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#include <Inventor/nodekits/SoSubKit.h>
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#include <Inventor/nodekits/SoBaseKit.h>
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#include <Inventor/nodes/SoShape.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/fields/SoSFColor.h>
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#include <Inventor/fields/SoSFFloat.h>
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#include <Inventor/fields/SoSFString.h>
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#include <Inventor/fields/SoSFVec3f.h>
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#include <Inventor/nodekits/SoBaseKit.h>
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#include <Inventor/nodes/SoShape.h>
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class SbViewport;
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class SoState;
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@@ -77,7 +76,7 @@ public:
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// Overrides default method. All the parts are shapeKits,
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// so this node will not affect the state.
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virtual SbBool affectsState() const;
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virtual void addWriteReference(SoOutput * out, SbBool isfromfield = false);
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virtual void addWriteReference(SoOutput * out, SbBool isfromfield = false);
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virtual void getBoundingBox(SoGetBoundingBoxAction * action);
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static void initClass();
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