[PATH] Changed angle input
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@@ -114,13 +114,13 @@ def GenerateGCode(op,obj,adaptiveResults, helixDiameter):
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if float(obj.HelixAngle) < 1:
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obj.HelixAngle = 1
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if float(obj.HelixAngle) > 359:
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obj.HelixAngle = 359
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if float(obj.HelixAngle) > 89:
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obj.HelixAngle = 89
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if float(obj.HelixConeAngle) < 0:
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obj.HelixConeAngle = 0
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helixAngleRad = math.pi * ((360 - float(obj.HelixAngle)) / 4) / 180.0
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helixAngleRad = math.pi * float(obj.HelixAngle) / 180.0
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depthPerOneCircle = length * math.tan(helixAngleRad)
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#print("Helix circle depth: {}".format(depthPerOneCircle))
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@@ -211,6 +211,7 @@ def GenerateGCode(op,obj,adaptiveResults, helixDiameter):
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else:
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# Cone
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_HelixAngle = 360 - (float(obj.HelixAngle) * 4)
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# Calculate everything
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helix_height = passStartDepth - passEndDepth
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r_extra = helix_height * math.tan(math.radians(obj.HelixConeAngle))
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@@ -225,9 +226,9 @@ def GenerateGCode(op,obj,adaptiveResults, helixDiameter):
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z_step = 0.05
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# Bigger angle, smaller step down
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if obj.HelixAngle > 120:
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if _HelixAngle > 120:
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z_step = 0.025
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if obj.HelixAngle > 240:
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if _HelixAngle > 240:
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z_step = 0.015
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p = None
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@@ -236,7 +237,7 @@ def GenerateGCode(op,obj,adaptiveResults, helixDiameter):
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if z < passEndDepth:
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z = passEndDepth
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p = CalcHelixConePoint(helix_full_height, i, HelixTopRadius, obj.HelixAngle)
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p = CalcHelixConePoint(helix_full_height, i, HelixTopRadius, _HelixAngle)
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op.commandlist.append(Path.Command("G1", { "X": p['X'] + region["HelixCenterPoint"][0], "Y": p['Y'] + region["HelixCenterPoint"][1], "Z": z, "F": op.vertFeed}))
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z = z - z_step
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i = i + z_step
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@@ -579,7 +580,7 @@ class PathAdaptive(PathOp.ObjectOp):
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obj.FinishingProfile = True
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obj.Stopped = False
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obj.StopProcessing = False
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obj.HelixAngle = 250
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obj.HelixAngle = 5
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obj.HelixConeAngle = 0
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obj.HelixDiameterLimit = 0.0
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obj.AdaptiveInputState =""
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