Fixed dogbone for small tool bit radii.
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@@ -25,6 +25,7 @@ import FreeCAD
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import FreeCADGui
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import Path
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from PathScripts import PathUtils
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from PathScripts.PathGeom import *
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from PySide import QtCore, QtGui
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import math
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import Part
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@@ -267,14 +268,14 @@ class Chord (object):
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return self.arcCommand("G3", center)
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def isAPlungeMove(self):
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return self.End.z != self.Start.z
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return not PathGeom.isRoughly(self.End.z, self.Start.z)
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def foldsBackOrTurns(self, chord, side):
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dir = chord.getDirectionOf(self)
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return dir == 'Back' or dir == side
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def connectsTo(self, chord):
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return self.End == chord.Start
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return PathGeom.isRoughly(self.End, chord.Start)
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class Bone:
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def __init__(self, boneId, obj, lastCommand, inChord, outChord, smooth):
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@@ -369,8 +370,6 @@ class ObjectDressup:
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obj.addProperty("App::PropertyFloat", "Custom", "Dressup", QtCore.QT_TRANSLATE_NOOP("Dogbone_Dressup", "Dressup length if Incision == custom"))
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obj.Custom = 0.0
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obj.Proxy = self
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self.shapes = {}
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self.dbg = []
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def __getstate__(self):
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return None
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@@ -413,6 +412,10 @@ class ObjectDressup:
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debugPrint(" --> (%.2f, %.2f)" % (ppt.x, ppt.y))
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return ppt
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def pointIsOnEdge(self, point, edge):
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param = edge.Curve.parameter(point)
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return edge.FirstParameter <= param <= edge.LastParameter
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def smoothChordCommands(self, bone, inChord, outChord, edge, wire, corner, smooth, color = None):
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if smooth == 0:
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debugPrint(" No smoothing requested")
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@@ -439,7 +442,8 @@ class ObjectDressup:
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else:
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debugPrint(" (%.2f, %.2f)^%.2f" % (e.Curve.Center.x, e.Curve.Center.y, e.Curve.Radius))
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for pt in DraftGeomUtils.findIntersection(edge, e, True, findAll=True):
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if pt != corner:
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if not PathGeom.pointsCoincide(pt, corner) and self.pointIsOnEdge(pt, e):
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debugMarker(pt, "candidate-%d-%s" % (self.boneId, d), color, 0.05)
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debugPrint(" -> candidate")
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distance = (pt - refPoint).Length
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if not pivot or pivotDistance > distance:
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@@ -456,7 +460,7 @@ class ObjectDressup:
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t2 = self.findPivotIntersection(pivot, pivotEdge, outChord.asEdge(), inChord.End, d, color)
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commands = []
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if t1 != inChord.Start:
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if not PathGeom.pointsCoincide(t1, inChord.Start):
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debugPrint(" add lead in")
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commands.append(Chord(inChord.Start, t1).g1Command())
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if bone.obj.Side == Side.Left:
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@@ -465,13 +469,13 @@ class ObjectDressup:
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else:
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debugPrint(" add g2 command center=(%.2f, %.2f) -> from (%2f, %.2f) to (%.2f, %.2f" % (pivot.x, pivot.y, t1.x, t1.y, t2.x, t2.y))
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commands.append(Chord(t1, t2).g2Command(pivot))
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if t2 != outChord.End:
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if not PathGeom.pointsCoincide(t2, outChord.End):
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debugPrint(" add lead out")
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commands.append(Chord(t2, outChord.End).g1Command())
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debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2)
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debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1)
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debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1)
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#debugMarker(pivot, "pivot.%d-%s" % (self.boneId, d), color, 0.2)
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#debugMarker(t1, "pivot.%d-%s.in" % (self.boneId, d), color, 0.1)
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#debugMarker(t2, "pivot.%d-%s.out" % (self.boneId, d), color, 0.1)
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return commands
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@@ -484,7 +488,7 @@ class ObjectDressup:
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bone.tip = bone.inChord.End # in case there is no bone
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debugPrint("corner = (%.2f, %.2f)" % (corner.x, corner.y))
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debugMarker(corner, 'corner', (1., 0., 1.), 0.3)
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debugMarker(corner, 'corner', (1., 0., 1.), self.toolRadius)
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length = fixedLength
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if bone.obj.Incision == Incision.Custom:
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@@ -505,7 +509,7 @@ class ObjectDressup:
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bone.tip = boneInChord.End
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if bone.smooth == 0:
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return [ bone.lastCommand, boneInChord.g1Command(), boneOutChord.g1Command(), outChord.g1Command()]
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return [ bone.lastCommand, boneInChord.g1Command(), boneOutChord.g1Command(), bone.outChord.g1Command()]
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# reconstruct the corner and convert to an edge
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offset = corner - bone.inChord.End
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@@ -547,14 +551,14 @@ class ObjectDressup:
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def tboneHorizontal(self, bone):
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angle = bone.angle()
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boneAngle = 0
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if angle == math.pi or math.fabs(angle) > math.pi/2:
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if PathGeom.isRoughly(angle, math.pi) or math.fabs(angle) > math.pi/2:
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boneAngle = -math.pi
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return self.inOutBoneCommands(bone, boneAngle, self.toolRadius)
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def tboneVertical(self, bone):
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angle = bone.angle()
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boneAngle = math.pi/2
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if angle == math.pi or angle < 0:
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if PathGeom.isRoughly(angle, math.pi) or angle < 0:
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boneAngle = -boneAngle
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return self.inOutBoneCommands(bone, boneAngle, self.toolRadius)
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@@ -622,7 +626,7 @@ class ObjectDressup:
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self.bones.append((bone.boneId, bone.location(), enabled, inaccessible))
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self.boneId = bone.boneId
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if debugDressup and bone.boneId < 11:
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if debugDressup and bone.boneId > 2:
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commands = self.boneCommands(bone, False)
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else:
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commands = self.boneCommands(bone, enabled)
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@@ -646,7 +650,7 @@ class ObjectDressup:
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for pt in cutoff:
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#debugCircle(e1.Curve.Center, e1.Curve.Radius, "bone.%d-1" % (self.boneId), (1.,0.,0.))
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#debugCircle(e2.Curve.Center, e2.Curve.Radius, "bone.%d-2" % (self.boneId), (0.,1.,0.))
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if pt == e1.valueAt(e1.LastParameter) or pt == e2.valueAt(e2.FirstParameter):
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if PathGeom.pointsCoincide(pt, e1.valueAt(e1.LastParameter)) or PathGeom.pointsCoincide(pt, e2.valueAt(e2.FirstParameter)):
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continue
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debugMarker(pt, "it", (0.0, 1.0, 1.0))
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# 1. remove all redundant commands
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@@ -753,20 +757,19 @@ class ObjectDressup:
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obj.Path = path
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def setup(self, obj):
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if not hasattr(self, 'toolRadius'):
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debugPrint("Here we go ... ")
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if hasattr(obj.Base, "BoneBlacklist"):
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# dressing up a bone dressup
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obj.Side = obj.Base.Side
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debugPrint("Here we go ... ")
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if hasattr(obj.Base, "BoneBlacklist"):
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# dressing up a bone dressup
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obj.Side = obj.Base.Side
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else:
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# otherwise dogbones are opposite of the base path's side
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if obj.Base.Side == Side.Left:
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obj.Side = Side.Right
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elif obj.Base.Side == Side.Right:
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obj.Side = Side.Left
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else:
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# otherwise dogbones are opposite of the base path's side
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if obj.Base.Side == Side.Left:
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obj.Side = Side.Right
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elif obj.Base.Side == Side.Right:
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obj.Side = Side.Left
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else:
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# This will cause an error, which is fine for now 'cause I don't know what to do here
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obj.Side = 'On'
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# This will cause an error, which is fine for now 'cause I don't know what to do here
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obj.Side = 'On'
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self.toolRadius = 5
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toolLoad = PathUtils.getLastToolLoad(obj)
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@@ -779,6 +782,9 @@ class ObjectDressup:
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else:
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self.toolRadius = tool.Diameter / 2
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self.shapes = {}
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self.dbg = []
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def boneStateList(self, obj):
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state = {}
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# If the receiver was loaded from file, then it never generated the bone list.
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@@ -856,9 +862,10 @@ class TaskPanel:
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self.updateBoneList()
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if debugDressup:
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for self.obj in FreeCAD.ActiveDocument.Objects:
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if self.obj.Name.startswith('Shape'):
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FreeCAD.ActiveDocument.removeObject(self.obj.Name)
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for obj in FreeCAD.ActiveDocument.Objects:
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if obj.Name.startswith('Shape'):
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FreeCAD.ActiveDocument.removeObject(obj.Name)
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print('object name %s' % self.obj.Name)
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if hasattr(self.obj.Proxy, "shapes"):
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debugPrint("showing shapes attribute")
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for shapes in self.obj.Proxy.shapes.itervalues():
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@@ -70,6 +70,24 @@ class PathGeom:
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CmdMoveArc = CmdMoveCW + CmdMoveCCW
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CmdMove = CmdMoveStraight + CmdMoveArc
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@classmethod
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def isRoughly(cls, float1, float2, error=0.0000001):
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"""(float1, float2, [error=0.0000001])
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Returns true if the two values are the same within a given error."""
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return math.fabs(float1 - float2) <= error
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@classmethod
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def pointsCoincide(cls, p1, p2, error=0.0000001):
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"""(p1, p2, [error=0.0000001])
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Return True if two points are roughly identical (see also isRoughly)."""
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return cls.isRoughly(p1.x, p2.x, error) and cls.isRoughly(p1.y, p2.y, error) and cls.isRoughly(p1.z, p2.z, error)
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@classmethod
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def edgeConnectsTo(cls, edge, vector):
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"""(edge, vector)
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Returns True if edge connects to given vector."""
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return cls.pointsCoincide(edge.valueAt(edge.FirstParameter), vector) or cls.pointsCoincide(edge.valueAt(edge.LastParameter), vector)
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@classmethod
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def getAngle(cls, vertex):
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"""(vertex)
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