fix readability-avoid-const-params-in-decls
This commit is contained in:
@@ -219,8 +219,7 @@ public:
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/// setter methods for including debug information
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/// intended to use via macro for autofilling of debugging information
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inline void
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setDebugInformation(const std::string& file, const int line, const std::string& function);
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inline void setDebugInformation(const std::string& file, int line, const std::string& function);
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inline void setTranslatable(bool translatable);
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@@ -844,7 +843,7 @@ inline bool Exception::getTranslatable() const
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}
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inline void
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Exception::setDebugInformation(const std::string& file, const int line, const std::string& function)
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Exception::setDebugInformation(const std::string& file, int line, const std::string& function)
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{
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_file = file;
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_line = line;
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@@ -69,7 +69,7 @@ Rotation::Rotation(const double q[4])
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* q0 = x, q1 = y, q2 = z and q3 = w,
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* where the quaternion is specified by q=w+xi+yj+zk.
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*/
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Rotation::Rotation(const double q0, const double q1, const double q2, const double q3)
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Rotation::Rotation(double q0, double q1, double q2, double q3)
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: Rotation()
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{
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this->setValue(q0, q1, q2, q3);
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@@ -146,7 +146,7 @@ void Rotation::evaluateVector()
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}
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}
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void Rotation::setValue(const double q0, const double q1, const double q2, const double q3)
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void Rotation::setValue(double q0, double q1, double q2, double q3)
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{
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this->quat[0] = q0;
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this->quat[1] = q1;
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@@ -258,7 +258,7 @@ void Rotation::setValue(const Matrix4D& m)
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this->evaluateVector();
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}
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void Rotation::setValue(const Vector3d& axis, const double fAngle)
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void Rotation::setValue(const Vector3d& axis, double fAngle)
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{
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// Taken from <http://de.wikipedia.org/wiki/Quaternionen>
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//
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@@ -41,10 +41,10 @@ public:
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/** Construction. */
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//@{
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Rotation();
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Rotation(const Vector3d& axis, const double fAngle);
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Rotation(const Vector3d& axis, double fAngle);
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Rotation(const Matrix4D& matrix);
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Rotation(const double q[4]);
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Rotation(const double q0, const double q1, const double q2, const double q3);
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Rotation(double q0, double q1, double q2, double q3);
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Rotation(const Vector3d& rotateFrom, const Vector3d& rotateTo);
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Rotation(const Rotation& rot);
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//@}
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@@ -53,7 +53,7 @@ public:
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//@{
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const double* getValue() const;
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void getValue(double& q0, double& q1, double& q2, double& q3) const;
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void setValue(const double q0, const double q1, const double q2, const double q3);
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void setValue(double q0, double q1, double q2, double q3);
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/// If not a null quaternion then \a axis will be normalized
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void getValue(Vector3d& axis, double& rfAngle) const;
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/// Does the same as the method above unless normalizing the axis.
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@@ -61,7 +61,7 @@ public:
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void getValue(Matrix4D& matrix) const;
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void setValue(const double q[4]);
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void setValue(const Matrix4D& matrix);
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void setValue(const Vector3d& axis, const double fAngle);
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void setValue(const Vector3d& axis, double fAngle);
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void setValue(const Vector3d& rotateFrom, const Vector3d& rotateTo);
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/// Euler angles in yaw,pitch,roll notation
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void setYawPitchRoll(double y, double p, double r);
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@@ -150,7 +150,7 @@ public:
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Vector3d multVec(const Vector3d& src) const;
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void multVec(const Vector3f& src, Vector3f& dst) const;
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Vector3f multVec(const Vector3f& src) const;
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void scaleAngle(const double scaleFactor);
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void scaleAngle(double scaleFactor);
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//@}
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/** Specialty constructors */
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@@ -119,7 +119,7 @@ Type Type::badType()
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}
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const Type Type::createType(const Type parent, const char* name, instantiationMethod method)
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const Type Type::createType(const Type& parent, const char* name, instantiationMethod method)
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{
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Type newType;
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newType.index = static_cast<unsigned int>(Type::typedata.size());
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@@ -185,7 +185,7 @@ const Type Type::getParent() const
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return typedata[index]->parent;
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}
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bool Type::isDerivedFrom(const Type type) const
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bool Type::isDerivedFrom(const Type& type) const
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{
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Type temp(*this);
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@@ -199,7 +199,7 @@ bool Type::isDerivedFrom(const Type type) const
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return false;
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}
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int Type::getAllDerivedFrom(const Type type, std::vector<Type>& List)
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int Type::getAllDerivedFrom(const Type& type, std::vector<Type>& List)
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{
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int cnt = 0;
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@@ -217,7 +217,7 @@ int Type::getNumTypes()
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return static_cast<int>(typedata.size());
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}
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Type Type::getTypeIfDerivedFrom(const char* name, const Type parent, bool bLoadModule)
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Type Type::getTypeIfDerivedFrom(const char* name, const Type& parent, bool bLoadModule)
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{
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if (bLoadModule) {
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importModule(name);
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@@ -99,29 +99,30 @@ public:
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static Type fromKey(unsigned int key);
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const char* getName() const;
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const Type getParent() const;
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bool isDerivedFrom(const Type type) const;
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bool isDerivedFrom(const Type& type) const;
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static int getAllDerivedFrom(const Type type, std::vector<Type>& List);
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static int getAllDerivedFrom(const Type& type, std::vector<Type>& List);
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/// Returns the given named type if is derived from parent type, otherwise return bad type
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static Type getTypeIfDerivedFrom(const char* name, const Type parent, bool bLoadModule = false);
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static Type
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getTypeIfDerivedFrom(const char* name, const Type& parent, bool bLoadModule = false);
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static int getNumTypes();
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static const Type
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createType(const Type parent, const char* name, instantiationMethod method = nullptr);
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createType(const Type& parent, const char* name, instantiationMethod method = nullptr);
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unsigned int getKey() const;
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bool isBad() const;
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Type& operator=(const Type& type) = default;
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Type& operator=(Type&& type) = default;
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bool operator==(const Type type) const;
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bool operator!=(const Type type) const;
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bool operator==(const Type& type) const;
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bool operator!=(const Type& type) const;
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bool operator<(const Type type) const;
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bool operator<=(const Type type) const;
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bool operator>=(const Type type) const;
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bool operator>(const Type type) const;
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bool operator<(const Type& type) const;
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bool operator<=(const Type& type) const;
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bool operator>=(const Type& type) const;
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bool operator>(const Type& type) const;
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static Type badType();
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static void init();
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@@ -145,32 +146,32 @@ inline unsigned int Type::getKey() const
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return this->index;
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}
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inline bool Type::operator!=(const Type type) const
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inline bool Type::operator!=(const Type& type) const
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{
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return (this->getKey() != type.getKey());
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}
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inline bool Type::operator==(const Type type) const
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inline bool Type::operator==(const Type& type) const
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{
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return (this->getKey() == type.getKey());
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}
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inline bool Type::operator<(const Type type) const
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inline bool Type::operator<(const Type& type) const
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{
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return (this->getKey() < type.getKey());
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}
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inline bool Type::operator<=(const Type type) const
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inline bool Type::operator<=(const Type& type) const
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{
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return (this->getKey() <= type.getKey());
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}
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inline bool Type::operator>=(const Type type) const
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inline bool Type::operator>=(const Type& type) const
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{
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return (this->getKey() >= type.getKey());
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}
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inline bool Type::operator>(const Type type) const
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inline bool Type::operator>(const Type& type) const
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{
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return (this->getKey() > type.getKey());
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}
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