PartDesign: fix MultiTransform from existant Transform

This commit is contained in:
Florian Foinant-Willig
2025-10-12 20:58:00 +02:00
committed by Kacper Donat
parent 06c46bd352
commit 7f6c39c358

View File

@@ -2264,11 +2264,13 @@ void CmdPartDesignMultiTransform::activated(int iMsg)
FCMD_OBJ_CMD(pcActiveBody,"newObject('PartDesign::MultiTransform','"<<FeatName<<"')");
auto Feat = pcActiveBody->getDocument()->getObject(FeatName.c_str());
auto objCmd = getObjectCmd(trFeat);
FCMD_OBJ_CMD(Feat,"OriginalSubs = "<<objCmd<<".OriginalSubs");
FCMD_OBJ_CMD(Feat,"Originals = "<<objCmd<<".Originals");
FCMD_OBJ_CMD(Feat,"TransformMode = "<<objCmd<<".TransformMode");
FCMD_OBJ_CMD(Feat,"BaseFeature = "<<objCmd<<".BaseFeature");
FCMD_OBJ_CMD(trFeat,"OriginalSubs = []");
FCMD_OBJ_CMD(Feat,"Transformations = ["<<objCmd<<"]");
FCMD_OBJ_CMD(trFeat,"Originals = []");
// Add the MultiTransform into the Body at the current insert point
finishFeature(this, Feat);