fix crash when moving a free sketch to a body
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@@ -206,7 +206,7 @@ void CmdPartDesignBody::activated(int iMsg)
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bodyName.c_str(), baseFeature->getNameInDocument());
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}
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addModule(Gui,"PartDesignGui"); // import the Gui module only once a session
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doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
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doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)",
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PDBODYKEY, bodyName.c_str());
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// Make the "Create sketch" prompt appear in the task panel
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@@ -638,17 +638,18 @@ void CmdPartDesignMoveFeature::activated(int iMsg)
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std::set<App::DocumentObject*> source_bodies;
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for (auto feat : features) {
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// Note: 'source' can be null which means that the feature doesn't belong to a body.
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PartDesign::Body* source = PartDesign::Body::findBodyOf(feat);
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source_bodies.insert(static_cast<App::DocumentObject*>(source));
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}
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if(source_bodies.size() != 1) {
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if (source_bodies.size() != 1) {
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//show messagebox and cancel
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QMessageBox::warning(Gui::getMainWindow(), QObject::tr("Features cannot be moved"),
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QObject::tr("Only features of a single source Body can be moved"));
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return;
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}
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auto source_body = *source_bodies.begin();
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std::vector<App::DocumentObject*> target_bodies;
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@@ -681,20 +682,21 @@ void CmdPartDesignMoveFeature::activated(int iMsg)
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PartDesign::Body* target = static_cast<PartDesign::Body*>(target_bodies[index]);
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openCommand("Move an object");
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std::stringstream stream;
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stream << "features_ = [App.ActiveDocument." << features.back()->getNameInDocument();
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features.pop_back();
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for (auto feat: features)
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for (auto feat: features)
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stream << ", App.ActiveDocument." << feat->getNameInDocument();
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stream << "]";
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doCommand(Doc, stream.str().c_str());
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doCommand(Doc, "App.ActiveDocument.%s.removeObjects(features_)", source_body->getNameInDocument());
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if (source_body)
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doCommand(Doc, "App.ActiveDocument.%s.removeObjects(features_)", source_body->getNameInDocument());
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doCommand(Doc, "App.ActiveDocument.%s.addObjects(features_)", target->getNameInDocument());
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/*
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// Find body of this feature
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Part::BodyBase* source = PartDesign::Body::findBodyOf(feat);
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bool featureWasTip = false;
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