Merge pull request #12572 from bgbsww/bgbsww-toponamingMakeElementRevolve

Toponaming/Part: make element revolve and prism
This commit is contained in:
Chris Hennes
2024-02-26 15:32:22 -06:00
committed by GitHub
3 changed files with 640 additions and 0 deletions

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@@ -258,6 +258,12 @@ public:
void operator=(const TopoShape&);
bool operator == (const TopoShape &other) const {
return _Shape.IsEqual(other._Shape);
}
virtual bool isSame (const Data::ComplexGeoData &other) const;
/** @name Placement control */
//@{
/// set the transformation of the CasCade Shape
@@ -854,6 +860,148 @@ public:
offsetMode,join,op);
}
/** Make revolved shell around a basis shape
*
* @param base: the base shape
* @param axis: the revolving axis
* @param d: rotation angle in degree
* @param face_maker: optional type name of the the maker used to make a
* face from basis shape
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return The original content of this TopoShape is discarded and replaced
* with the new shape. The function returns the TopoShape itself as
* a self reference so that multiple operations can be carried out
* for the same shape in the same line of code.
*/
TopoShape &makeElementRevolve(const TopoShape &base, const gp_Ax1& axis, double d,
const char *face_maker=0, const char *op=nullptr);
/** Make revolved shell around a basis shape
*
* @param base: the basis shape
* @param axis: the revolving axis
* @param d: rotation angle in degree
* @param face_maker: optional type name of the the maker used to make a
* face from basis shape
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return Return the generated new shape. The TopoShape itself is not modified.
*/
TopoShape makeElementRevolve(const gp_Ax1& axis, double d,
const char *face_maker=nullptr, const char *op=nullptr) const {
return TopoShape(0,Hasher).makeElementRevolve(*this,axis,d,face_maker,op);
}
/** Make a prism that is a linear sweep of a basis shape
*
* @param base: the basis shape
* @param vec: vector defines the sweep direction
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return The original content of this TopoShape is discarded and replaced
* with the new shape. The function returns the TopoShape itself as
* a self reference so that multiple operations can be carried out
* for the same shape in the same line of code.
*/
TopoShape &makeElementPrism(const TopoShape &base, const gp_Vec& vec, const char *op=nullptr);
/** Make a prism that is a linear sweep of this shape
*
* @param vec: vector defines the sweep direction
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return Return the generated new shape. The TopoShape itself is not modified.
*/
TopoShape makeElementPrism(const gp_Vec& vec, const char *op=nullptr) const {
return TopoShape(0,Hasher).makeElementPrism(*this,vec,op);
}
/// Operation mode for makeElementPrismUntil()
enum PrismMode {
/// Remove the generated prism shape from the base shape with boolean cut
CutFromBase = 0,
/// Add generated prism shape to the base shape with fusion
FuseWithBase = 1,
/// Return the generated prism shape without base shape
None = 2
};
/** Make a prism that is either depression or protrusion of a profile shape up to a given face
*
* @param base: the base shape
* @param profile: profile shape used for sweeping to make the prism
* @param supportFace: optional face serves to determining the type of
* operation. If it is inside the basis shape, a local
* operation such as glueing can be performed.
* @param upToFace: sweep the profile up until this give face.
* @param direction: the direction to sweep the profile
* @param mode: defines what shape to return. @sa PrismMode
* @param checkLimits: If true, then remove limit (boundary) of up to face.
* If false, then the generate prism may go beyond the
* boundary of the up to face.
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return The original content of this TopoShape is discarded and replaced
* with the new shape. The function returns the TopoShape itself as
* a self reference so that multiple operations can be carried out
* for the same shape in the same line of code.
*/
// TODO: This code was transferred in Feb 2024 as part of the toponaming project, but appears to be
// unused. It is potentially useful if debugged.
// TopoShape &makeElementPrismUntil(const TopoShape &base,
// const TopoShape& profile,
// const TopoShape& supportFace,
// const TopoShape& upToFace,
// const gp_Dir& direction,
// PrismMode mode,
// Standard_Boolean checkLimits = Standard_True,
// const char *op=nullptr);
/** Make a prism based on this shape that is either depression or protrusion of a profile shape up to a given face
*
* @param profile: profile shape used for sweeping to make the prism
* @param supportFace: optional face serves to determining the type of
* operation. If it is inside the basis shape, a local
* operation such as glueing can be performed.
* @param upToFace: sweep the profile up until this give face.
* @param direction: the direction to sweep the profile
* @param mode: defines what shape to return. @sa PrismMode
* @param checkLimits: If true, then remove limit (boundary) of up to face.
* If false, then the generate prism may go beyond the
* boundary of the up to face.
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return Return the generated new shape. The TopoShape itself is not modified.
*/
// TODO: This code was transferred in Feb 2024 as part of the toponaming project, but appears to be
// unused. It is potentially useful if debugged.
// TopoShape makeElementPrismUntil(const TopoShape& profile,
// const TopoShape& supportFace,
// const TopoShape& upToFace,
// const gp_Dir& direction,
// PrismMode mode,
// Standard_Boolean checkLimits = Standard_True,
// const char *op=nullptr) const
// {
// return TopoShape(0,Hasher).makeElementPrismUntil(*this,
// profile,
// supportFace,
// upToFace,
// direction,
// mode,
// checkLimits,
// op);
// }
/* Make a shell or solid by sweeping profile wire along a spine
*
* @params sources: source shapes. The first shape is used as spine. The
@@ -1928,6 +2076,22 @@ public:
return TopoShape(0, Hasher).makeElementShape(mkShape, *this, op);
}
/** Specialized shape making for BRepBuilderAPI_MakePrism with mapped element name
*
* @param mkShape: OCCT shape maker.
* @param sources: list of source shapes.
* @param op: optional string to be encoded into topo naming for indicating
* the operation
*
* @return The original content of this TopoShape is discarded and replaced
* with the new shape built by the shape maker. The function
* returns the TopoShape itself as a self reference so that
* multiple operations can be carried out for the same shape in the
* same line of code.
*/
TopoShape &makeElementShape(BRepFeat_MakePrism &mkShape,
const std::vector<TopoShape> &sources, const TopoShape &uptoface, const char *op);
/* Toponaming migration, February 2014:
* Note that the specialized versions of makeElementShape for operations that do not
* inherit from BRepBuilderAPI_MakeShape ( like BRepBuilderAPI_Sewing ) have been removed.

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@@ -88,6 +88,10 @@
#include "Geometry.h"
#include <App/ElementNamingUtils.h>
#include <BRepPrimAPI_MakeRevol.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepPrimAPI_MakePrism.hxx>
#include <BRepProj_Projection.hxx>
FC_LOG_LEVEL_INIT("TopoShape", true, true) // NOLINT
@@ -2703,6 +2707,103 @@ struct MapperThruSections: MapperMaker
}
};
struct MapperPrism: MapperMaker {
std::unordered_map<TopoDS_Shape, TopoDS_Shape, ShapeHasher, ShapeHasher> vertexMap;
ShapeMapper::ShapeMap edgeMap;
MapperPrism(BRepFeat_MakePrism &maker, const TopoShape &upTo)
:MapperMaker(maker)
{
(void)upTo;
std::vector<TopoShape> shapes;
for(TopTools_ListIteratorOfListOfShape it(maker.FirstShape());it.More();it.Next())
shapes.push_back(it.Value());
if (shapes.size()) {
// It seems that BRepFeat_MakePrism::newEdges() does not return
// edges generated by extruding the profile vertices. The following
// code assumes BRepFeat_MakePrism::myFShape is the profile, and
// FirstShape() returns the corresponding faces in the new shape,
// i.e. the bottom profile, and add all edges that shares a
// vertex with the profiles as new edges.
std::unordered_set<TopoDS_Shape,ShapeHasher,ShapeHasher> edgeSet;
TopoShape bottom;
bottom.makeElementCompound(shapes, nullptr, TopoShape::SingleShapeCompoundCreationPolicy::returnShape);
TopoShape shape(maker.Shape());
for (auto &vertex : bottom.getSubShapes(TopAbs_VERTEX)) {
for (auto &e : shape.findAncestorsShapes(vertex, TopAbs_EDGE)) {
// Make sure to not visit the the same edge twice.
// And check only edge that are not found in the bottom profile
if (!edgeSet.insert(e).second && !bottom.findShape(e)) {
auto otherVertex = TopExp::FirstVertex(TopoDS::Edge(e));
if (otherVertex.IsSame(vertex))
otherVertex = TopExp::LastVertex(TopoDS::Edge(e));
vertexMap[vertex] = otherVertex;
}
}
}
// Now map each edge in the bottom profile to the extrueded top
// profile. vertexMap created above gives us each pair of vertexes
// of the bottom and top profile. We use it to find the
// corresponding edges in the top profile, what an extra criteria
// for disambiguation. That is, the pair of edges (bottom and top)
// must belong to the same face.
for (auto &edge : bottom.getSubShapes(TopAbs_EDGE)) {
std::vector<int> indices;
auto first = TopExp::FirstVertex(TopoDS::Edge(edge));
auto last = TopExp::LastVertex(TopoDS::Edge(edge));
auto itFirst = vertexMap.find(first);
auto itLast = vertexMap.find(last);
if (itFirst == vertexMap.end() || itLast ==vertexMap.end())
continue;
std::vector<TopoShape> faces;
for (int idx : shape.findAncestors(edge, TopAbs_FACE))
faces.push_back(shape.getSubTopoShape(TopAbs_FACE, idx));
if (faces.empty())
continue;
for (int idx : shape.findAncestors(itFirst->second, TopAbs_EDGE)) {
auto e = shape.getSubTopoShape(TopAbs_EDGE, idx);
if (!e.findShape(itLast->second))
continue;
for (auto &face : faces) {
if (!face.findShape(e.getShape()))
continue;
auto &entry = edgeMap[edge];
if (entry.shapeSet.insert(e.getShape()).second)
entry.shapes.push_back(e.getShape());
}
}
}
}
}
virtual const std::vector<TopoDS_Shape> &generated(const TopoDS_Shape &s) const override {
_res.clear();
switch(s.ShapeType()) {
case TopAbs_VERTEX: {
auto it = vertexMap.find(s);
if (it != vertexMap.end()) {
_res.push_back(it->second);
return _res;
}
break;
}
case TopAbs_EDGE: {
auto it = edgeMap.find(s);
if (it != edgeMap.end())
return it->second.shapes;
break;
}
default:
break;
}
MapperMaker::generated(s);
return _res;
}
};
// TODO: This method does not appear to ever be called in the codebase, and it is probably
// broken, because using TopoShape() with no parameters means the result will not have an
// element Map.
@@ -2974,6 +3075,18 @@ TopoShape& TopoShape::makeElementShape(BRepBuilderAPI_MakeShape& mkShape,
return makeShapeWithElementMap(shape, MapperMaker(mkShape), shapes, op);
}
TopoShape &TopoShape::makeElementShape(BRepFeat_MakePrism &mkShape,
const std::vector<TopoShape> &sources,
const TopoShape &upTo,
const char *op)
{
if(!op) op = Part::OpCodes::Prism;
MapperPrism mapper(mkShape, upTo);
makeShapeWithElementMap(mkShape.Shape(),mapper,sources,op);
return *this;
}
TopoShape& TopoShape::makeElementLoft(const std::vector<TopoShape>& shapes,
IsSolid isSolid,
IsRuled isRuled,
@@ -3041,6 +3154,229 @@ TopoShape& TopoShape::makeElementLoft(const std::vector<TopoShape>& shapes,
op);
}
TopoShape& TopoShape::makeElementPrism(const TopoShape& base, const gp_Vec& vec, const char* op)
{
if (!op) {
op = Part::OpCodes::Extrude;
}
if (base.isNull()) {
FC_THROWM(NullShapeException, "Null shape");
}
BRepPrimAPI_MakePrism mkPrism(base.getShape(), vec);
return makeElementShape(mkPrism, base, op);
}
// TODO: This code was transferred in Feb 2024 as part of the toponaming project, but appears to be
// unused. It is potentially useful if debugged.
//TopoShape& TopoShape::makeElementPrismUntil(const TopoShape& _base,
// const TopoShape& profile,
// const TopoShape& supportFace,
// const TopoShape& __uptoface,
// const gp_Dir& direction,
// PrismMode Mode,
// Standard_Boolean checkLimits,
// const char* op)
//{
// if (!op) {
// op = Part::OpCodes::Prism;
// }
//
// BRepFeat_MakePrism PrismMaker;
//
// TopoShape _uptoface(__uptoface);
// if (checkLimits && _uptoface.shapeType(true) == TopAbs_FACE
// && !BRep_Tool::NaturalRestriction(TopoDS::Face(_uptoface.getShape()))) {
// // When using the face with BRepFeat_MakePrism::Perform(const TopoDS_Shape& Until)
// // then the algorithm expects that the 'NaturalRestriction' flag is set in order
// // to work as expected.
// BRep_Builder builder;
// _uptoface = _uptoface.makeElementCopy();
// builder.NaturalRestriction(TopoDS::Face(_uptoface.getShape()), Standard_True);
// }
//
// TopoShape uptoface(_uptoface);
// TopoShape base(_base);
//
// if (base.isNull()) {
// Mode = PrismMode::None;
// base = profile;
// }
//
// // Check whether the face has limits or not. Unlimited faces have no wire
// // Note: Datum planes are always unlimited
// if (checkLimits && uptoface.hasSubShape(TopAbs_WIRE)) {
// TopoDS_Face face = TopoDS::Face(uptoface.getShape());
// bool remove_limits = false;
// // Remove the limits of the upToFace so that the extrusion works even if profile is larger
// // than the upToFace
// for (auto& sketchface : profile.getSubTopoShapes(TopAbs_FACE)) {
// // Get outermost wire of sketch face
// TopoShape outerWire = sketchface.splitWires();
// BRepProj_Projection proj(TopoDS::Wire(outerWire.getShape()), face, direction);
// if (!proj.More() || !proj.Current().Closed()) {
// remove_limits = true;
// break;
// }
// }
//
// // It must also be checked that all projected inner wires of the upToFace
// // lie outside the sketch shape. If this is not the case then the sketch
// // shape is not completely covered by the upToFace. See #0003141
// if (!remove_limits) {
// std::vector<TopoShape> wires;
// uptoface.splitWires(&wires);
// for (auto& w : wires) {
// BRepProj_Projection proj(TopoDS::Wire(w.getShape()),
// profile.getShape(),
// -direction);
// if (proj.More()) {
// remove_limits = true;
// break;
// }
// }
// }
//
// if (remove_limits) {
// // Note: Using an unlimited face every time gives unnecessary failures for concave faces
// TopLoc_Location loc = face.Location();
// BRepAdaptor_Surface adapt(face, Standard_False);
// // use the placement of the adapter, not of the upToFace
// loc = TopLoc_Location(adapt.Trsf());
// BRepBuilderAPI_MakeFace mkFace(adapt.Surface().Surface(), Precision::Confusion());
// if (!mkFace.IsDone()) {
// remove_limits = false;
// }
// else {
// uptoface.setShape(located(mkFace.Shape(), loc), false);
// }
// }
// }
//
// TopoShape uptofaceCopy = uptoface;
// bool checkBase = false;
// auto retry = [&]() {
// if (!uptoface.isSame(_uptoface)) {
// // retry using the original up to face in case unnecessary failure
// // due to removing the limits
// uptoface = _uptoface;
// return true;
// }
// if ((!_base.isNull() && base.isSame(_base)) || (_base.isNull() && base.isSame(profile))) {
// // It is unclear under exactly what condition extrude up to face
// // can fail. Either the support face or the up to face must be part
// // of the base, or maybe some thing else.
// //
// // To deal with it, we retry again by disregard the supplied base,
// // and use up to face to extrude our own base. Later on, use the
// // supplied base (i.e. _base) to calculate the final shape if the
// // mode is FuseWithBase or CutWithBase.
// checkBase = true;
// uptoface = uptofaceCopy;
// base.makeElementPrism(_uptoface, direction);
// return true;
// }
// return false;
// };
//
// std::vector<TopoShape> srcShapes;
// TopoShape result;
// for (;;) {
// try {
// result = base;
//
// // We do not rely on BRepFeat_MakePrism to perform fuse or cut for
// // us because of its poor support of shape history.
// auto mode = PrismMode::None;
//
// for (auto& face : profile.getSubTopoShapes(
// profile.hasSubShape(TopAbs_FACE) ? TopAbs_FACE : TopAbs_WIRE)) {
// srcShapes.clear();
// if (!profile.isNull() && !result.findShape(profile.getShape())) {
// srcShapes.push_back(profile);
// }
// if (!supportFace.isNull() && !result.findShape(supportFace.getShape())) {
// srcShapes.push_back(supportFace);
// }
//
// // DO NOT include uptoface for element mapping. Because OCCT
// // BRepFeat_MakePrism will report all top extruded face being
// // modified by the uptoface. If there are more than one face in
// // the profile, this will cause uncessary duplicated element
// // mapped name. And will also disrupte element history tracing
// // back to the profile sketch.
// //
// // if (!uptoface.isNull() && !this->findShape(uptoface.getShape()))
// // srcShapes.push_back(uptoface);
//
// srcShapes.push_back(result);
//
// PrismMaker.Init(result.getShape(),
// face.getShape(),
// TopoDS::Face(supportFace.getShape()),
// direction,
// mode,
// Standard_False);
// mode = PrismMode::FuseWithBase;
//
// PrismMaker.Perform(uptoface.getShape());
//
// if (!PrismMaker.IsDone() || PrismMaker.Shape().IsNull()) {
// FC_THROWM(Base::CADKernelError, "BRepFeat_MakePrism: extrusion failed");
// }
//
// result.makeElementShape(PrismMaker, srcShapes, uptoface, op);
// }
// break;
// }
// catch (Base::Exception&) {
// if (!retry()) {
// throw;
// }
// }
// catch (Standard_Failure&) {
// if (!retry()) {
// throw;
// }
// }
// }
//
// if (!_base.isNull() && Mode != PrismMode::None) {
// if (Mode == PrismMode::FuseWithBase) {
// result.makeElementFuse({_base, result});
// }
// else {
// result.makeElementCut({_base, result});
// }
// }
//
// *this = result;
// return *this;
//}
TopoShape& TopoShape::makeElementRevolve(const TopoShape& _base,
const gp_Ax1& axis,
double d,
const char* face_maker,
const char* op)
{
if (!op) {
op = Part::OpCodes::Revolve;
}
TopoShape base(_base);
if (base.isNull()) {
FC_THROWM(NullShapeException, "Null shape");
}
if (face_maker && !base.hasSubShape(TopAbs_FACE)) {
if (!base.hasSubShape(TopAbs_WIRE)) {
base = base.makeElementWires();
}
base = base.makeElementFace(nullptr, face_maker, nullptr);
}
BRepPrimAPI_MakeRevol mkRevol(base.getShape(), axis, d);
return makeElementShape(mkRevol, base, op);
}
TopoShape& TopoShape::makeElementDraft(const TopoShape& shape,
const std::vector<TopoShape>& _faces,
const gp_Dir& pullDirection,
@@ -3955,4 +4291,15 @@ TopoShape& TopoShape::makeElementBoolean(const char* maker,
return *this;
}
bool TopoShape::isSame(const Data::ComplexGeoData &_other) const
{
if(!_other.isDerivedFrom(TopoShape::getClassTypeId()))
return false;
const auto &other = static_cast<const TopoShape &>(_other);
return Tag == other.Tag
&& Hasher == other.Hasher
&& _Shape.IsEqual(other._Shape);
}
} // namespace Part

View File

@@ -2075,4 +2075,133 @@ TEST_F(TopoShapeExpansionTest, makeElementSolid)
EXPECT_EQ(elements[IndexedName("Face", 1)], MappedName("Face1;SLD;:H1:4,F"));
}
TEST_F(TopoShapeExpansionTest, makeElementRevolve)
{
// Arrange
auto [cube1, cube2] = CreateTwoCubes();
TopoShape topoShape1 {cube1, 1L};
gp_Ax1 axis {gp_Pnt {0, 0, 0}, gp_Dir {0, 1, 0}};
double angle = 45;
auto subTopoFaces = topoShape1.getSubTopoShapes(TopAbs_FACE);
subTopoFaces[0].Tag = 2L;
// Act
TopoShape result = subTopoFaces[0].makeElementRevolve(axis, angle);
auto elements = elementMap(result);
Base::BoundBox3d bb = result.getBoundBox();
// Assert shape is correct
EXPECT_TRUE(PartTestHelpers::boxesMatch(
bb,
Base::BoundBox3d(0.0, 0.0, 0.0, 0.85090352453411933, 1.0, 1.0)));
EXPECT_FLOAT_EQ(getVolume(result.getShape()), 0.50885141);
// Assert elementMap is correct
EXPECT_TRUE(
elementsMatch(result,
{
"Edge1;:G;RVL;:H2:7,F",
"Edge1;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E",
"Edge1;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E;:L(Edge2;:G;RVL;:H2:7,F;:U;RVL;:H2:"
"7,E|Edge3;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E|Edge4;RVL;:H2:4,E);RVL;:H2:62,F",
"Edge1;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E;:U;RVL;:H2:7,V",
"Edge1;RVL;:H2:4,E",
"Edge2;:G;RVL;:H2:7,F",
"Edge2;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E",
"Edge2;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E;:U;RVL;:H2:7,V",
"Edge2;RVL;:H2:4,E",
"Edge3;:G;RVL;:H2:7,F",
"Edge3;:G;RVL;:H2:7,F;:U;RVL;:H2:7,E",
"Edge3;RVL;:H2:4,E",
"Edge4;RVL;:H2:4,E",
"Face1;RVL;:H2:4,F",
"Vertex1;:G;RVL;:H2:7,E",
"Vertex1;RVL;:H2:4,V",
"Vertex2;RVL;:H2:4,V",
"Vertex3;:G;RVL;:H2:7,E",
"Vertex3;RVL;:H2:4,V",
"Vertex4;RVL;:H2:4,V",
}));
}
TEST_F(TopoShapeExpansionTest, makeElementPrism)
{
// Arrange
auto [cube1, cube2] = CreateTwoCubes();
TopoShape topoShape1 {cube1, 1L};
auto subTopoFaces = topoShape1.getSubTopoShapes(TopAbs_FACE);
subTopoFaces[0].Tag = 2L;
// Act
TopoShape& result = topoShape1.makeElementPrism(subTopoFaces[0], {0.75, 0, 0});
auto elements = elementMap(result);
Base::BoundBox3d bb = result.getBoundBox();
// Assert shape is correct
EXPECT_TRUE(PartTestHelpers::boxesMatch(bb, Base::BoundBox3d(0.0, 0.0, 0.0, 0.75, 1.0, 1.0)));
EXPECT_FLOAT_EQ(getVolume(result.getShape()), 0.75);
// Assert elementMap is correct
EXPECT_TRUE(elementsMatch(
result,
{
"Edge1;:G;XTR;:H2:7,F",
"Edge1;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E",
"Edge1;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E;:L(Edge2;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E|Edge3;:G;"
"XTR;:H2:7,F;:U;XTR;:H2:7,E|Edge4;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E);XTR;:H2:74,F",
"Edge1;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E;:U2;XTR;:H2:8,V",
"Edge1;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E;:U;XTR;:H2:7,V",
"Edge1;XTR;:H2:4,E",
"Edge2;:G;XTR;:H2:7,F",
"Edge2;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E",
"Edge2;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E;:U;XTR;:H2:7,V",
"Edge2;XTR;:H2:4,E",
"Edge3;:G;XTR;:H2:7,F",
"Edge3;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E",
"Edge3;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E;:U2;XTR;:H2:8,V",
"Edge3;XTR;:H2:4,E",
"Edge4;:G;XTR;:H2:7,F",
"Edge4;:G;XTR;:H2:7,F;:U;XTR;:H2:7,E",
"Edge4;XTR;:H2:4,E",
"Face1;XTR;:H2:4,F",
"Vertex1;:G;XTR;:H2:7,E",
"Vertex1;XTR;:H2:4,V",
"Vertex2;:G;XTR;:H2:7,E",
"Vertex2;XTR;:H2:4,V",
"Vertex3;:G;XTR;:H2:7,E",
"Vertex3;XTR;:H2:4,V",
"Vertex4;:G;XTR;:H2:7,E",
"Vertex4;XTR;:H2:4,V",
})
);
}
// TODO: This code was written in Feb 2024 as part of the toponaming project, but appears to be
// unused. It is potentially useful if debugged.
//
// TEST_F(TopoShapeExpansionTest, makeElementPrismUntil)
//{
// // Arrange
// auto [cube1, cube2] = CreateTwoCubes();
// TopoShape cube1TS {cube1, 1L};
// auto subFaces = cube1TS.getSubShapes(TopAbs_FACE);
// auto subTopoFaces = cube1TS.getSubTopoShapes(TopAbs_FACE);
// subTopoFaces[0].Tag = 2L;
// subTopoFaces[1].Tag = 3L;
// auto tr {gp_Trsf()};
// auto direction = gp_Vec(gp_XYZ(0.0, 0.0, 0.25));
// tr.SetTranslation(direction);
// auto support = subFaces[0].Moved(TopLoc_Location(tr));
// auto upto = support.Moved(TopLoc_Location(tr));
// // Act
// TopoShape result = cube1TS.makeElementPrismUntil(subTopoFaces[0],
// TopoShape(support, 4L),
// TopoShape(upto, 5L),
// direction,
// TopoShape::PrismMode::CutFromBase);
// auto elements = elementMap(result);
// Base::BoundBox3d bb = result.getBoundBox();
// // Assert shape is correct
// EXPECT_TRUE(PartTestHelpers::boxesMatch(bb, Base::BoundBox3d(0.0, -0.5, 0.0, 1.5, 1.0, 1.0)));
// EXPECT_FLOAT_EQ(getVolume(result.getShape()), 2);
// // Assert elementMap is correct
// EXPECT_TRUE(elementsMatch(result,
// {"Edge1;:G;XTR;:H2:7,F",}));
//}
// NOLINTEND(readability-magic-numbers,cppcoreguidelines-avoid-magic-numbers)