Misc. typos

+ stepcode typo submitted upsream https://github.com/stepcode/stepcode/pull/372
This commit is contained in:
luz.paz
2018-01-04 22:58:46 -05:00
committed by Yorik van Havre
parent 442892ffa7
commit 831bf31817
16 changed files with 22 additions and 22 deletions

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@@ -2537,7 +2537,7 @@ DocumentObject * Document::addObject(const char* sType, const char* pObjectName,
pcObject->pcNameInDocument = &(d->objectMap.find(ObjectName)->first);
// insert in the vector
d->objectArray.push_back(pcObject);
// insert in the adjacence list and referenc through the ConectionMap
// insert in the adjacence list and reference through the ConectionMap
//_DepConMap[pcObject] = add_vertex(_DepList);
// If we are restoring, don't set the Label object now; it will be restored later. This is to avoid potential duplicate

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@@ -198,7 +198,7 @@ private:
/** The property of an observed object has changed */
virtual void slotChangedObject(const App::DocumentObject& Obj, const App::Property& Prop);
/** This method gets called when all observed objects are deleted or the whole document is deleted.
* This method can be re-implemented to perform an extra step like closing a dialog tht observes
* This method can be re-implemented to perform an extra step like closing a dialog that observes
* a document.
*/
virtual void cancelObservation();

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@@ -101,7 +101,7 @@ class PyObjectBase;
/** Python Object handle class
* Using pointers on classes derived from PyObjectBase would
* be potentionaly dangerous because you would have to take
* care of the referenc counting of python by your self. There
* care of the reference counting of python by your self. There
* fore this class was designd. It takes care of references and
* as long as a object of this class exists the handled class get
* not destructed. That means a PyObjectBase derived object you can
@@ -135,7 +135,7 @@ public:
}
/** destructor
* Release the referenc count which cause,
* Release the reference count which cause,
* if was the last one, the referenced object to
* destruct!
*/

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@@ -784,8 +784,8 @@ void PythonConsole::appendOutput(const QString& output, int state)
void PythonConsole::runSource(const QString& line)
{
/**
* Check if there's a "source drain", which want's to consume the source in another way then just executing it.
* If so, put the source to the drain and emit a signal to notify the consumer, whoever this may be.
* Check if there's a "source drain", which wants to consume the source in another way then just executing it.
* If so, put the source to the drain and emit a signal to notify the consumer, whomever this may be.
*/
if (this->_sourceDrain)
{

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@@ -201,7 +201,7 @@ protected:
void removeTaskWatcher(void);
/// update the visibility of the TaskWatcher accordant to the selection
void updateWatcher(void);
/// used by Gui::Contol to register Dialogs
/// used by Gui::Control to register Dialogs
void showDialog(TaskDialog *dlg);
// removes the running dialog after accept() or reject() from the TaskView
void removeDialog(void);

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@@ -52,7 +52,7 @@ View3DInventorRiftViewer::View3DInventorRiftViewer() : CoinRiftWidget()
scale = new SoScale ;
scale->scaleFactor.setValue(0.001f,0.001f,0.001f); // scale from mm to m as neede by the Rift
scale->scaleFactor.setValue(0.001f,0.001f,0.001f); // scale from mm to m as needed by the Rift
workplace->addChild(scale);
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Oculus");

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@@ -32,7 +32,7 @@
namespace AssemblyGui {
//class for internal use to alllow access to protected functions of view provider part.
//class for internal use to allow access to protected functions of view provider part.
class AssemblyGuiExport ViewProviderConstraintInternal : public PartGui::ViewProviderPart {
PROPERTY_HEADER(AssemblyGui::ViewProviderConstraintInternal);

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@@ -277,7 +277,7 @@ class DraftTool:
self.commitList.append((name,func))
def getStrings(self,addrot=None):
"returns a couple of useful strings fro building python commands"
"returns a couple of useful strings for building python commands"
# current plane rotation
p = plane.getRotation()

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@@ -580,7 +580,7 @@ def SQRT(V):
# ===================
#15.24 Tan - arithmetic function
#FUNCTION TAN ( V:NUMBER ) : REAL;
#The tan function returns the tangent of of an angle.
#The tan function returns the tangent of an angle.
#Parameters : V is a number representing an angle expressed in radians.
#Result : The tangent of the angle. If the angle is npi/2, where n is an odd integer, indeterminate
#(?) is returned.

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@@ -276,9 +276,9 @@ def findConnectedEdges(edgelist,eps=1e-6,debug=False):
return retlist
def endpointdistance(edges):
'''return the distance of of vertices in path (list of edges) as
'''return the distance of vertices in path (list of edges) as
maximum, minimum and distance between start and endpoint
it expects the edges to be traversed forward from starting from Vertex 0'''
it expects the edges to be traversed forward starting from Vertex 0'''
numedges=len(edges)
if numedges == 1 and len(edges[0].Vertexes) == 1:
return 0.0,0.0,0.0
@@ -292,9 +292,9 @@ def endpointdistance(edges):
return 0.0,0.0,outerdistance
def endpointdistancedebuglist(debuglist):
'''return the distance of of vertices in path (list of edges) as
'''return the distance of vertices in path (list of edges) as
maximum, minimum and distance between start and endpoint
it it expects a 'not reversed' flag for every edge'''
it expects a 'not reversed' flag for every edge'''
numedges=len(debuglist)
if numedges == 1 and len(debuglist[0][0].Vertexes) == 1:
return 0.0,0.0,0.0

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@@ -1302,7 +1302,7 @@ Base::Placement AttachEngine3D::calculateAttachedPlacement(Base::Placement origP
case mmFrenetTB:
if (N.Magnitude() == 0.0)
throw Base::ValueError("AttachEngine3D::calculateAttachedPlacement: Frenet-Serret normal is undefined. Can't align to TB plane.");
SketchNormal = N.Reversed();//it is more convenient to sketch on something looking it it so it is convex.
SketchNormal = N.Reversed();//it is more convenient to sketch on something looking at it so it is convex.
SketchXAxis = T;
break;
default:

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@@ -52,7 +52,7 @@ protected:
public:
/// Constructer
/// Constructor
TopoShapePyOld(PyTypeObject *T = &Type);
TopoShapePyOld(const TopoDS_Shape &cShape, PyTypeObject *T = &TopoShapePyOld::Type);
/// for Construction in python

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@@ -63,7 +63,7 @@ namespace PartGui
*/
bool getShapeFromStrings(TopoDS_Shape &shapeOut, const std::string &doc, const std::string &object, const std::string &sub);
/*!examine pre selection
* @param shape1 firt shape in current selection
* @param shape1 first shape in current selection
* @param shape2 second shape in current selection
* @return signal if preselection is valid. false means shape1 and shape2 are invalid.
*/
@@ -349,7 +349,7 @@ private:
/*!start of the measure angular command*/
void goDimensionAngularRoot();
/*!examine angular pre selection
* @param vector1Out firt shape in current selection
* @param vector1Out first shape in current selection
* @param vector2Out second shape in current selection
* @return signal if preselection is valid. false means vector1Out and vector2Out are invalid.
*/

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@@ -111,7 +111,7 @@ void ViewProviderBody::setDisplayMode(const char* ModeName) {
//if we show "Through" we must avoid to set the display mask modes, as this would result
//in going into "tip" mode. When through is chosen the child features are displayed, and all
//we need to ensure is that the display mode change is propagated to them fro within the
//we need to ensure is that the display mode change is propagated to them from within the
//onChanged() method.
if(DisplayModeBody.getValue() == 1)
PartGui::ViewProviderPartExt::setDisplayMode(ModeName);

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@@ -108,7 +108,7 @@ void RobotAlgos::Test(void)
kinematics_status = fksolver.JntToCart(jointpositions,cartpos);
if(kinematics_status>=0){
std::cout << cartpos <<std::endl;
printf("%s \n","Succes, thanks KDL!");
printf("%s \n","Success, thanks KDL!");
}else{
printf("%s \n","Error: could not calculate forward kinematics :(");
}

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@@ -324,7 +324,7 @@ backend : TkAgg
#legend.columnspacing : 2. # the border between the axes and legend edge in fraction of fontsize
#legend.shadow : False
#legend.frameon : True # whether or not to draw a frame around legend
#legend.framealpha : None # opacity of of legend frame
#legend.framealpha : None # opacity of legend frame
#legend.scatterpoints : 3 # number of scatter points
### FIGURE