Fix various typos
Found via codespell
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@@ -164,7 +164,7 @@ class _Geometry(object):
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def incrementStepDownDepth(self, maximumUsableDepth):
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"""
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Increase stepDown depth before staring new carving pass.
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Increase stepDown depth before starting new carving pass.
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:returns: True if successful, False if maximum depth achieved
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"""
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@@ -1903,7 +1903,7 @@ bool Clipper::ExecuteInternal()
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void Clipper::SetWindingCount(TEdge& edge)
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{
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TEdge* e = edge.PrevInAEL;
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// find the edge of the same polytype that immediately preceeds 'edge' in AEL
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// find the edge of the same polytype that immediately precedes 'edge' in AEL
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while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) {
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e = e->PrevInAEL;
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}
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@@ -3083,7 +3083,7 @@ void Clipper::ProcessHorizontal(TEdge* horzEdge)
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while (e) {
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// this code block inserts extra coords into horizontal edges (in output
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// polygons) whereever maxima touch these horizontal edges. This helps
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// polygons) wherever maxima touch these horizontal edges. This helps
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//'simplifying' polygons (ie if the Simplify property is set).
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if (m_Maxima.size() > 0) {
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if (dir == dLeftToRight) {
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@@ -40,7 +40,7 @@
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// improve performance but coordinate values are limited to the range +/- 46340
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// #define use_int32
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// use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
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// use_xyz: adds a Z member to IntPoint. Adds a minor cost to performance.
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// #define use_xyz
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// use_lines: Enables line clipping. Adds a very minor cost to performance.
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