Use longest edge in face for horizontal/vertical alignment (#20374)
* App: Add second direction to getCameraAlignmentDirection() * Part: Find longest face edge for horizontal/vertical alignment * Gui: Use longest face edge for horizontal/vertical alignment * App: Improve horizontal/vertical alignment for Datums and LCS
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@@ -58,10 +58,15 @@ DatumElement::DatumElement(bool hideRole)
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DatumElement::~DatumElement() = default;
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bool DatumElement::getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const
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bool DatumElement::getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const
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{
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Q_UNUSED(subname);
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Placement.getValue().getRotation().multVec(baseDir, direction);
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Placement.getValue().getRotation().multVec(baseDir, directionZ);
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if (baseDir == Base::Vector3d::UnitZ) {
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Placement.getValue().getRotation().multVec(Base::Vector3d::UnitX, directionX);
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}
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return true;
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}
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@@ -142,11 +147,14 @@ LocalCoordinateSystem::LocalCoordinateSystem()
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LocalCoordinateSystem::~LocalCoordinateSystem() = default;
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bool LocalCoordinateSystem::getCameraAlignmentDirection(Base::Vector3d& direction,
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bool LocalCoordinateSystem::getCameraAlignmentDirection(Base::Vector3d& directionZ,
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Base::Vector3d& directionX,
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const char* subname) const
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{
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Q_UNUSED(subname);
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Placement.getValue().getRotation().multVec(Base::Vector3d(0., 0., 1.), direction);
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Placement.getValue().getRotation().multVec(Base::Vector3d::UnitZ, directionZ);
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Placement.getValue().getRotation().multVec(Base::Vector3d::UnitX, directionX);
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return true;
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}
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@@ -55,7 +55,7 @@ public:
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Base::Vector3d getDirection() const;
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Base::Vector3d getBaseDirection() const;
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bool getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const override;
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bool getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const override;
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/// Returns true if this DatumElement is part of a App::Origin.
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bool isOriginFeature() const;
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@@ -118,7 +118,7 @@ public:
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return "Gui::ViewProviderCoordinateSystem";
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}
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bool getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const override;
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bool getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const override;
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/** @name Axis and plane access
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* This functions returns casted axis and planes objects and asserts they are set correctly
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@@ -213,10 +213,11 @@ void GeoFeature::setMaterialAppearance(const App::Material& material)
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Q_UNUSED(material)
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}
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bool GeoFeature::getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const
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bool GeoFeature::getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const
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{
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Q_UNUSED(subname)
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Q_UNUSED(direction)
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Q_UNUSED(directionZ)
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Q_UNUSED(directionX)
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return false;
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}
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@@ -151,11 +151,13 @@ public:
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/**
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* @brief Virtual function to get the camera alignment direction
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*
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* Finds a direction to align the camera with.
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* Finds a directionZ to align the camera with.
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* May also find an optional directionX which could be used for horizontal or vertical alignment.
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*
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* @return bool whether or not a direction is found.
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* @return bool whether or not a directionZ is found.
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*/
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virtual bool getCameraAlignmentDirection(Base::Vector3d& direction,
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virtual bool getCameraAlignmentDirection(Base::Vector3d& directionZ,
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Base::Vector3d& directionX,
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const char* subname = nullptr) const;
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/** Search sub element using internal cached geometry
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*
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@@ -3564,11 +3564,13 @@ void View3DInventorViewer::alignToSelection()
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const auto geoFeatureSubName = !splitSubName.empty() ? splitSubName.back() : "";
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Base::Vector3d alignmentZ;
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if (geoFeature->getCameraAlignmentDirection(alignmentZ, geoFeatureSubName.c_str())) {
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Base::Vector3d alignmentX (0, 0, 0);
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if (geoFeature->getCameraAlignmentDirection(alignmentZ, alignmentX, geoFeatureSubName.c_str())) {
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// Find the x alignment
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Base::Vector3d alignmentX;
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Base::Rotation(Base::Vector3d(0, 0, -1), alignmentZ).multVec(Base::Vector3d(1, 0, 0), alignmentX);
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// Find a x alignment if the geoFeature did not suggest any
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if (alignmentX == Base::Vector3d (0, 0, 0)) {
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Base::Rotation(-Base::Vector3d::UnitZ, alignmentZ).multVec(Base::Vector3d::UnitX, alignmentX);
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}
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// Convert to global coordinates
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globalRotation.multVec(alignmentZ, alignmentZ);
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@@ -1696,7 +1696,7 @@ bool Feature::isElementMappingDisabled(App::PropertyContainer* container)
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// return false;
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}
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bool Feature::getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const
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bool Feature::getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d &directionX, const char* subname) const
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{
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const auto topoShape = getTopoShape(this, subname, true);
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@@ -1711,7 +1711,36 @@ bool Feature::getCameraAlignmentDirection(Base::Vector3d& direction, const char*
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gp_Pnt point;
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gp_Vec vector;
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BRepGProp_Face(face).Normal(0, 0, point, vector);
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direction = Base::Vector3d(vector.X(), vector.Y(), vector.Z()).Normalize();
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directionZ = Base::Vector3d(vector.X(), vector.Y(), vector.Z()).Normalize();
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// Try to find a second alignment direction
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// Use the longest straight edge for horizontal or vertical alignment
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std::optional<std::tuple<TopoDS_Shape, Standard_Real>> longestEdge; // Tuple of (shape, length of edge)
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for (TopExp_Explorer Ex (face, TopAbs_EDGE); Ex.More(); Ex.Next()) {
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const auto edge = TopoDS::Edge(Ex.Current());
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const auto edgeTopoShape = TopoShape(edge);
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if (!edgeTopoShape.isLinearEdge()) {
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continue;
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}
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GProp_GProps props;
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BRepGProp::LinearProperties(edge, props);
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const auto length = props.Mass();
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// Check if this edge is the longest
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if (!longestEdge.has_value() || length > get<1>(longestEdge.value())) {
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longestEdge = std::tuple(edge, length);
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}
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}
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if (longestEdge.has_value()) {
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if (const std::unique_ptr<Geometry> geometry = Geometry::fromShape(get<0>(longestEdge.value()), true)) {
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if (const std::unique_ptr<GeomLine> geomLine(static_cast<GeomCurve*>(geometry.get())->toLine()); geomLine) {
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directionX = geomLine->getDir().Normalize();
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}
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}
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}
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return true;
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}
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catch (Standard_TypeMismatch&) {
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@@ -1725,13 +1754,13 @@ bool Feature::getCameraAlignmentDirection(Base::Vector3d& direction, const char*
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if (const std::unique_ptr<Geometry> geometry = Geometry::fromShape(topoShape.getSubShape(TopAbs_EDGE, 1), true)) {
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const std::unique_ptr<GeomLine> geomLine(static_cast<GeomCurve*>(geometry.get())->toLine());
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if (geomLine) {
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direction = geomLine->getDir().Normalize();
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directionZ = geomLine->getDir().Normalize();
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return true;
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}
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}
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}
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return GeoFeature::getCameraAlignmentDirection(direction, subname);
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return GeoFeature::getCameraAlignmentDirection(directionZ, directionX, subname);
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}
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void Feature::guessNewLink(std::string &replacementName, DocumentObject *base, const char *oldLink) {
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@@ -153,7 +153,7 @@ public:
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static bool isElementMappingDisabled(App::PropertyContainer *container);
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bool getCameraAlignmentDirection(Base::Vector3d &direction, const char *subname) const override;
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bool getCameraAlignmentDirection(Base::Vector3d &directionZ, Base::Vector3d &directionX, const char *subname) const override;
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static void guessNewLink(std::string &replacementName, DocumentObject *base, const char *oldLink);
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