Use longest edge in face for horizontal/vertical alignment (#20374)

* App: Add second direction to getCameraAlignmentDirection()

* Part: Find longest face edge for horizontal/vertical alignment

* Gui: Use longest face edge for horizontal/vertical alignment

* App: Improve horizontal/vertical alignment for Datums and LCS
This commit is contained in:
Bas Ruigrok
2025-04-14 18:20:49 +02:00
committed by GitHub
parent d91b3e0517
commit 921620ba8a
7 changed files with 62 additions and 20 deletions

View File

@@ -58,10 +58,15 @@ DatumElement::DatumElement(bool hideRole)
DatumElement::~DatumElement() = default;
bool DatumElement::getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const
bool DatumElement::getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const
{
Q_UNUSED(subname);
Placement.getValue().getRotation().multVec(baseDir, direction);
Placement.getValue().getRotation().multVec(baseDir, directionZ);
if (baseDir == Base::Vector3d::UnitZ) {
Placement.getValue().getRotation().multVec(Base::Vector3d::UnitX, directionX);
}
return true;
}
@@ -142,11 +147,14 @@ LocalCoordinateSystem::LocalCoordinateSystem()
LocalCoordinateSystem::~LocalCoordinateSystem() = default;
bool LocalCoordinateSystem::getCameraAlignmentDirection(Base::Vector3d& direction,
bool LocalCoordinateSystem::getCameraAlignmentDirection(Base::Vector3d& directionZ,
Base::Vector3d& directionX,
const char* subname) const
{
Q_UNUSED(subname);
Placement.getValue().getRotation().multVec(Base::Vector3d(0., 0., 1.), direction);
Placement.getValue().getRotation().multVec(Base::Vector3d::UnitZ, directionZ);
Placement.getValue().getRotation().multVec(Base::Vector3d::UnitX, directionX);
return true;
}

View File

@@ -55,7 +55,7 @@ public:
Base::Vector3d getDirection() const;
Base::Vector3d getBaseDirection() const;
bool getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const override;
bool getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const override;
/// Returns true if this DatumElement is part of a App::Origin.
bool isOriginFeature() const;
@@ -118,7 +118,7 @@ public:
return "Gui::ViewProviderCoordinateSystem";
}
bool getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const override;
bool getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const override;
/** @name Axis and plane access
* This functions returns casted axis and planes objects and asserts they are set correctly

View File

@@ -213,10 +213,11 @@ void GeoFeature::setMaterialAppearance(const App::Material& material)
Q_UNUSED(material)
}
bool GeoFeature::getCameraAlignmentDirection(Base::Vector3d& direction, const char* subname) const
bool GeoFeature::getCameraAlignmentDirection(Base::Vector3d& directionZ, Base::Vector3d& directionX, const char* subname) const
{
Q_UNUSED(subname)
Q_UNUSED(direction)
Q_UNUSED(directionZ)
Q_UNUSED(directionX)
return false;
}

View File

@@ -151,11 +151,13 @@ public:
/**
* @brief Virtual function to get the camera alignment direction
*
* Finds a direction to align the camera with.
* Finds a directionZ to align the camera with.
* May also find an optional directionX which could be used for horizontal or vertical alignment.
*
* @return bool whether or not a direction is found.
* @return bool whether or not a directionZ is found.
*/
virtual bool getCameraAlignmentDirection(Base::Vector3d& direction,
virtual bool getCameraAlignmentDirection(Base::Vector3d& directionZ,
Base::Vector3d& directionX,
const char* subname = nullptr) const;
/** Search sub element using internal cached geometry
*