Part: reduce memory usage in SoBrepFaceSet
Can we further reduce it to num_triangles = num_indices/4*3?
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@@ -1452,7 +1452,7 @@ void SoBrepFaceSet::VBO::render(SoGLRenderAction * action,
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}
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if ((buf.vertex_array_size != (sizeof(float) * num_indices * 10)) ||
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(buf.index_array_size != (sizeof(GLuint) * num_indices * 3))) {
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(buf.index_array_size != (sizeof(GLuint) * num_indices))) {
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if ((buf.vertex_array_size != 0 ) && ( buf.index_array_size != 0))
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buf.updateVbo = true;
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}
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@@ -1478,9 +1478,9 @@ void SoBrepFaceSet::VBO::render(SoGLRenderAction * action,
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glDeleteBuffersARB(2, buf.myvbo);
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glGenBuffersARB(2, buf.myvbo);
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vertex_array = ( float * ) malloc ( sizeof(float) * num_indices * 10 );
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index_array = ( GLuint *) malloc ( sizeof(GLuint) * num_indices * 3 );
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index_array = ( GLuint *) malloc ( sizeof(GLuint) * num_indices );
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buf.vertex_array_size = sizeof(float) * num_indices * 10;
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buf.index_array_size = sizeof(GLuint) * num_indices * 3;
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buf.index_array_size = sizeof(GLuint) * num_indices;
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this->vbomap[contextId] = buf;
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this->indice_array = 0;
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