Part: set an absolute upper limit of the deflection for the shape tessellation to avoid useless results
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@@ -940,8 +940,14 @@ void ViewProviderPartExt::updateVisual()
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// Since OCCT 7.6 a value of equal 0 is not allowed any more, this can happen if a single vertex
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// should be displayed.
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if (deflection < gp::Resolution())
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if (deflection < gp::Resolution()) {
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deflection = Precision::Confusion();
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}
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// For very big objects the computed deflection can become very high and thus leads to a useless
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// tessellation. To avoid this the upper limit is set to 20.0
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// See also forum: https://forum.freecad.org/viewtopic.php?t=77521
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deflection = std::min(deflection, 20.0);
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// create or use the mesh on the data structure
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Standard_Real AngDeflectionRads = AngularDeflection.getValue() / 180.0 * M_PI;
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