PD: avoid include generated .ui file in header file
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@@ -31,29 +31,28 @@
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#include <App/Application.h>
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#include <Gui/Application.h>
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#include "ui_DlgActiveBody.h"
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#include "DlgActiveBody.h"
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#include "ReferenceSelection.h"
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#include "Utils.h"
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Q_DECLARE_METATYPE(App::DocumentObject*);
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Q_DECLARE_METATYPE(App::DocumentObject*)
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using namespace PartDesignGui;
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DlgActiveBody::DlgActiveBody(QWidget *parent, App::Document*& doc,
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const QString& infoText)
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: QDialog(parent),
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ui(new Ui_DlgActiveBody),
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_doc(doc),
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activeBody(nullptr)
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DlgActiveBody::DlgActiveBody(QWidget *parent, App::Document*& doc, const QString& infoText)
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: QDialog(parent)
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, ui(new Ui_DlgActiveBody)
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, _doc(doc)
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, activeBody(nullptr)
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{
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ui->setupUi(this);
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QObject::connect(ui->bodySelect, SIGNAL(itemDoubleClicked(QListWidgetItem *)),
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this, SLOT(accept()));
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connect(ui->bodySelect, SIGNAL(itemDoubleClicked(QListWidgetItem *)),
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this, SLOT(accept()));
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if(!infoText.isEmpty()) {
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ui->label->setText(infoText + QString::fromUtf8("\n\n") +
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QObject::tr("Please select"));
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if (!infoText.isEmpty()) {
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ui->label->setText(infoText + QString::fromUtf8("\n\n") + tr("Please select"));
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}
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auto bodies = _doc->getObjectsOfType(PartDesign::Body::getClassTypeId());
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@@ -85,6 +84,10 @@ DlgActiveBody::DlgActiveBody(QWidget *parent, App::Document*& doc,
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}
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}
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DlgActiveBody::~DlgActiveBody()
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{
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}
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void DlgActiveBody::accept()
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{
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auto selectedItems = ui->bodySelect->selectedItems();
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@@ -26,13 +26,15 @@
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#ifndef PARTDESIGNGUI_DLGACTIVEBODY_H
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#define PARTDESIGNGUI_DLGACTIVEBODY_H
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#include <QDialog>
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#include <memory>
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#include <App/Document.h>
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#include <Mod/PartDesign/App/Body.h>
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#include <Mod/PartDesign/PartDesignGlobal.h>
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// TODO: Apparently this header can be avoided. See ./Command.cpp:74.
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#include "ui_DlgActiveBody.h"
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namespace PartDesignGui {
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class Ui_DlgActiveBody;
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/** Dialog box to ask user to pick a Part Design body to make active
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* or make a new one
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@@ -44,9 +46,10 @@ class PartDesignGuiExport DlgActiveBody : public QDialog
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public:
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DlgActiveBody(QWidget* parent, App::Document*& doc,
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const QString& infoText=QString());
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~DlgActiveBody();
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void accept() override;
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PartDesign::Body* getActiveBody() { return activeBody; };
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PartDesign::Body* getActiveBody() const { return activeBody; }
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private:
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std::unique_ptr<Ui_DlgActiveBody> ui;
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