use toDegrees
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@@ -391,7 +391,7 @@ void Placement::on_selectedVertex_clicked()
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Base::Vector3d v2(c-b);
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v1.Normalize();
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v2.Normalize();
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double targetAngle = v2.GetAngle(v1) * (180.0)/3.141592653589793;
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double targetAngle = Base::toDegrees(v2.GetAngle(v1));
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Base::Console().Message("Target angle: %.8f degrees, complementary: %.8d degrees\n",targetAngle, 90.0-targetAngle);
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rot.setValue(norm, angle);
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plm.setRotation(rot);
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