use toDegrees

This commit is contained in:
wmayer
2018-09-29 18:07:16 +02:00
parent c78321f347
commit 96ea2d470e

View File

@@ -391,7 +391,7 @@ void Placement::on_selectedVertex_clicked()
Base::Vector3d v2(c-b);
v1.Normalize();
v2.Normalize();
double targetAngle = v2.GetAngle(v1) * (180.0)/3.141592653589793;
double targetAngle = Base::toDegrees(v2.GetAngle(v1));
Base::Console().Message("Target angle: %.8f degrees, complementary: %.8d degrees\n",targetAngle, 90.0-targetAngle);
rot.setValue(norm, angle);
plm.setRotation(rot);