don't reverse orientation after converting mesh to shape
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@@ -3090,8 +3090,6 @@ void TopoShape::setFaces(const std::vector<Base::Vector3d> &Points,
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aSewingTool.Load(aComp);
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aSewingTool.Perform();
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_Shape = aSewingTool.SewedShape();
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// TopAbs_Orientation o = _Shape.Orientation();
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_Shape.Reverse(); // seems that we have to reverse the orientation
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if (_Shape.IsNull())
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_Shape = aComp;
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}
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