don't reverse orientation after converting mesh to shape

This commit is contained in:
wmayer
2017-09-12 07:59:31 +02:00
parent da6976c2f4
commit 98bf3bdb4a

View File

@@ -3090,8 +3090,6 @@ void TopoShape::setFaces(const std::vector<Base::Vector3d> &Points,
aSewingTool.Load(aComp);
aSewingTool.Perform();
_Shape = aSewingTool.SewedShape();
// TopAbs_Orientation o = _Shape.Orientation();
_Shape.Reverse(); // seems that we have to reverse the orientation
if (_Shape.IsNull())
_Shape = aComp;
}