Follow-up typo and whitespace fixes

This commit is contained in:
luz.paz
2019-12-13 16:06:02 -05:00
committed by Yorik van Havre
parent cc97145e9d
commit 99604dd6f6
2 changed files with 8 additions and 8 deletions

View File

@@ -192,7 +192,7 @@
</sizepolicy>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Fixes the first geometry in its rotation and translation. Note: this fix only works its direct parent assembly. If you stack assemblies, the parent assembly will not be fixed inside the other ones.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Fix</string>

View File

@@ -1,7 +1,7 @@
/***************************************************************************
* Copyright (c) 2007 *
* Joachim Zettler <Joachim.Zettler@gmx.de> *
* Human Rezai <Human@web.de> *
* Copyright (c) 2007 Joachim Zettler <Joachim.Zettler@gmx.de> *
* Copyright (c) 2007 Human Rezai <Human@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
@@ -73,7 +73,7 @@ SpringbackCorrection::SpringbackCorrection(const TopoDS_Shape& aShape, const Mes
MeshMap.clear();
//Remove any existing Triangulation on the Shape
BRepTools::Clean(m_Shape);
best_fit::Tesselate_Shape(m_Shape,m_CadMesh,(float) 0.1); // Basistriangulierung des ganzen Shapes
best_fit::Tesselate_Shape(m_Shape,m_CadMesh,(float) 0.1); // Basic triangulation of the entire shape
MeshCore::MeshTopoAlgorithm algo(m_CadMesh);
algo.HarmonizeNormals();
@@ -1394,7 +1394,7 @@ bool SpringbackCorrection::Perform(int deg_Tol, bool out)
// ********************************** GLOBALE KORREKTUR ****************************************
// ********************************** GLOBAL CORRECTION ****************************************
int cm = 49;
InitFaceCheck(m_CadMesh, deg_Tol+1); // kritische dreiecke -> _ulProp = 0
MeshCore::MeshFacetArray facAr2 = m_CadMesh.GetFacets();
@@ -1545,7 +1545,7 @@ bool SpringbackCorrection::Perform(int deg_Tol, bool out)
Base::Builder3D logg;
double d;
// stelle die regionen dar
// represent the regions
for (unsigned int i=0; i<RegionSkals.size(); ++i)
{
@@ -1593,7 +1593,7 @@ bool SpringbackCorrection::Perform(int deg_Tol, bool out)
cout << " glob: " << tmpVec.size() << endl;
// ********************************** LOKALE KORREKTUR ****************************************
// ********************************** LOCAL CORRECTION ****************************************
unsigned long ind;
MeshCore::MeshPointArray tmpPnts = m_CadMesh.GetPoints();