Material: Update UI strings for consistency

Closes: #22130
This commit is contained in:
Max Wilfinger
2025-06-22 15:39:21 +02:00
committed by Kacper Donat
parent 0be9b79093
commit 996bb28199
28 changed files with 121 additions and 123 deletions

View File

@@ -178,17 +178,17 @@ void DlgDisplayPropertiesImp::setupFilters()
auto filterList = std::make_shared<std::list<std::shared_ptr<Materials::MaterialFilter>>>();
auto filter = std::make_shared<Materials::MaterialFilter>();
filter->setName(tr("Basic Appearance"));
filter->setName(tr("Basic appearance"));
filter->addRequiredComplete(Materials::ModelUUIDs::ModelUUID_Rendering_Basic);
filterList->push_back(filter);
filter = std::make_shared<Materials::MaterialFilter>();
filter->setName(tr("Texture Appearance"));
filter->setName(tr("Texture appearance"));
filter->addRequiredComplete(Materials::ModelUUIDs::ModelUUID_Rendering_Texture);
filterList->push_back(filter);
filter = std::make_shared<Materials::MaterialFilter>();
filter->setName(tr("All Materials"));
filter->setName(tr("All materials"));
filterList->push_back(filter);
d->ui.widgetMaterial->setIncludeEmptyFolders(false);