extend convertTo function to also support SbRotation/Base::Rotation
This commit is contained in:
@@ -303,6 +303,7 @@ SET(FreeCADBase_HPP_SRCS
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BoundBox.h
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Builder3D.h
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Console.h
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Converter.h
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CoordinateSystem.h
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Debugger.h
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Exception.h
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110
src/Base/Converter.h
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110
src/Base/Converter.h
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@@ -0,0 +1,110 @@
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/***************************************************************************
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* Copyright (c) 2019 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 51 Franklin Street, *
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* Fifth Floor, Boston, MA 02110-1301, USA *
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* *
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***************************************************************************/
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#ifndef BASE_CONVERTER_H
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#define BASE_CONVERTER_H
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#include "Vector3D.h"
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#include "Rotation.h"
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#include <tuple>
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namespace Base {
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template <class vecT>
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struct vec_traits { };
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template <>
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struct vec_traits<Vector3f> {
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typedef Vector3f vec_type;
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typedef float float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.x, v.y, v.z);
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}
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private:
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const vec_type& v;
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};
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template <>
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struct vec_traits<Vector3d> {
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typedef Vector3d vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.x, v.y, v.z);
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}
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private:
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const vec_type& v;
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};
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template <>
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struct vec_traits<Rotation> {
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typedef Rotation vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type,float_type> get() const {
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float_type q1,q2,q3,q4;
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v.getValue(q1,q2,q3,q4);
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return std::make_tuple(q1, q2, q3, q4);
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}
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private:
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const vec_type& v;
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};
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// type with three floats
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template <class _Vec, typename float_type>
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_Vec make_vec(const std::tuple<float_type, float_type, float_type>&& t) {
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typedef vec_traits<_Vec> traits_type;
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typedef typename traits_type::float_type float_traits_type;
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return _Vec(float_traits_type(std::get<0>(t)),
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float_traits_type(std::get<1>(t)),
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float_traits_type(std::get<2>(t)));
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}
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// type with four floats
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template <class _Vec, typename float_type>
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_Vec make_vec(const std::tuple<float_type, float_type, float_type, float_type>&& t) {
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typedef vec_traits<_Vec> traits_type;
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typedef typename traits_type::float_type float_traits_type;
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return _Vec(float_traits_type(std::get<0>(t)),
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float_traits_type(std::get<1>(t)),
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float_traits_type(std::get<2>(t)),
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float_traits_type(std::get<3>(t)));
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}
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template <class _Vec1, class _Vec2>
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inline _Vec1 convertTo(const _Vec2& v)
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{
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typedef _Vec1 out_type;
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typedef _Vec2 inp_type;
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typedef vec_traits<inp_type> traits_type;
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typedef vec_traits<out_type> traits_out;
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typedef typename traits_out::float_type float_type;
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traits_type t(v);
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auto tuple = t.get();
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return make_vec<_Vec1, typename traits_type::float_type>(std::move(tuple));
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}
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}
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#endif // BASE_CONVERTER_H
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@@ -244,46 +244,6 @@ inline Vector3<_Pr1> toVector(const Vector3<_Pr2>& v)
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typedef Vector3<float> Vector3f;
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typedef Vector3<double> Vector3d;
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template <class vecT>
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struct vec_traits { };
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template <>
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struct vec_traits<Vector3f> {
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typedef Vector3f vec_type;
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typedef float float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.x; }
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inline float_type y() { return v.y; }
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inline float_type z() { return v.z; }
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private:
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const vec_type& v;
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};
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template <>
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struct vec_traits<Vector3d> {
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typedef Vector3d vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.x; }
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inline float_type y() { return v.y; }
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inline float_type z() { return v.z; }
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private:
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const vec_type& v;
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};
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template <class _Vec1, class _Vec2>
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inline _Vec1 convertTo(const _Vec2& v)
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{
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typedef _Vec1 out_type;
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typedef _Vec2 inp_type;
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typedef vec_traits<inp_type> traits_type;
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typedef vec_traits<out_type> traits_out;
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typedef typename traits_out::float_type float_type;
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traits_type t(v);
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return _Vec1((float_type)t.x(),(float_type)t.y(),(float_type)t.z());
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}
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} // namespace Base
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#endif // BASE_VECTOR3D_H
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@@ -24,12 +24,14 @@
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#define GUI_UTILITIES_H
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#include <Base/ViewProj.h>
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#include <Base/Converter.h>
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#include <App/Material.h>
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#include <vector>
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#include <Inventor/SbColor.h>
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#include <Inventor/SbVec2f.h>
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#include <Inventor/SbViewVolume.h>
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SbRotation.h>
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class SbViewVolume;
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class QAbstractItemView;
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@@ -41,9 +43,9 @@ struct vec_traits<SbVec3f> {
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typedef SbVec3f vec_type;
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typedef float float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v[0]; }
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inline float_type y() { return v[1]; }
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inline float_type z() { return v[2]; }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v[0], v[1], v[2]);
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}
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private:
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const vec_type& v;
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};
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@@ -54,9 +56,22 @@ struct vec_traits<SbVec3d> {
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typedef SbVec3d vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v[0]; }
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inline float_type y() { return v[1]; }
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inline float_type z() { return v[2]; }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v[0], v[1], v[2]);
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}
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private:
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const vec_type& v;
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};
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// Specialization for SbRotation
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template <>
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struct vec_traits<SbRotation> {
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typedef SbRotation vec_type;
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typedef float float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline std::tuple<float_type,float_type,float_type,float_type> get() const {
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return std::make_tuple(v[0], v[1], v[2], v[3]);
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}
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private:
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const vec_type& v;
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};
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@@ -67,9 +82,9 @@ struct vec_traits<SbColor> {
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typedef SbColor vec_type;
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typedef float float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v[0]; }
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inline float_type y() { return v[1]; }
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inline float_type z() { return v[2]; }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v[0], v[1], v[2]);
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}
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private:
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const vec_type& v;
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};
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@@ -80,9 +95,9 @@ struct vec_traits<App::Color> {
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typedef App::Color vec_type;
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typedef float float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.r; }
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inline float_type y() { return v.g; }
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inline float_type z() { return v.b; }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.r, v.g, v.b);
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}
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private:
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const vec_type& v;
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};
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@@ -28,6 +28,7 @@
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Converter.h>
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#include "Core/Algorithm.h"
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#include "Core/Evaluation.h"
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@@ -27,6 +27,7 @@
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#include <CXX/Objects.hxx>
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#include <Base/Console.h>
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#include <Base/Converter.h>
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#include <Base/Exception.h>
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#include <Base/Writer.h>
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#include <Base/Reader.h>
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@@ -26,6 +26,7 @@
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#include <Base/VectorPy.h>
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#include <Base/Handle.h>
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#include <Base/Builder3D.h>
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#include <Base/Converter.h>
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#include <Base/GeometryPyCXX.h>
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#include <Base/MatrixPy.h>
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#include <Base/Tools.h>
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@@ -33,6 +33,7 @@
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#include <Base/PyObjectBase.h>
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#include <Base/Console.h>
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#include <Base/Vector3D.h>
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#include <Base/Converter.h>
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#include <Base/VectorPy.h>
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#include <Base/GeometryPyCXX.h>
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#include <Mod/Part/App/TopoShapePy.h>
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@@ -30,6 +30,7 @@
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Base/Converter.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <Gui/Application.h>
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@@ -44,6 +44,7 @@
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#endif
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#include "CurveOnMesh.h"
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#include <Base/Converter.h>
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#include <App/Document.h>
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#include <Gui/Document.h>
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#include <Gui/MainWindow.h>
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@@ -24,6 +24,7 @@
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#ifndef PART_TOOLS_H
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#define PART_TOOLS_H
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#include <Base/Converter.h>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <gp_Dir.hxx>
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@@ -41,9 +42,9 @@ struct vec_traits<gp_Pnt> {
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typedef gp_Pnt vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.X(); }
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inline float_type y() { return v.Y(); }
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inline float_type z() { return v.Z(); }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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@@ -53,9 +54,9 @@ struct vec_traits<gp_Vec> {
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typedef gp_Vec vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.X(); }
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inline float_type y() { return v.Y(); }
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inline float_type z() { return v.Z(); }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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@@ -65,9 +66,9 @@ struct vec_traits<gp_Dir> {
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typedef gp_Dir vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.X(); }
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inline float_type y() { return v.Y(); }
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inline float_type z() { return v.Z(); }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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@@ -77,9 +78,9 @@ struct vec_traits<gp_XYZ> {
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typedef gp_XYZ vec_type;
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typedef double float_type;
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vec_traits(const vec_type& v) : v(v){}
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inline float_type x() { return v.X(); }
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inline float_type y() { return v.Y(); }
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inline float_type z() { return v.Z(); }
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inline std::tuple<float_type,float_type,float_type> get() const {
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return std::make_tuple(v.X(), v.Y(), v.Z());
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}
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private:
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const vec_type& v;
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};
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@@ -33,6 +33,7 @@
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#include "PointsAlgos.h"
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#include "Points.h"
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#include <Base/Converter.h>
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#include <Base/Exception.h>
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#include <Base/FileInfo.h>
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#include <Base/Console.h>
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@@ -28,6 +28,7 @@
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# include <algorithm>
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#endif
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#include <Base/Converter.h>
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#include <Base/Exception.h>
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#include <Base/Matrix.h>
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#include <Base/Persistence.h>
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@@ -29,6 +29,7 @@
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#endif
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#include <Base/Console.h>
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#include <Base/Converter.h>
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#include <Base/Interpreter.h>
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#include <Base/PyObjectBase.h>
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#include <Base/GeometryPyCXX.h>
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@@ -42,6 +42,7 @@
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#include <Gui/FileDialog.h>
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#include <Gui/Selection.h>
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#include <Base/CoordinateSystem.h>
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#include <Base/Converter.h>
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#include "../App/ApproxSurface.h"
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#include "FitBSplineSurface.h"
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@@ -80,6 +80,7 @@
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Converter.h>
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#include <Base/Tools.h>
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#include <Base/Parameter.h>
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#include <Base/Console.h>
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