Draft: importSVG.py, improved Pythonic style, 4 space indentation instead of 8

This commit is contained in:
vocx-fc
2019-08-02 12:23:33 -05:00
committed by Yorik van Havre
parent 3738ad67f3
commit a1c304a869

View File

@@ -923,16 +923,16 @@ class svgHandler(xml.sax.ContentHandler):
lastpole = None
path.append(seg)
elif (d == "V" or d == "v"):
for y in pointlist:
if relative:
currentvec = lastvec.add(Vector(0, -y, 0))
else:
currentvec = Vector(lastvec.x, -y, 0)
if lastvec != currentvec:
seg = Part.LineSegment(lastvec, currentvec).toShape()
lastvec = currentvec
lastpole = None
path.append(seg)
for y in pointlist:
if relative:
currentvec = lastvec.add(Vector(0, -y, 0))
else:
currentvec = Vector(lastvec.x, -y, 0)
if lastvec != currentvec:
seg = Part.LineSegment(lastvec, currentvec).toShape()
lastvec = currentvec
lastpole = None
path.append(seg)
elif (d == "A" or d == "a"):
piter = zip(pointlist[0::7], pointlist[1::7],
pointlist[2::7], pointlist[3::7],
@@ -941,85 +941,85 @@ class svgHandler(xml.sax.ContentHandler):
for (rx, ry, xrotation,
largeflag, sweepflag,
x, y) in piter:
# support for large-arc and x-rotation are missing
if relative:
currentvec = lastvec.add(Vector(x, -y, 0))
# support for large-arc and x-rotation are missing
if relative:
currentvec = lastvec.add(Vector(x, -y, 0))
else:
currentvec = Vector(x, -y, 0)
chord = currentvec.sub(lastvec)
# small circular arc
if (not largeflag) and abs(rx-ry) < 10**(-1*Draft.precision()):
# perp = chord.cross(Vector(0, 0, -1))
# here is a better way to find the perpendicular
if sweepflag == 1:
# clockwise
perp = DraftVecUtils.rotate2D(chord, -math.pi / 2)
else:
currentvec = Vector(x, -y, 0)
chord = currentvec.sub(lastvec)
# small circular arc
if (not largeflag) and abs(rx-ry) < 10**(-1*Draft.precision()):
# perp = chord.cross(Vector(0, 0, -1))
# here is a better way to find the perpendicular
if sweepflag == 1:
# clockwise
perp = DraftVecUtils.rotate2D(chord, -math.pi / 2)
else:
# anticlockwise
perp = DraftVecUtils.rotate2D(chord, math.pi / 2)
chord.multiply(0.5)
if chord.Length > rx:
a = 0
else:
a = math.sqrt(rx**2 - chord.Length**2)
s = rx - a
perp.multiply(s/perp.Length)
midpoint = lastvec.add(chord.add(perp))
seg = Part.Arc(lastvec, midpoint, currentvec).toShape()
# big arc or elliptical arc
# anticlockwise
perp = DraftVecUtils.rotate2D(chord, math.pi / 2)
chord.multiply(0.5)
if chord.Length > rx:
a = 0
else:
# Calculate the possible centers for an arc
# in 'endpoint parameterization'.
solution, (rx, ry) = arcend2center(lastvec, currentvec,
rx, ry,
xrotation=math.radians(-xrotation),
correction=True)
# Chose one of the two solutions
negsol = (largeflag != sweepflag)
vcenter, angle1, angledelta = solution[negsol]
#print angle1
#print angledelta
if ry > rx:
rx, ry = ry, rx
swapaxis = True
else:
swapaxis = False
#print 'Elliptical arc %s rx=%f ry=%f' % (vcenter,rx,ry)
e1 = Part.Ellipse(vcenter, rx, ry)
if sweepflag:
#angledelta=-(-angledelta % (math.pi *2)) # Step4
#angledelta=(-angledelta % (math.pi *2)) # Step4
angle1 = angle1 + angledelta
angledelta = -angledelta
#angle1 = math.pi - angle1
a = math.sqrt(rx**2 - chord.Length**2)
s = rx - a
perp.multiply(s/perp.Length)
midpoint = lastvec.add(chord.add(perp))
seg = Part.Arc(lastvec, midpoint, currentvec).toShape()
# big arc or elliptical arc
else:
# Calculate the possible centers for an arc
# in 'endpoint parameterization'.
solution, (rx, ry) = arcend2center(lastvec, currentvec,
rx, ry,
xrotation=math.radians(-xrotation),
correction=True)
# Chose one of the two solutions
negsol = (largeflag != sweepflag)
vcenter, angle1, angledelta = solution[negsol]
#print angle1
#print angledelta
if ry > rx:
rx, ry = ry, rx
swapaxis = True
else:
swapaxis = False
#print 'Elliptical arc %s rx=%f ry=%f' % (vcenter,rx,ry)
e1 = Part.Ellipse(vcenter, rx, ry)
if sweepflag:
#angledelta=-(-angledelta % (math.pi *2)) # Step4
#angledelta=(-angledelta % (math.pi *2)) # Step4
angle1 = angle1 + angledelta
angledelta = -angledelta
#angle1 = math.pi - angle1
e1a = Part.Arc(e1,
angle1 - swapaxis * math.radians(90),
angle1 + angledelta - swapaxis * math.radians(90))
# e1a = Part.Arc(e1,
# angle1 - 0*swapaxis*math.radians(90),
# angle1 + angledelta - 0*swapaxis*math.radians(90))
if swapaxis or xrotation > 10**(-1*Draft.precision()):
m3 = FreeCAD.Matrix()
m3.move(vcenter)
# 90
rot90 = FreeCAD.Matrix(0, -1, 0, 0, 1, 0)
# swapaxism = FreeCAD.Matrix(0, 1, 0, 0, 1, 0)
if swapaxis:
m3 = m3.multiply(rot90)
m3.rotateZ(math.radians(-xrotation))
m3.move(vcenter.multiply(-1))
e1a.transform(m3)
seg = e1a.toShape()
if sweepflag:
seg.reverse()
# DEBUG
# obj = self.doc.addObject("Part::Feature", 'DEBUG %s' % pathname)
# obj.Shape = seg
# seg = Part.LineSegment(lastvec, currentvec).toShape()
lastvec = currentvec
lastpole = None
path.append(seg)
e1a = Part.Arc(e1,
angle1 - swapaxis * math.radians(90),
angle1 + angledelta - swapaxis * math.radians(90))
# e1a = Part.Arc(e1,
# angle1 - 0*swapaxis*math.radians(90),
# angle1 + angledelta - 0*swapaxis*math.radians(90))
if swapaxis or xrotation > 10**(-1*Draft.precision()):
m3 = FreeCAD.Matrix()
m3.move(vcenter)
# 90
rot90 = FreeCAD.Matrix(0, -1, 0, 0, 1, 0)
# swapaxism = FreeCAD.Matrix(0, 1, 0, 0, 1, 0)
if swapaxis:
m3 = m3.multiply(rot90)
m3.rotateZ(math.radians(-xrotation))
m3.move(vcenter.multiply(-1))
e1a.transform(m3)
seg = e1a.toShape()
if sweepflag:
seg.reverse()
# DEBUG
# obj = self.doc.addObject("Part::Feature", 'DEBUG %s' % pathname)
# obj.Shape = seg
# seg = Part.LineSegment(lastvec, currentvec).toShape()
lastvec = currentvec
lastpole = None
path.append(seg)
elif (d == "C" or d == "c") or (d =="S" or d == "s"):
smooth = (d == 'S' or d == 's')
if smooth:
@@ -1037,42 +1037,42 @@ class svgHandler(xml.sax.ContentHandler):
pointlist[4::6],
pointlist[5::6]))
for p1x, p1y, p2x, p2y, x, y in piter:
if smooth:
if lastpole is not None and lastpole[0] == 'cubic':
pole1 = lastvec.sub(lastpole[1]).add(lastvec)
else:
pole1 = lastvec
if smooth:
if lastpole is not None and lastpole[0] == 'cubic':
pole1 = lastvec.sub(lastpole[1]).add(lastvec)
else:
if relative:
pole1 = lastvec.add(Vector(p1x, -p1y, 0))
else:
pole1 = Vector(p1x, -p1y, 0)
pole1 = lastvec
else:
if relative:
currentvec = lastvec.add(Vector(x, -y, 0))
pole2 = lastvec.add(Vector(p2x, -p2y, 0))
pole1 = lastvec.add(Vector(p1x, -p1y, 0))
else:
currentvec = Vector(x, -y, 0)
pole2 = Vector(p2x, -p2y, 0)
pole1 = Vector(p1x, -p1y, 0)
if relative:
currentvec = lastvec.add(Vector(x, -y, 0))
pole2 = lastvec.add(Vector(p2x, -p2y, 0))
else:
currentvec = Vector(x, -y, 0)
pole2 = Vector(p2x, -p2y, 0)
if not DraftVecUtils.equals(currentvec, lastvec):
mainv = currentvec.sub(lastvec)
pole1v = lastvec.add(pole1)
pole2v = currentvec.add(pole2)
#print "cubic curve data:",mainv.normalize(),pole1v.normalize(),pole2v.normalize()
if True and \
if not DraftVecUtils.equals(currentvec, lastvec):
mainv = currentvec.sub(lastvec)
pole1v = lastvec.add(pole1)
pole2v = currentvec.add(pole2)
#print "cubic curve data:",mainv.normalize(),pole1v.normalize(),pole2v.normalize()
if True and \
pole1.distanceToLine(lastvec, currentvec) < 10**(-1*(2+Draft.precision())) and \
pole2.distanceToLine(lastvec, currentvec) < 10**(-1*(2+Draft.precision())):
#print "straight segment"
seg = Part.LineSegment(lastvec, currentvec).toShape()
else:
#print "cubic bezier segment"
b = Part.BezierCurve()
b.setPoles([lastvec, pole1, pole2, currentvec])
seg = b.toShape()
#print "connect ",lastvec,currentvec
lastvec = currentvec
lastpole = ('cubic', pole2)
path.append(seg)
#print "straight segment"
seg = Part.LineSegment(lastvec, currentvec).toShape()
else:
#print "cubic bezier segment"
b = Part.BezierCurve()
b.setPoles([lastvec, pole1, pole2, currentvec])
seg = b.toShape()
#print "connect ",lastvec,currentvec
lastvec = currentvec
lastpole = ('cubic', pole2)
path.append(seg)
elif (d == "Q" or d == "q") or (d =="T" or d == "t"):
smooth = (d == 'T' or d == 't')
if smooth:
@@ -1086,63 +1086,63 @@ class svgHandler(xml.sax.ContentHandler):
pointlist[2::4],
pointlist[3::4]))
for px, py, x, y in piter:
if smooth:
if lastpole is not None and lastpole[0]=='quadratic':
pole = lastvec.sub(lastpole[1]).add(lastvec)
else:
pole = lastvec
if smooth:
if lastpole is not None and lastpole[0]=='quadratic':
pole = lastvec.sub(lastpole[1]).add(lastvec)
else:
if relative:
pole = lastvec.add(Vector(px, -py, 0))
else:
pole = Vector(px, -py, 0)
if relative:
currentvec = lastvec.add(Vector(x, -y, 0))
else:
currentvec = Vector(x, -y, 0)
if not DraftVecUtils.equals(currentvec, lastvec):
if True and \
pole.distanceToLine(lastvec, currentvec) < 20**(-1*(2+Draft.precision())):
#print "straight segment"
seg = Part.LineSegment(lastvec, currentvec).toShape()
else:
#print "quadratic bezier segment"
b = Part.BezierCurve()
b.setPoles([lastvec, pole, currentvec])
seg = b.toShape()
#print "connect ",lastvec,currentvec
lastvec = currentvec
lastpole = ('quadratic', pole)
path.append(seg)
elif (d == "Z") or (d == "z"):
if not DraftVecUtils.equals(lastvec, firstvec):
try:
seg = Part.LineSegment(lastvec, firstvec).toShape()
except Part.OCCError:
pass
pole = lastvec
else:
if relative:
pole = lastvec.add(Vector(px, -py, 0))
else:
pole = Vector(px, -py, 0)
if relative:
currentvec = lastvec.add(Vector(x, -y, 0))
else:
currentvec = Vector(x, -y, 0)
if not DraftVecUtils.equals(currentvec, lastvec):
if True and \
pole.distanceToLine(lastvec, currentvec) < 20**(-1*(2+Draft.precision())):
#print "straight segment"
seg = Part.LineSegment(lastvec, currentvec).toShape()
else:
#print "quadratic bezier segment"
b = Part.BezierCurve()
b.setPoles([lastvec, pole, currentvec])
seg = b.toShape()
#print "connect ",lastvec,currentvec
lastvec = currentvec
lastpole = ('quadratic', pole)
path.append(seg)
if path:
# The path should be closed by now
# sh = makewire(path, True)
sh = makewire(path, donttry=False)
if self.fill \
and (len(sh.Wires) == 1) \
and sh.Wires[0].isClosed():
sh = Part.Face(sh)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
self.format(obj)
path = []
if firstvec:
# Move relative to recent draw command
lastvec = firstvec
point = []
command = None
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
elif (d == "Z") or (d == "z"):
if not DraftVecUtils.equals(lastvec, firstvec):
try:
seg = Part.LineSegment(lastvec, firstvec).toShape()
except Part.OCCError:
pass
else:
path.append(seg)
if path:
# The path should be closed by now
# sh = makewire(path, True)
sh = makewire(path, donttry=False)
if self.fill \
and (len(sh.Wires) == 1) \
and sh.Wires[0].isClosed():
sh = Part.Face(sh)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
self.format(obj)
path = []
if firstvec:
# Move relative to recent draw command
lastvec = firstvec
point = []
command = None
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
if path:
sh = makewire(path, checkclosed=False)
# sh = Part.Wire(path)
@@ -1177,50 +1177,50 @@ class svgHandler(xml.sax.ContentHandler):
edges.append(Part.LineSegment(p3, p4).toShape())
edges.append(Part.LineSegment(p4, p1).toShape())
else:
# rounded edges
rx = data.get('rx')
ry = data.get('ry') or rx
rx = rx or ry
if rx > 2 * data['width']:
rx = data['width'] / 2.0
if ry > 2 * data['height']:
ry = data['height'] / 2.0
# rounded edges
rx = data.get('rx')
ry = data.get('ry') or rx
rx = rx or ry
if rx > 2 * data['width']:
rx = data['width'] / 2.0
if ry > 2 * data['height']:
ry = data['height'] / 2.0
p1 = Vector(data['x'] + rx, -data['y'] - data['height'] + ry, 0)
p2 = Vector(data['x'] + data['width'] - rx, -data['y'] - data['height'] + ry, 0)
p3 = Vector(data['x'] + data['width'] - rx, -data['y'] - ry, 0)
p4 = Vector(data['x'] + rx, -data['y'] - ry, 0)
p1 = Vector(data['x'] + rx, -data['y'] - data['height'] + ry, 0)
p2 = Vector(data['x'] + data['width'] - rx, -data['y'] - data['height'] + ry, 0)
p3 = Vector(data['x'] + data['width'] - rx, -data['y'] - ry, 0)
p4 = Vector(data['x'] + rx, -data['y'] - ry, 0)
if rx >= ry:
e = Part.Ellipse(Vector(), rx, ry)
e1a = Part.Arc(e, math.radians(180), math.radians(270))
e2a = Part.Arc(e, math.radians(270), math.radians(360))
e3a = Part.Arc(e, math.radians(0), math.radians(90))
e4a = Part.Arc(e, math.radians(90), math.radians(180))
m = FreeCAD.Matrix()
else:
e = Part.Ellipse(Vector(), ry, rx)
e1a = Part.Arc(e, math.radians(90), math.radians(180))
e2a = Part.Arc(e, math.radians(180), math.radians(270))
e3a = Part.Arc(e, math.radians(270), math.radians(360))
e4a = Part.Arc(e, math.radians(0), math.radians(90))
# rotate +90 degree
m = FreeCAD.Matrix(0, -1, 0, 0, 1, 0)
esh = []
for arc, point in ((e1a, p1), (e2a, p2),
(e3a, p3), (e4a, p4)):
m1 = FreeCAD.Matrix(m)
m1.move(point)
arc.transform(m1)
esh.append(arc.toShape())
for esh1, esh2 in zip(esh[-1:] + esh[:-1], esh):
p1, p2 = esh1.Vertexes[-1].Point, esh2.Vertexes[0].Point
if not DraftVecUtils.equals(p1, p2):
# straight segments
edges.append(Part.LineSegment(esh1.Vertexes[-1].Point,
esh2.Vertexes[0].Point).toShape())
# elliptical segments
edges.append(esh2)
if rx >= ry:
e = Part.Ellipse(Vector(), rx, ry)
e1a = Part.Arc(e, math.radians(180), math.radians(270))
e2a = Part.Arc(e, math.radians(270), math.radians(360))
e3a = Part.Arc(e, math.radians(0), math.radians(90))
e4a = Part.Arc(e, math.radians(90), math.radians(180))
m = FreeCAD.Matrix()
else:
e = Part.Ellipse(Vector(), ry, rx)
e1a = Part.Arc(e, math.radians(90), math.radians(180))
e2a = Part.Arc(e, math.radians(180), math.radians(270))
e3a = Part.Arc(e, math.radians(270), math.radians(360))
e4a = Part.Arc(e, math.radians(0), math.radians(90))
# rotate +90 degree
m = FreeCAD.Matrix(0, -1, 0, 0, 1, 0)
esh = []
for arc, point in ((e1a, p1), (e2a, p2),
(e3a, p3), (e4a, p4)):
m1 = FreeCAD.Matrix(m)
m1.move(point)
arc.transform(m1)
esh.append(arc.toShape())
for esh1, esh2 in zip(esh[-1:] + esh[:-1], esh):
p1, p2 = esh1.Vertexes[-1].Point, esh2.Vertexes[0].Point
if not DraftVecUtils.equals(p1, p2):
# straight segments
edges.append(Part.LineSegment(esh1.Vertexes[-1].Point,
esh2.Vertexes[0].Point).toShape())
# elliptical segments
edges.append(esh2)
sh = Part.Wire(edges)
if self.fill:
sh = Part.Face(sh)
@@ -1247,106 +1247,106 @@ class svgHandler(xml.sax.ContentHandler):
# Process polylines and polygons
if name == "polyline" or name == "polygon":
# A simpler implementation would be
# sh = Part.makePolygon([Vector(svgx,-svgy,0) for svgx,svgy in zip(points[0::2],points[1::2])])
#
# but it would be more difficult to search for duplicate
# points beforehand.
if not pathname:
pathname = 'Polyline'
points = [float(d) for d in data['points']]
FreeCAD.Console.PrintMessage('points %s\n' % str(points))
lenpoints = len(points)
if lenpoints >= 4 and lenpoints % 2 == 0:
lastvec = Vector(points[0], -points[1], 0)
path = []
if name == 'polygon':
points = points+points[:2] # emulate closepath
for svgx, svgy in zip(points[2::2], points[3::2]):
currentvec = Vector(svgx, -svgy, 0)
if not DraftVecUtils.equals(lastvec, currentvec):
seg = Part.LineSegment(lastvec, currentvec).toShape()
#print "polyline seg ",lastvec,currentvec
lastvec = currentvec
path.append(seg)
if path:
sh = Part.Wire(path)
if self.fill and sh.isClosed():
sh = Part.Face(sh)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
# A simpler implementation would be
# sh = Part.makePolygon([Vector(svgx,-svgy,0) for svgx,svgy in zip(points[0::2],points[1::2])])
#
# but it would be more difficult to search for duplicate
# points beforehand.
if not pathname:
pathname = 'Polyline'
points = [float(d) for d in data['points']]
FreeCAD.Console.PrintMessage('points %s\n' % str(points))
lenpoints = len(points)
if lenpoints >= 4 and lenpoints % 2 == 0:
lastvec = Vector(points[0], -points[1], 0)
path = []
if name == 'polygon':
points = points+points[:2] # emulate closepath
for svgx, svgy in zip(points[2::2], points[3::2]):
currentvec = Vector(svgx, -svgy, 0)
if not DraftVecUtils.equals(lastvec, currentvec):
seg = Part.LineSegment(lastvec, currentvec).toShape()
#print "polyline seg ",lastvec,currentvec
lastvec = currentvec
path.append(seg)
if path:
sh = Part.Wire(path)
if self.fill and sh.isClosed():
sh = Part.Face(sh)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
# Process ellipses
if name == "ellipse":
if not pathname:
pathname = 'Ellipse'
c = Vector(data.get('cx', 0), -data.get('cy', 0), 0)
rx = data['rx']
ry = data['ry']
if rx > ry:
sh = Part.Ellipse(c, rx, ry).toShape()
else:
sh = Part.Ellipse(c, ry, rx).toShape()
m3 = FreeCAD.Matrix()
m3.move(c)
# 90
rot90 = FreeCAD.Matrix(0, -1, 0, 0, 1, 0)
m3 = m3.multiply(rot90)
m3.move(c.multiply(-1))
sh.transformShape(m3)
# sh = sh.transformGeometry(m3)
if self.fill:
sh = Part.Wire([sh])
sh = Part.Face(sh)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
self.format(obj)
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
if not pathname:
pathname = 'Ellipse'
c = Vector(data.get('cx', 0), -data.get('cy', 0), 0)
rx = data['rx']
ry = data['ry']
if rx > ry:
sh = Part.Ellipse(c, rx, ry).toShape()
else:
sh = Part.Ellipse(c, ry, rx).toShape()
m3 = FreeCAD.Matrix()
m3.move(c)
# 90
rot90 = FreeCAD.Matrix(0, -1, 0, 0, 1, 0)
m3 = m3.multiply(rot90)
m3.move(c.multiply(-1))
sh.transformShape(m3)
# sh = sh.transformGeometry(m3)
if self.fill:
sh = Part.Wire([sh])
sh = Part.Face(sh)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
self.format(obj)
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
# Process circles
if (name == "circle") and (not ("freecad:skip" in data)) :
if not pathname:
pathname = 'Circle'
c = Vector(data.get('cx', 0), -data.get('cy', 0), 0)
r = data['r']
sh = Part.makeCircle(r)
if self.fill:
sh = Part.Wire([sh])
sh = Part.Face(sh)
sh.translate(c)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
self.format(obj)
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
if not pathname:
pathname = 'Circle'
c = Vector(data.get('cx', 0), -data.get('cy', 0), 0)
r = data['r']
sh = Part.makeCircle(r)
if self.fill:
sh = Part.Wire([sh])
sh = Part.Face(sh)
sh.translate(c)
sh = self.applyTrans(sh)
obj = self.doc.addObject("Part::Feature", pathname)
obj.Shape = sh
self.format(obj)
if self.currentsymbol:
self.symbols[self.currentsymbol].append(obj)
# Process texts
if name in ["text", "tspan"]:
if not("freecad:skip" in data):
FreeCAD.Console.PrintMessage("processing a text\n")
if 'x' in data:
self.x = data['x']
else:
self.x = 0
if 'y' in data:
self.y = data['y']
else:
self.y = 0
if 'font-size' in data:
if data['font-size'] != 'none':
self.text = getsize(data['font-size'],
'css' + str(self.svgdpi))
else:
self.text = 1
if not("freecad:skip" in data):
FreeCAD.Console.PrintMessage("processing a text\n")
if 'x' in data:
self.x = data['x']
else:
if self.lastdim:
self.lastdim.ViewObject.FontSize = int(getsize(data['font-size']))
self.x = 0
if 'y' in data:
self.y = data['y']
else:
self.y = 0
if 'font-size' in data:
if data['font-size'] != 'none':
self.text = getsize(data['font-size'],
'css' + str(self.svgdpi))
else:
self.text = 1
else:
if self.lastdim:
self.lastdim.ViewObject.FontSize = int(getsize(data['font-size']))
# Process symbols
if name == "symbol":