[Gui] code documentation of color bar
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@@ -84,8 +84,8 @@ float SoFCColorBarBase::getBoundingWidth(const SbVec2s& size)
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{
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// These are the same camera settings for front nodes as defined in the 3d view
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SoOrthographicCamera* cam = new SoOrthographicCamera;
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cam->position = SbVec3f(0, 0, 5);
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cam->height = 10;
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cam->position = SbVec3f(0, 0, 5); // the 5 is just a value > 0
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cam->height = 10; // sets the coordinate range of the screen to [-5, +5]
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cam->nearDistance = 0;
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cam->farDistance = 10;
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@@ -110,9 +110,16 @@ float SoFCColorBarBase::getBounds(const SbVec2s& size, float& fMinX, float&fMinY
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{
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// ratio of window width / height
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float fRatio = static_cast<float>(size[0]) / static_cast<float>(size[1]);
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// The cam height is set in SoFCColorBarBase::getBoundingWidth to 10.
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// Therefore the normalized coordinates are in the range [-5, +5] x [-5ratio, +5ratio] if ratio > 1
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// and [-5ratio, +5ratio] x [-5, +5] if ratio < 1.
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// We don't want the whole height covered by the color bar (to have e.g space to the axis cross)
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// thus we take as base 4.
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float baseYValue = 4.0f;
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float barWidth = 0.5f;
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// we want the color bar at the rightmost position, therefore we take 5 as base
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fMinX = 5.0f * fRatio; // must be scaled with the ratio to assure it stays at the right
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fMaxX = fMinX + barWidth;
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fMinY = -baseYValue;
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