[TD] Include Intersection method into DrawUtil class

This commit is contained in:
edi271
2022-01-29 08:39:47 +01:00
committed by WandererFan
parent cd4da51e60
commit a26933bf4c
3 changed files with 180 additions and 131 deletions

View File

@@ -543,6 +543,171 @@ bool BaseGeom::validateEdge(TopoDS_Edge edge)
return !DrawUtil::isCrazy(edge);
}
std::vector<Base::Vector3d> BaseGeom::intersection(TechDraw::BaseGeomPtr geom2)
{
// find intersection vertex(es) between two edges
// permitted are: line, circle or arc of circle
// call: interPoints = line1.intersection(line2);
# define unknown 0
# define isGeneric 1
# define isArcOrCircle 2
// we check the type of the two objects
int edge1(unknown), edge2(unknown);
if (this->geomType == TechDraw::CIRCLE ||
this->geomType == TechDraw::ARCOFCIRCLE)
edge1 = isArcOrCircle;
else if (this->geomType == TechDraw::GENERIC)
edge1 = isGeneric;
if (geom2->geomType == TechDraw::CIRCLE ||
geom2->geomType == TechDraw::ARCOFCIRCLE)
edge2 = isArcOrCircle;
else if (geom2->geomType == TechDraw::GENERIC)
edge2 = isGeneric;
// we calculate the intersections
std::vector<Base::Vector3d> interPoints;
if (edge1 == isGeneric && edge2 == isGeneric)
intersectionLL(shared_from_this(), geom2, interPoints);
else if (edge1 == isArcOrCircle && edge2 == isGeneric)
intersectionCL(shared_from_this(), geom2, interPoints);
else if (edge1 == isGeneric && edge2 == isArcOrCircle)
intersectionCL(geom2, shared_from_this(), interPoints);
else if (edge1 == isArcOrCircle && edge2 == isArcOrCircle)
intersectionCC(shared_from_this(), geom2, interPoints);
return interPoints;
}
void BaseGeom::intersectionLL(TechDraw::BaseGeomPtr geom1,
TechDraw::BaseGeomPtr geom2,
std::vector<Base::Vector3d>& interPoints)
{
// find intersection vertex of two lines
// Taken from: <http://de.wikipedia.org/wiki/Schnittpunkt>
TechDraw::GenericPtr gen1 = std::static_pointer_cast<TechDraw::Generic>(geom1);
TechDraw::GenericPtr gen2 = std::static_pointer_cast<TechDraw::Generic>(geom2);
// we calculate vectors to start points and direction verctors
Base::Vector3d startPnt1 = gen1->points.at(0);
Base::Vector3d endPnt1 = gen1->points.at(1);
Base::Vector3d startPnt2 = gen2->points.at(0);
Base::Vector3d endPnt2 = gen2->points.at(1);
Base::Vector3d dir1 = endPnt1 - startPnt1;
Base::Vector3d dir2 = endPnt2 - startPnt2;
// we create equations a*x+b*y+c=0 for both lines
float a1 = -dir1.y;
float b1 = dir1.x;
float c1 = -startPnt1.x * dir1.y + startPnt1.y * dir1.x;
float a2 = -dir2.y;
float b2 = dir2.x;
float c2 = -startPnt2.x * dir2.y + startPnt2.y * dir2.x;
float denom = a1 * b2 - a2 * b1;
if (abs(denom) >= 0.01)
// lines not (nearly) parallel, we calculate intersections
{
float xIntersect = (c1 * b2 - c2 * b1) / denom;
float yIntersect = (a1 * c2 - a2 * c1) / denom;
yIntersect = -yIntersect;
Base::Vector3d interPoint(xIntersect, yIntersect, 0.0);
interPoints.push_back(interPoint);
}
}
void BaseGeom::intersectionCL(TechDraw::BaseGeomPtr geom1,
TechDraw::BaseGeomPtr geom2,
std::vector<Base::Vector3d>& interPoints)
{
// find intersection vertex(es) between one circle and one line
// Taken from: <http://de.wikipedia.org/wiki/Schnittpunkt>
TechDraw::CirclePtr gen1 = std::static_pointer_cast<TechDraw::Circle>(geom1);
TechDraw::GenericPtr gen2 = std::static_pointer_cast<TechDraw::Generic>(geom2);
// we calculate vectors to circle center, start point and direction vector
Base::Vector3d cirleCenter = gen1->center;
Base::Vector3d startPnt = gen2->points.at(0);
Base::Vector3d endPnt = gen2->points.at(1);
Base::Vector3d dir = endPnt - startPnt;
// we create equations of the circle: (x-x0)^2+(y-y0)^2=r^2
// and the line: a*x+b*y+c=0
float r0 = gen1->radius;
float x0 = cirleCenter.x;
float y0 = cirleCenter.y;
float a = -dir.y;
float b = dir.x;
float c = -startPnt.x * dir.y + startPnt.y * dir.x;
// we shift line and circle so that the circle center is in the origin
// and calculate constant d of new line equation
float d = c - a * x0 - b * y0;
float ab = a * a + b * b;
float rootArg = r0 * r0 * ab - d * d;
if (rootArg > 0)
// line and circle have common points
{
if (rootArg < 0.01)
// line is the tangent line, one intersection point
{
float x1 = x0 + a * d / ab;
float y1 = -y0 + b * d / ab;
Base::Vector3d interPoint1(x1, y1, 0.0);
interPoints.push_back(interPoint1);
}
else
// line is crossing the circle, two intersection points
{
float root = sqrt(rootArg);
float x1 = x0 + (a * d + b * root) / ab;
float y1 = -y0 - (b * d - a * root) / ab;
float x2 = x0 + (a * d - b * root) / ab;
float y2 = -y0 - (b * d + a * root) / ab;
Base::Vector3d interPoint1(x1, y1, 0.0);
interPoints.push_back(interPoint1);
Base::Vector3d interPoint2(x2, y2, 0.0);
interPoints.push_back(interPoint2);
}
}
}
void BaseGeom::intersectionCC(TechDraw::BaseGeomPtr geom1,
TechDraw::BaseGeomPtr geom2,
std::vector<Base::Vector3d>& interPoints)
{
// find intersection vertex(es) between two circles
// Taken from: <http://de.wikipedia.org/wiki/Schnittpunkt>
TechDraw::CirclePtr gen1 = std::static_pointer_cast<TechDraw::Circle>(geom1);
TechDraw::CirclePtr gen2 = std::static_pointer_cast<TechDraw::Circle>(geom2);
Base::Vector3d Center1 = gen1->center;
Base::Vector3d Center2 = gen2->center;
float r1 = gen1->radius;
float r2 = gen2->radius;
// we calculate the distance d12 of the centers, and the
// two orthonormal vectors m and n
float d12 = (Center2 - Center1).Length();
Base::Vector3d m = (Center2 - Center1).Normalize();
Base::Vector3d n(-m.y, m.x, 0.0);
// we calculate d0, the distance from center1 to the tie line
// and rootArg, the square of the distance of the intersection points
float d0 = (r1 * r1 - r2 * r2 + d12 * d12) / (2 * d12);
float rootArg = r1 * r1 - d0 * d0;
if (rootArg > 0)
// the circles have intersection points
{
if (rootArg < 0.1)
// the circles touch, one intersection point
{
Base::Vector3d interPoint1 = -Center1 + m * d0;
interPoint1.y = -interPoint1.y;
interPoints.push_back(interPoint1);
}
else
// the circles have two intersection points
{
float e0 = sqrt(rootArg);
Base::Vector3d interPoint1 = Center1 + m * d0 + n * e0;
interPoint1.y = -interPoint1.y;
interPoints.push_back(interPoint1);
Base::Vector3d interPoint2 = Center1 + m * d0 - n * e0;
interPoint2.y = -interPoint2.y;
interPoints.push_back(interPoint2);
}
}
}
Ellipse::Ellipse(const TopoDS_Edge &e)
{
geomType = ELLIPSE;

View File

@@ -93,7 +93,7 @@ using BSplinePtr = std::shared_ptr<BSpline>;
class Generic;
using GenericPtr = std::shared_ptr<Generic>;
class TechDrawExport BaseGeom
class TechDrawExport BaseGeom : public std::enable_shared_from_this<BaseGeom>
{
public:
BaseGeom();
@@ -132,11 +132,23 @@ class TechDrawExport BaseGeom
bool closed(void);
BaseGeomPtr copy();
std::string dump();
std::vector<Base::Vector3d> intersection(TechDraw::BaseGeomPtr geom2);
//Uniqueness
boost::uuids::uuid getTag() const;
virtual std::string getTagAsString(void) const;
private:
void intersectionLL(TechDraw::BaseGeomPtr geom1,
TechDraw::BaseGeomPtr geom2,
std::vector<Base::Vector3d>& interPoints);
void intersectionCL(TechDraw::BaseGeomPtr geom1,
TechDraw::BaseGeomPtr geom2,
std::vector<Base::Vector3d>& interPoints);
void intersectionCC(TechDraw::BaseGeomPtr geom1,
TechDraw::BaseGeomPtr geom2,
std::vector<Base::Vector3d>& interPoints);
protected:
int m_source; //0 - geom, 1 - cosmetic edge, 2 - centerline
int m_sourceIndex;

View File

@@ -83,10 +83,6 @@ namespace TechDrawGui {
void _setLineAttributes(TechDraw::CosmeticEdge* cosEdge);
void _setLineAttributes(TechDraw::CenterLine* cosEdge);
void _setLineAttributes(TechDraw::CosmeticEdge* cosEdge, int style, float weight, App::Color color);
void _intersection(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints);
void _intersectionLL(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints);
void _intersectionCL(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints);
void _intersectionCC(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints);
float _getAngle(Base::Vector3d center, Base::Vector3d point);
std::vector<Base::Vector3d> _getVertexPoints(std::vector<std::string> SubNames, TechDraw::DrawViewPart* objFeat);
bool _checkSel(Gui::Command* cmd,
@@ -828,7 +824,7 @@ void CmdTechDrawExtensionVertexAtIntersection::activated(int iMsg)
TechDraw::BaseGeomPtr geom1 = objFeat->getGeomByIndex(GeoId1);
int GeoId2 = TechDraw::DrawUtil::getIndexFromName(SubNames[1]);
TechDraw::BaseGeomPtr geom2 = objFeat->getGeomByIndex(GeoId2);
_intersection(geom1, geom2, interPoints);
interPoints = geom1->intersection(geom2);
if (!interPoints.empty()) {
double scale = objFeat->getScale();
std::string id1 = objFeat->addCosmeticVertex(interPoints[0] / scale);
@@ -1852,130 +1848,6 @@ namespace TechDrawGui {
return angle;
}
void _intersection(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints) {
// find intersection vertex(es) between two edges
#define unknown 0
#define isLine 1
#define isCircle 2
int edge1(unknown), edge2(unknown);
if (geom1->geomType == TechDraw::CIRCLE ||
geom1->geomType == TechDraw::ARCOFCIRCLE)
edge1 = isCircle;
else if (geom1->geomType == TechDraw::GENERIC)
edge1 = isLine;
if (geom2->geomType == TechDraw::CIRCLE ||
geom2->geomType == TechDraw::ARCOFCIRCLE)
edge2 = isCircle;
else if (geom2->geomType == TechDraw::GENERIC)
edge2 = isLine;
if (edge1 == isLine && edge2 == isLine)
_intersectionLL(geom1, geom2, interPoints);
else if (edge1 == isCircle && edge2 == isLine)
_intersectionCL(geom1, geom2, interPoints);
else if (edge1 == isLine && edge2 == isCircle)
_intersectionCL(geom2, geom1, interPoints);
else if (edge1 == isCircle && edge2 == isCircle)
_intersectionCC(geom2, geom1, interPoints);
}
void _intersectionLL(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints) {
// find intersection vertex of two lines
// Taken from: <http://de.wikipedia.org/wiki/Schnittpunkt>
TechDraw::GenericPtr gen1 = std::static_pointer_cast<TechDraw::Generic>(geom1);
TechDraw::GenericPtr gen2 = std::static_pointer_cast<TechDraw::Generic>(geom2);
Base::Vector3d startPnt1 = gen1->points.at(0);
Base::Vector3d endPnt1 = gen1->points.at(1);
Base::Vector3d startPnt2 = gen2->points.at(0);
Base::Vector3d endPnt2 = gen2->points.at(1);
Base::Vector3d dir1 = endPnt1 - startPnt1;
Base::Vector3d dir2 = endPnt2 - startPnt2;
float a1 = -dir1.y;
float b1 = dir1.x;
float c1 = -startPnt1.x * dir1.y + startPnt1.y * dir1.x;
float a2 = -dir2.y;
float b2 = dir2.x;
float c2 = -startPnt2.x * dir2.y + startPnt2.y * dir2.x;
float denom = a1 * b2 - a2 * b1;
if (abs(denom) >= 0.01) {
float xIntersect = (c1 * b2 - c2 * b1) / denom;
float yIntersect = (a1 * c2 - a2 * c1) / denom;
yIntersect = -yIntersect;
Base::Vector3d interPoint(xIntersect, yIntersect, 0.0);
interPoints.push_back(interPoint);
}
}
void _intersectionCL(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints) {
// find intersection vertex(es) between one circle and one line
// Taken from: <http://de.wikipedia.org/wiki/Schnittpunkt>
TechDraw::CirclePtr gen1 = std::static_pointer_cast<TechDraw::Circle>(geom1);
TechDraw::GenericPtr gen2 = std::static_pointer_cast<TechDraw::Generic>(geom2);
Base::Vector3d cirleCenter = gen1->center;
Base::Vector3d startPnt = gen2->points.at(0);
Base::Vector3d endPnt = gen2->points.at(1);
Base::Vector3d dir = endPnt - startPnt;
float r0 = gen1->radius;
float x0 = cirleCenter.x;
float y0 = cirleCenter.y;
float a = -dir.y;
float b = dir.x;
float c = -startPnt.x * dir.y + startPnt.y * dir.x;
float d = c - a * x0 - b * y0;
float ab = a * a + b * b;
float rootArg = r0 * r0 * ab - d * d;
if (rootArg > 0) {
if (rootArg < 0.01) {
float x1 = x0 + a * d / ab;
float y1 = -y0 + b * d / ab;
Base::Vector3d interPoint1(x1, y1, 0.0);
interPoints.push_back(interPoint1);
}
else {
float root = sqrt(rootArg);
float x1 = x0 + (a * d + b * root) / ab;
float y1 = -y0 - (b * d - a * root) / ab;
float x2 = x0 + (a * d - b * root) / ab;
float y2 = -y0 - (b * d + a * root) / ab;
Base::Vector3d interPoint1(x1, y1, 0.0);
interPoints.push_back(interPoint1);
Base::Vector3d interPoint2(x2, y2, 0.0);
interPoints.push_back(interPoint2);
}
}
}
void _intersectionCC(TechDraw::BaseGeomPtr geom1, TechDraw::BaseGeomPtr geom2, std::vector<Base::Vector3d>& interPoints) {
// find intersection vertex(es) between two circles
// Taken from: <http://de.wikipedia.org/wiki/Schnittpunkt>
TechDraw::CirclePtr gen1 = std::static_pointer_cast<TechDraw::Circle>(geom1);
TechDraw::CirclePtr gen2 = std::static_pointer_cast<TechDraw::Circle>(geom2);
Base::Vector3d Center1 = gen1->center;
Base::Vector3d Center2 = gen2->center;
float r1 = gen1->radius;
float r2 = gen2->radius;
float d12 = (Center2 - Center1).Length();
Base::Vector3d m = (Center2 - Center1).Normalize();
Base::Vector3d n(-m.y, m.x, 0.0);
float d0 = (r1 * r1 - r2 * r2 + d12 * d12) / (2 * d12);
float rootArg = r1 * r1 - d0 * d0;
if (rootArg > 0) {
if (rootArg < 0.1) {
Base::Vector3d interPoint1 = -Center1 + m * d0;
interPoint1.y = -interPoint1.y;
interPoints.push_back(interPoint1);
}
else {
float e0 = sqrt(rootArg);
Base::Vector3d interPoint1 = Center1 + m * d0 + n * e0;
interPoint1.y = -interPoint1.y;
interPoints.push_back(interPoint1);
Base::Vector3d interPoint2 = Center1 + m * d0 - n * e0;
interPoint2.y = -interPoint2.y;
interPoints.push_back(interPoint2);
}
}
}
Base::Vector3d _circleCenter(Base::Vector3d p1, Base::Vector3d p2, Base::Vector3d p3) {
Base::Vector2d v1(p1.x, p1.y);
Base::Vector2d v2(p2.x, p2.y);
@@ -2100,4 +1972,4 @@ void CreateTechDrawCommandsExtensions(void)
rcCmdMgr.addCommand(new CmdTechDrawExtensionThreadHoleBottom());
rcCmdMgr.addCommand(new CmdTechDrawExtensionThreadBoltBottom());
rcCmdMgr.addCommand(new CmdTechDrawExtensionAreaAnnotation());
}
}