Mesh: fix many linter warnings
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@@ -94,11 +94,11 @@ void ViewProviderFace::attach(App::DocumentObject* obj)
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SoGroup* markers = new SoGroup();
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SoDrawStyle* pointStyle = new SoDrawStyle();
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pointStyle->style = SoDrawStyle::POINTS;
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pointStyle->pointSize = 8.0f;
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pointStyle->pointSize = 8.0F;
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markers->addChild(pointStyle);
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SoBaseColor* markcol = new SoBaseColor;
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markcol->rgb.setValue(1.0f, 1.0f, 0.0f);
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markcol->rgb.setValue(1.0F, 1.0F, 0.0F);
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SoPointSet* marker = new SoPointSet();
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markers->addChild(markcol);
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markers->addChild(pcCoords);
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@@ -121,7 +121,7 @@ void ViewProviderFace::attach(App::DocumentObject* obj)
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basecol->rgb.setValue(col.r, col.g, col.b);
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}
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else {
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basecol->rgb.setValue(1.0f, 0.0f, 0.0f);
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basecol->rgb.setValue(1.0F, 0.0F, 0.0F);
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}
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faces->addChild(basecol);
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@@ -524,8 +524,8 @@ void MeshFillHole::closeBridge()
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{
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// Do the hole-filling
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Gui::WaitCursor wc;
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TBoundary::iterator it = std::find(myPolygon.begin(), myPolygon.end(), myVertex1);
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TBoundary::iterator jt = std::find(myPolygon.begin(), myPolygon.end(), myVertex2);
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auto it = std::find(myPolygon.begin(), myPolygon.end(), myVertex1);
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auto jt = std::find(myPolygon.begin(), myPolygon.end(), myVertex2);
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if (it != myPolygon.end() && jt != myPolygon.end()) {
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// which iterator comes first
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if (jt < it) {
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@@ -533,7 +533,8 @@ void MeshFillHole::closeBridge()
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}
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// split the boundary into two loops and take the shorter one
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std::list<TBoundary> bounds;
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TBoundary loop1, loop2;
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TBoundary loop1;
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TBoundary loop2;
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loop1.insert(loop1.end(), myPolygon.begin(), it);
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loop1.insert(loop1.end(), jt, myPolygon.end());
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loop2.insert(loop2.end(), it, jt);
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@@ -694,14 +695,14 @@ void MeshFillHole::fileHoleCallback(void* ud, SoEventCallback* n)
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}
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SoNode* node = self->getPickedPolygon(rp);
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if (node) {
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std::map<SoNode*, TBoundary>::iterator it = self->myPolygons.find(node);
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auto it = self->myPolygons.find(node);
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if (it != self->myPolygons.end()) {
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// now check which vertex of the polygon is closest to the ray
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Mesh::PointIndex vertex_index {};
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SbVec3f closestPoint;
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float minDist =
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self->findClosestPoint(rp.getLine(), it->second, vertex_index, closestPoint);
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if (minDist < 1.0f) {
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if (minDist < 1.0F) {
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if (self->myNumPoints == 0) {
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self->myVertex->point.set1Value(0, closestPoint);
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}
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@@ -731,7 +732,7 @@ void MeshFillHole::fileHoleCallback(void* ud, SoEventCallback* n)
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}
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SoNode* node = self->getPickedPolygon(rp);
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if (node) {
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std::map<SoNode*, TBoundary>::iterator it = self->myPolygons.find(node);
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auto it = self->myPolygons.find(node);
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if (it != self->myPolygons.end()) {
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// now check which vertex of the polygon is closest to the ray
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Mesh::PointIndex vertex_index {};
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@@ -740,7 +741,7 @@ void MeshFillHole::fileHoleCallback(void* ud, SoEventCallback* n)
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it->second,
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vertex_index,
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closestPoint);
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if (minDist < 1.0f) {
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if (minDist < 1.0F) {
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if (self->myNumPoints == 0) {
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self->myBoundaryRoot->addChild(node);
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self->myVertex->point.set1Value(0, closestPoint);
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