Update gui_beziers.py

Oops copy-paste error... Fixed.
This commit is contained in:
Roy-043
2022-01-28 11:09:20 +01:00
committed by Chris Hennes
parent fd2f964b6b
commit acf88af89e

View File

@@ -1,4 +1,6 @@
# ***************************************************************************
# * (c) 2009 Yorik van Havre <yorik@uncreated.net> *
# * (c) 2010 Ken Cline <cline@frii.com> *
# * (c) 2020 Eliud Cabrera Castillo <e.cabrera-castillo@tum.de> *
# * *
# * This file is part of the FreeCAD CAx development system. *
@@ -20,108 +22,474 @@
# * USA *
# * *
# ***************************************************************************
"""Provides GUI tools to create orthogonal Array objects."""
## @package gui_orthoarray
"""Provides GUI tools to create BezCurve objects.
In particular, a cubic Bézier curve is defined, as it is one of the most
useful curves for many applications.
See https://en.wikipedia.org/wiki/B%C3%A9zier_curve
"""
## @package gui_beziers
# \ingroup draftguitools
# \brief Provides GUI tools to create orthogonal Array objects.
# \brief Provides GUI tools to create BezCurve objects.
## \addtogroup draftguitools
# @{
from pivy import coin
from PySide.QtCore import QT_TRANSLATE_NOOP
import FreeCAD as App
import FreeCADGui as Gui
import Draft
import Draft_rc # include resources, icons, ui files
import draftutils.utils as utils
import draftutils.todo as todo
import draftguitools.gui_base_original as gui_base_original
import draftguitools.gui_tool_utils as gui_tool_utils
import draftguitools.gui_lines as gui_lines
import draftguitools.gui_trackers as trackers
from draftutils.messages import _msg, _log
from draftutils.messages import _msg, _err
from draftutils.translate import translate
from draftguitools import gui_base
from drafttaskpanels import task_orthoarray
# The module is used to prevent complaints from code checkers (flake8)
bool(Draft_rc.__name__)
class OrthoArray(gui_base.GuiCommandBase):
"""Gui command for the OrthoArray tool."""
class BezCurve(gui_lines.Line):
"""Gui command for the Bézier Curve tool."""
def __init__(self):
super(OrthoArray, self).__init__()
self.command_name = "Orthogonal array"
# self.location = None
self.mouse_event = None
self.view = None
# self.callback_move = None
self.callback_click = None
self.ui = None
self.point = App.Vector()
super(BezCurve, self).__init__(wiremode=True)
self.degree = None
def GetResources(self):
"""Set icon, menu and tooltip."""
return {"Pixmap": "Draft_Array",
"MenuText": QT_TRANSLATE_NOOP("Draft_OrthoArray", "Array"),
"ToolTip": QT_TRANSLATE_NOOP("Draft_OrthoArray", "Creates copies of the selected object, and places the copies in an orthogonal pattern,\nmeaning the copies follow the specified direction in the X, Y, Z axes.\n\nThe array can be turned into a polar or a circular array by changing its type.")}
return {"Pixmap": "Draft_BezCurve",
"Accel": "B, Z",
"MenuText": QT_TRANSLATE_NOOP("Draft_BezCurve", "Bézier curve"),
"ToolTip": QT_TRANSLATE_NOOP("Draft_BezCurve", "Creates an N-degree Bézier curve. The more points you pick, the higher the degree.\nCTRL to snap, SHIFT to constrain.")}
def Activated(self):
"""Execute when the command is called.
We add callbacks that connect the 3D view with
the widgets of the task panel.
Activate the specific Bézier curve tracker.
"""
_log("GuiCommand: {}".format(self.command_name))
#_msg("{}".format(16*"-"))
#_msg("GuiCommand: {}".format(self.command_name))
super(BezCurve, self).Activated(name="BezCurve",
icon="Draft_BezCurve")
if self.doc:
self.bezcurvetrack = trackers.bezcurveTracker()
# self.location = coin.SoLocation2Event.getClassTypeId()
self.mouse_event = coin.SoMouseButtonEvent.getClassTypeId()
self.view = Draft.get3DView()
# self.callback_move = \
# self.view.addEventCallbackPivy(self.location, self.move)
self.callback_click = \
self.view.addEventCallbackPivy(self.mouse_event, self.click)
def action(self, arg):
"""Handle the 3D scene events.
self.ui = task_orthoarray.TaskPanelOrthoArray()
# The calling class (this one) is saved in the object
# of the interface, to be able to call a function from within it.
self.ui.source_command = self
# Gui.Control.showDialog(self.ui)
todo.ToDo.delay(Gui.Control.showDialog, self.ui)
This is installed as an EventCallback in the Inventor view
by the `Activated` method of the parent class.
def click(self, event_cb=None):
"""Execute as a callback when the pointer clicks on the 3D view.
It should act as if the Enter key was pressed, or the OK button
was pressed in the task panel.
Parameters
----------
arg: dict
Dictionary with strings that indicates the type of event received
from the 3D view.
"""
if event_cb:
event = event_cb.getEvent()
if (event.getState() != coin.SoMouseButtonEvent.DOWN
or event.getButton() != coin.SoMouseButtonEvent.BUTTON1):
return
if self.ui and self.point:
# The accept function of the interface
# should call the completed function
# of the calling class (this one).
self.ui.accept()
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
self.finish()
elif arg["Type"] == "SoLocation2Event": # mouse movement detection
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
def completed(self):
"""Execute when the command is terminated.
# existing points + this pointer position
self.bezcurvetrack.update(self.node + [self.point],
degree=self.degree)
gui_tool_utils.redraw3DView()
elif (arg["Type"] == "SoMouseButtonEvent"
and arg["State"] == "DOWN"
and arg["Button"] == "BUTTON1"): # left click
if arg["Position"] == self.pos:
self.finish(False, cont=True)
We should remove the callbacks that were added to the 3D view
and then close the task panel.
if (not self.node) and (not self.support): # first point
gui_tool_utils.getSupport(arg)
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
self.node.append(self.point) # add point to "clicked list"
# sb add a control point,
# if mod(len(cpoints), 2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
if len(self.node) > 2:
# does this make sense for a BCurve?
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
if (self.point-self.node[0]).Length < utils.tolerance():
self.undolast()
self.finish(True, cont=True)
_msg(translate("draft",
"Bézier curve has been closed"))
def undolast(self):
"""Undo last line segment."""
if len(self.node) > 1:
self.node.pop()
self.bezcurvetrack.update(self.node, degree=self.degree)
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft", "Last point has been removed"))
def drawUpdate(self, point):
"""Draw and update to the curve."""
if len(self.node) == 1:
self.bezcurvetrack.on()
if self.planetrack:
self.planetrack.set(self.node[0])
_msg(translate("draft", "Pick next point"))
else:
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft",
"Pick next point, "
"or finish (A) or close (O)"))
def updateShape(self, pts):
"""Create shape for display during creation process."""
import Part
edges = []
if len(pts) >= 2: # allow lower degree segment
poles = pts[1:]
else:
poles = []
if self.degree:
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
else:
segpoleslst = [pts]
startpoint = pts[0]
for segpoles in segpoleslst:
c = Part.BezierCurve() # last segment may have lower degree
c.increase(len(segpoles))
c.setPoles([startpoint] + segpoles)
edges.append(Part.Edge(c))
startpoint = segpoles[-1]
w = Part.Wire(edges)
return w
def finish(self, closed=False, cont=False):
"""Terminate the operation and close the curve if asked.
Parameters
----------
closed: bool, optional
Close the line if `True`.
"""
# self.view.removeEventCallbackPivy(self.location,
# self.callback_move)
self.view.removeEventCallbackPivy(self.mouse_event,
self.callback_click)
if Gui.Control.activeDialog():
if self.ui:
if hasattr(self, "bezcurvetrack"):
self.bezcurvetrack.finalize()
if not utils.getParam("UiMode", 1):
Gui.Control.closeDialog()
super(OrthoArray, self).finish()
if self.obj:
# remove temporary object, if any
old = self.obj.Name
todo.ToDo.delay(self.doc.removeObject, old)
if len(self.node) > 1:
# The command to run is built as a series of text strings
# to be committed through the `draftutils.todo.ToDo` class.
try:
rot, sup, pts, fil = self.getStrings()
Gui.addModule("Draft")
_cmd = 'Draft.makeBezCurve'
_cmd += '('
_cmd += 'points, '
_cmd += 'closed=' + str(closed) + ', '
_cmd += 'support=' + sup + ', '
_cmd += 'degree=' + str(self.degree)
_cmd += ')'
_cmd_list = ['points = ' + pts,
'bez = ' + _cmd,
'Draft.autogroup(bez)',
'FreeCAD.ActiveDocument.recompute()']
self.commit(translate("draft", "Create BezCurve"),
_cmd_list)
except Exception:
_err("Draft: error delaying commit")
# `Creator` is the grandfather class, the parent of `Line`;
# we need to call it to perform final cleanup tasks.
#
# Calling it directly like this is a bit messy; maybe we need
# another method that performs cleanup (superfinish)
# that is not re-implemented by any of the child classes.
gui_base_original.Creator.finish(self)
if self.ui and self.ui.continueMode:
self.Activated()
Gui.addCommand('Draft_OrthoArray', OrthoArray())
Gui.addCommand('Draft_BezCurve', BezCurve())
class CubicBezCurve(gui_lines.Line):
"""Gui command for the 3rd degree Bézier Curve tool."""
def __init__(self):
super(CubicBezCurve, self).__init__(wiremode=True)
self.degree = 3
def GetResources(self):
"""Set icon, menu and tooltip."""
return {"Pixmap": "Draft_CubicBezCurve",
# "Accel": "B, Z",
"MenuText": QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Cubic Bézier curve"),
"ToolTip": QT_TRANSLATE_NOOP("Draft_CubicBezCurve", "Creates a Bézier curve made of 2nd degree (quadratic) and 3rd degree (cubic) segments. Click and drag to define each segment.\nAfter the curve is created you can go back to edit each control point and set the properties of each knot.\nCTRL to snap, SHIFT to constrain.")}
def Activated(self):
"""Execute when the command is called.
Activate the specific BezCurve tracker.
"""
super(CubicBezCurve, self).Activated(name="CubicBezCurve",
icon="Draft_CubicBezCurve")
if self.doc:
self.bezcurvetrack = trackers.bezcurveTracker()
def action(self, arg):
"""Handle the 3D scene events.
This is installed as an EventCallback in the Inventor view
by the `Activated` method of the parent class.
Parameters
----------
arg: dict
Dictionary with strings that indicates the type of event received
from the 3D view.
"""
if arg["Type"] == "SoKeyboardEvent":
if arg["Key"] == "ESCAPE":
self.finish()
elif arg["Type"] == "SoLocation2Event": # mouse movement detection
(self.point,
ctrlPoint, info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if (len(self.node) - 1) % self.degree == 0 and len(self.node) > 2:
prevctrl = 2 * self.node[-1] - self.point
# Existing points + this pointer position
self.bezcurvetrack.update(self.node[0:-2]
+ [prevctrl]
+ [self.node[-1]]
+ [self.point], degree=self.degree)
else:
# Existing points + this pointer position
self.bezcurvetrack.update(self.node
+ [self.point], degree=self.degree)
gui_tool_utils.redraw3DView()
elif arg["Type"] == "SoMouseButtonEvent":
# Press and hold the button
if arg["State"] == "DOWN" and arg["Button"] == "BUTTON1":
if arg["Position"] == self.pos:
if len(self.node) > 2:
self.node = self.node[0:-2]
else:
self.node = []
return
else:
if (not self.node) and (not self.support): # first point
gui_tool_utils.getSupport(arg)
(self.point,
ctrlPoint,
info) = gui_tool_utils.getPoint(self, arg,
noTracker=True)
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
# add point to "clicked list"
self.node.append(self.point)
# sb add a control point,
# if mod(len(cpoints), 2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
# does this make sense for a BCurve?
if len(self.node) > 2:
# add point to "clicked list"
self.node.append(self.point)
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
_diff = (self.point - self.node[0]).Length
if (_diff < utils.tolerance()
and len(self.node) >= 4):
# self.undolast()
self.node = self.node[0:-2]
# close the curve with a smooth symmetric knot
_sym = 2 * self.node[0] - self.node[1]
self.node.append(_sym)
self.finish(True, cont=True)
_msg(translate("draft",
"Bézier curve has been closed"))
# Release the held button
if arg["State"] == "UP" and arg["Button"] == "BUTTON1":
if arg["Position"] == self.pos:
self.node = self.node[0:-2]
return
else:
if (not self.node) and (not self.support): # first point
return
if self.point:
self.ui.redraw()
self.pos = arg["Position"]
# add point to "clicked list"
self.node.append(self.point)
# sb add a control point,
# if mod(len(cpoints),2) == 0
# then create 2 handle points?
self.drawUpdate(self.point)
if not self.isWire and len(self.node) == 2:
self.finish(False, cont=True)
# Does this make sense for a BCurve?
if len(self.node) > 2:
self.node[-3] = 2 * self.node[-2] - self.node[-1]
self.drawUpdate(self.point)
# DNC: allows to close the curve
# by placing ends close to each other
# with tol = Draft tolerance
# old code has been to insensitive
def undolast(self):
"""Undo last line segment."""
if len(self.node) > 1:
self.node.pop()
self.bezcurvetrack.update(self.node, degree=self.degree)
self.obj.Shape = self.updateShape(self.node)
_msg(translate("draft", "Last point has been removed"))
def drawUpdate(self, point):
"""Create shape for display during creation process."""
if len(self.node) == 1:
self.bezcurvetrack.on()
if self.planetrack:
self.planetrack.set(self.node[0])
_msg(translate("draft", "Click and drag to define next knot"))
elif (len(self.node) - 1) % self.degree == 1 and len(self.node) > 2:
# is a knot
self.obj.Shape = self.updateShape(self.node[:-1])
_msg(translate("draft",
"Click and drag to define next knot, "
"or finish (A) or close (O)"))
def updateShape(self, pts):
"""Create shape for display during creation process."""
import Part
# Not quite right. draws 1 big bez. sb segmented
edges = []
if len(pts) >= 2: # allow lower degree segment
poles = pts[1:]
else:
poles = []
if self.degree:
segpoleslst = [poles[x:x+self.degree] for x in range(0, len(poles), (self.degree or 1))]
else:
segpoleslst = [pts]
startpoint = pts[0]
for segpoles in segpoleslst:
c = Part.BezierCurve() # last segment may have lower degree
c.increase(len(segpoles))
c.setPoles([startpoint] + segpoles)
edges.append(Part.Edge(c))
startpoint = segpoles[-1]
w = Part.Wire(edges)
return w
def finish(self, closed=False, cont=False):
"""Terminate the operation and close the curve if asked.
Parameters
----------
closed: bool, optional
Close the line if `True`.
"""
if self.ui:
if hasattr(self, "bezcurvetrack"):
self.bezcurvetrack.finalize()
if not utils.getParam("UiMode", 1):
Gui.Control.closeDialog()
if self.obj:
# remove temporary object, if any
old = self.obj.Name
todo.ToDo.delay(self.doc.removeObject, old)
if closed is False:
cleannd = (len(self.node) - 1) % self.degree
if cleannd == 0:
self.node = self.node[0:-3]
if cleannd > 0:
self.node = self.node[0:-cleannd]
if len(self.node) > 1:
try:
# The command to run is built as a series of text strings
# to be committed through the `draftutils.todo.ToDo` class.
rot, sup, pts, fil = self.getStrings()
Gui.addModule("Draft")
_cmd = 'Draft.makeBezCurve'
_cmd += '('
_cmd += 'points, '
_cmd += 'closed=' + str(closed) + ', '
_cmd += 'support=' + sup + ', '
_cmd += 'degree=' + str(self.degree)
_cmd += ')'
_cmd_list = ['points = ' + pts,
'bez = ' + _cmd,
'Draft.autogroup(bez)',
'FreeCAD.ActiveDocument.recompute()']
self.commit(translate("draft", "Create BezCurve"),
_cmd_list)
except Exception:
_err("Draft: error delaying commit")
# `Creator` is the grandfather class, the parent of `Line`;
# we need to call it to perform final cleanup tasks.
#
# Calling it directly like this is a bit messy; maybe we need
# another method that performs cleanup (superfinish)
# that is not re-implemented by any of the child classes.
gui_base_original.Creator.finish(self)
if self.ui and self.ui.continueMode:
self.Activated()
Gui.addCommand('Draft_CubicBezCurve', CubicBezCurve())
class BezierGroup:
"""Gui Command group for the Bézier curve tools."""
def GetResources(self):
"""Set icon, menu and tooltip."""
return {"MenuText": QT_TRANSLATE_NOOP("Draft_BezierTools", "Bézier tools"),
"ToolTip": QT_TRANSLATE_NOOP("Draft_BezierTools", "Create various types of Bézier curves.")}
def GetCommands(self):
"""Return a tuple of commands in the group."""
return ('Draft_CubicBezCurve', 'Draft_BezCurve')
def IsActive(self):
"""Return True when this command should be available.
It is `True` when there is a document.
"""
if Gui.ActiveDocument:
return True
else:
return False
Gui.addCommand('Draft_BezierTools', BezierGroup())
## @}