Remove deprecated code
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@@ -446,199 +446,6 @@ def addToJob(obj, jobname=None):
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return job
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def rapid(x=None, y=None, z=None):
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"""Returns gcode string to perform a rapid move."""
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retstr = "G00"
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if (x is not None) or (y is not None) or (z is not None):
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if x is not None:
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retstr += " X" + str("%.4f" % x)
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if y is not None:
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retstr += " Y" + str("%.4f" % y)
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if z is not None:
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retstr += " Z" + str("%.4f" % z)
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else:
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return ""
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return retstr + "\n"
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def feed(x=None, y=None, z=None, horizFeed=0, vertFeed=0):
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"""Return gcode string to perform a linear feed."""
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retstr = "G01 F"
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if (x is None) and (y is None):
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retstr += str("%.4f" % horizFeed)
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else:
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retstr += str("%.4f" % vertFeed)
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if (x is not None) or (y is not None) or (z is not None):
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if x is not None:
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retstr += " X" + str("%.4f" % x)
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if y is not None:
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retstr += " Y" + str("%.4f" % y)
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if z is not None:
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retstr += " Z" + str("%.4f" % z)
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else:
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return ""
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return retstr + "\n"
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def arc(cx, cy, sx, sy, ex, ey, horizFeed=0, ez=None, ccw=False):
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"""
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Return gcode string to perform an arc.
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Assumes XY plane or helix around Z
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Don't worry about starting Z- assume that's dealt with elsewhere
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If start/end radii aren't within eps, abort.
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cx, cy -- arc center coordinates
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sx, sy -- arc start coordinates
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ex, ey -- arc end coordinates
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ez -- ending Z coordinate. None unless helix.
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horizFeed -- horiz feed speed
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ccw -- arc direction
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"""
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eps = 0.01
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if (
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math.sqrt((cx - sx) ** 2 + (cy - sy) ** 2)
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- math.sqrt((cx - ex) ** 2 + (cy - ey) ** 2)
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) >= eps:
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PathLog.error(translate("Path", "Illegal arc: Start and end radii not equal"))
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return ""
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retstr = ""
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if ccw:
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retstr += "G03 F" + str(horizFeed)
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else:
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retstr += "G02 F" + str(horizFeed)
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retstr += " X" + str("%.4f" % ex) + " Y" + str("%.4f" % ey)
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if ez is not None:
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retstr += " Z" + str("%.4f" % ez)
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retstr += " I" + str("%.4f" % (cx - sx)) + " J" + str("%.4f" % (cy - sy))
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return retstr + "\n"
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def helicalPlunge(plungePos, rampangle, destZ, startZ, toold, plungeR, horizFeed):
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"""
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Return gcode string to perform helical entry move.
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plungePos -- vector of the helical entry location
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destZ -- the lowest Z position or milling level
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startZ -- Starting Z position for helical move
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rampangle -- entry angle
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toold -- tool diameter
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plungeR -- the radius of the entry helix
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"""
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# toold = self.radius * 2
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helixCmds = "(START HELICAL PLUNGE)\n"
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if plungePos is None:
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raise Exception("Helical plunging requires a position!")
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helixX = plungePos.x + toold / 2 * plungeR
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helixY = plungePos.y
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helixCirc = math.pi * toold * plungeR
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dzPerRev = math.sin(rampangle / 180.0 * math.pi) * helixCirc
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# Go to the start of the helix position
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helixCmds += rapid(helixX, helixY)
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helixCmds += rapid(z=startZ)
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# Helix as required to get to the requested depth
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lastZ = startZ
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curZ = max(startZ - dzPerRev, destZ)
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done = False
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while not done:
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done = curZ == destZ
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# NOTE: FreeCAD doesn't render this, but at least LinuxCNC considers it valid
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# helixCmds += arc(plungePos.x, plungePos.y, helixX, helixY, helixX, helixY, ez = curZ, ccw=True)
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# Use two half-helixes; FreeCAD renders that correctly,
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# and it fits with the other code breaking up 360-degree arcs
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helixCmds += arc(
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plungePos.x,
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plungePos.y,
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helixX,
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helixY,
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helixX - toold * plungeR,
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helixY,
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horizFeed,
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ez=(curZ + lastZ) / 2.0,
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ccw=True,
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)
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helixCmds += arc(
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plungePos.x,
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plungePos.y,
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helixX - toold * plungeR,
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helixY,
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helixX,
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helixY,
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horizFeed,
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ez=curZ,
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ccw=True,
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)
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lastZ = curZ
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curZ = max(curZ - dzPerRev, destZ)
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return helixCmds
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def rampPlunge(edge, rampangle, destZ, startZ):
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"""
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Return gcode string to linearly ramp down to milling level.
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edge -- edge to follow
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rampangle -- entry angle
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destZ -- Final Z depth
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startZ -- Starting Z depth
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FIXME: This ramps along the first edge, assuming it's long
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enough, NOT just wiggling back and forth by ~0.75 * toolD.
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Not sure if that's any worse, but it's simpler
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I think this should be changed to be limited to a maximum ramp size. Otherwise machine time will get longer than it needs to be.
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"""
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rampCmds = "(START RAMP PLUNGE)\n"
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if edge is None:
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raise Exception("Ramp plunging requires an edge!")
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sPoint = edge.Vertexes[0].Point
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ePoint = edge.Vertexes[1].Point
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# Evidently edges can get flipped- pick the right one in this case
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if ePoint == sPoint:
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# print "FLIP"
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ePoint = edge.Vertexes[-1].Point
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rampDist = edge.Length
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rampDZ = math.sin(rampangle / 180.0 * math.pi) * rampDist
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rampCmds += rapid(sPoint.x, sPoint.y)
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rampCmds += rapid(z=startZ)
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# Ramp down to the requested depth
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curZ = max(startZ - rampDZ, destZ)
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done = False
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while not done:
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done = curZ == destZ
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# If it's an arc, handle it!
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if isinstance(edge.Curve, Part.Circle):
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raise Exception("rampPlunge: Screw it, not handling an arc.")
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# Straight feed! Easy!
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else:
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rampCmds += feed(ePoint.x, ePoint.y, curZ)
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rampCmds += feed(sPoint.x, sPoint.y)
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curZ = max(curZ - rampDZ, destZ)
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return rampCmds
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def sort_locations(locations, keys, attractors=None):
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"""sort holes by the nearest neighbor method
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keys: two-element list of keys for X and Y coordinates. for example ['x','y']
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