DlgSettingsMeshView.ui: fix a wrong '&' char
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@@ -334,7 +334,7 @@ to a smoother appearance.
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<string>Crease angle is a threshold angle between two faces.
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If face angle ≥ crease angle, facet shading is used
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If face angle &lt; crease angle, smooth shading is used</string>
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If face angle < crease angle, smooth shading is used</string>
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</property>
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<property name="suffix">
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<string> °</string>
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