Remove extra indentation from webGL template.
This commit is contained in:
committed by
Yorik van Havre
parent
99f1798faf
commit
b630dd7731
@@ -52,68 +52,68 @@ wireframeStyle = "faceloop" # this can be "faceloop", "multimaterial", or None
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cameraPosition = None # set this to a tuple to change, for ex. (0,0,0)
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linewidth = 1
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template = """<!DOCTYPE html>
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<html>
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<head>
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<title>FreeCAD model</title>
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<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r50/three.min.js"></script>
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<script>
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var camera, controls, scene, renderer;
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window.onload = function() {
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<html>
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<head>
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<title>FreeCAD model</title>
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<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r50/three.min.js"></script>
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var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
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var VIEW_ANGLE = 35, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
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<script>
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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document.body.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(
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VIEW_ANGLE, // Field of view
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ASPECT, // Aspect ratio
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NEAR, // Near plane
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FAR // Far plane
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);
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$CameraData // placeholder for the FreeCAD camera
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controls = new THREE.TrackballControls( camera );
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controls.rotateSpeed = 1.0;
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controls.zoomSpeed = 1.2;
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controls.panSpeed = 0.8;
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controls.noZoom = false;
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controls.noPan = false;
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controls.staticMoving = true;
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controls.dynamicDampingFactor = 0.3;
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controls.keys = [ 65, 83, 68 ];
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$ObjectsData // placeholder for the FreeCAD objects
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var light = new THREE.PointLight( 0xFFFF00 );
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light.position.set( -10000, -10000, 10000 );
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scene.add( light );
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renderer.render( scene, camera );
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animate();
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};
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function animate(){
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requestAnimationFrame( animate );
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render();
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};
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function render(){
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controls.update();
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renderer.render( scene, camera );
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};
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</script>
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</head>
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<body></body>
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</html>"""
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var camera, controls, scene, renderer;
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window.onload = function() {
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var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
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var VIEW_ANGLE = 35, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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document.body.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(
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VIEW_ANGLE, // Field of view
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ASPECT, // Aspect ratio
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NEAR, // Near plane
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FAR // Far plane
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);
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$CameraData // placeholder for the FreeCAD camera
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controls = new THREE.TrackballControls( camera );
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controls.rotateSpeed = 1.0;
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controls.zoomSpeed = 1.2;
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controls.panSpeed = 0.8;
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controls.noZoom = false;
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controls.noPan = false;
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controls.staticMoving = true;
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controls.dynamicDampingFactor = 0.3;
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controls.keys = [ 65, 83, 68 ];
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$ObjectsData // placeholder for the FreeCAD objects
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var light = new THREE.PointLight( 0xFFFF00 );
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light.position.set( -10000, -10000, 10000 );
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scene.add( light );
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renderer.render( scene, camera );
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animate();
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};
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function animate(){
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requestAnimationFrame( animate );
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render();
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};
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function render(){
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controls.update();
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renderer.render( scene, camera );
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};
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</script>
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</head>
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<body></body>
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</html>"""
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if open.__module__ in ['__builtin__','io']:
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@@ -126,7 +126,7 @@ def export(exportList,filename):
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outfile = pythonopen(filename,"w")
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outfile.write(html)
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outfile.close()
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FreeCAD.Console.PrintMessage(translate("Arch","Successfully written", utf8_decode=True) + ' ' + filename + "\n")
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FreeCAD.Console.PrintMessage(translate("Arch", "Successfully written", utf8_decode=True) + ' ' + filename + "\n")
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def getHTML(objectsList):
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"returns the complete HTML code of a viewer for the given objects"
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@@ -236,4 +236,3 @@ def getObjectData(obj,wireframeMode=wireframeStyle):
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result += tab+"scene.add( mesh );\n"+tab
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return result
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