Gui: Add a new display mode for image without shading
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@@ -31,6 +31,7 @@
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# include <QSvgRenderer>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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@@ -71,6 +72,8 @@ ViewProviderImagePlane::ViewProviderImagePlane()
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shapeHints->ref();
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sPixmap = "image-plane";
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ShapeAppearance.setDiffuseColor(1.0F, 1.0F, 1.0F);
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}
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ViewProviderImagePlane::~ViewProviderImagePlane()
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@@ -87,22 +90,22 @@ void ViewProviderImagePlane::attach(App::DocumentObject *pcObj)
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// NOTE: SoFCSelection node has beem removed because it led to
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// problems using the image as a construction plane with the
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// draft commands
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SoSeparator* planesep = new SoSeparator;
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planesep->addChild(pcCoords);
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SoSeparator* shading = new SoSeparator;
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shading->addChild(pcCoords);
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SoTextureCoordinate2 *textCoord = new SoTextureCoordinate2;
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textCoord->point.set1Value(0,0,0);
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textCoord->point.set1Value(1,1,0);
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textCoord->point.set1Value(2,1,1);
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textCoord->point.set1Value(3,0,1);
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planesep->addChild(textCoord);
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shading->addChild(textCoord);
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// texture
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texture->model = SoTexture2::MODULATE;
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planesep->addChild(texture);
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shading->addChild(texture);
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planesep->addChild(shapeHints);
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planesep->addChild(pcShapeMaterial);
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shading->addChild(shapeHints);
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shading->addChild(pcShapeMaterial);
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// plane
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pcCoords->point.set1Value(0,0,0,0);
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@@ -111,22 +114,41 @@ void ViewProviderImagePlane::attach(App::DocumentObject *pcObj)
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pcCoords->point.set1Value(3,0,1,0);
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SoFaceSet *faceset = new SoFaceSet;
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faceset->numVertices.set1Value(0,4);
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planesep->addChild(faceset);
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shading->addChild(faceset);
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addDisplayMaskMode(planesep, "ImagePlane");
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addDisplayMaskMode(shading, "Shading");
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SoLightModel* lightmodel = new SoLightModel;
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lightmodel->model = SoLightModel::BASE_COLOR;
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SoSeparator* noshading = new SoSeparator;
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noshading->addChild(pcCoords);
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noshading->addChild(textCoord);
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noshading->addChild(texture);
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noshading->addChild(shapeHints);
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noshading->addChild(pcShapeMaterial);
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noshading->addChild(lightmodel);
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noshading->addChild(faceset);
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addDisplayMaskMode(noshading, "No shading");
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}
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void ViewProviderImagePlane::setDisplayMode(const char* ModeName)
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{
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if (strcmp("ImagePlane",ModeName) == 0)
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setDisplayMaskMode("ImagePlane");
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if (strcmp("Shading", ModeName) == 0) {
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setDisplayMaskMode("Shading");
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}
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else if (strcmp("No shading", ModeName) == 0) {
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setDisplayMaskMode("No shading");
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}
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ViewProviderGeometryObject::setDisplayMode(ModeName);
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}
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std::vector<std::string> ViewProviderImagePlane::getDisplayModes() const
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{
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std::vector<std::string> StrList;
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StrList.emplace_back("ImagePlane");
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StrList.emplace_back("Shading");
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StrList.emplace_back("No shading");
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return StrList;
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}
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