Material: Material appearance
Uses new material system for appearance Each feature object now has a property called ShapeMaterial that describes its physical properties. If it has a shape, it has a material. The ShapeColor attribute is replaced by a ShapeAppearance attribute. This is a material list that describes all appearance properties, not just diffuse color. As a list in can be used for all elements of a shape, such as edges and faces. A new widget is provided to allow the user to select materials in a consistent fashion. It can also launch the material editor with its more advanced capabilities.
This commit is contained in:
committed by
Chris Hennes
parent
37c38acd19
commit
ba20441935
@@ -23,17 +23,17 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/actions/SoRayPickAction.h>
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# include <Inventor/actions/SoSearchAction.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCamera.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoFont.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoDirectionalLight.h>
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#include <Inventor/SoPickedPoint.h>
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#include <Inventor/actions/SoRayPickAction.h>
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#include <Inventor/actions/SoSearchAction.h>
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#include <Inventor/nodes/SoBaseColor.h>
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#include <Inventor/nodes/SoCamera.h>
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#include <Inventor/nodes/SoDirectionalLight.h>
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#include <Inventor/nodes/SoDrawStyle.h>
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#include <Inventor/nodes/SoFont.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoSeparator.h>
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#include <Inventor/nodes/SoSwitch.h>
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#endif
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#include <Inventor/nodes/SoResetTransform.h>
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@@ -41,13 +41,13 @@
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#include <App/GeoFeature.h>
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#include <App/PropertyGeo.h>
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#include "ViewProviderGeometryObject.h"
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#include "Application.h"
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#include "Document.h"
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#include "SoFCBoundingBox.h"
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#include "SoFCSelection.h"
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#include "View3DInventorViewer.h"
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#include "ViewProviderGeometryObject.h"
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#include "ViewProviderGeometryObjectPy.h"
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using namespace Gui;
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@@ -57,44 +57,59 @@ const App::PropertyIntegerConstraint::Constraints intPercent = {0, 100, 5};
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ViewProviderGeometryObject::ViewProviderGeometryObject()
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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bool randomColor = hGrp->GetBool("RandomColor", false);
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float r, g, b;
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if (randomColor){
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auto fMax = (float)RAND_MAX;
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r = (float)rand() / fMax;
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g = (float)rand() / fMax;
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b = (float)rand() / fMax;
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}
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else {
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unsigned long shcol = hGrp->GetUnsigned("DefaultShapeColor", 3435980543UL);
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r = ((shcol >> 24) & 0xff) / 255.0;
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g = ((shcol >> 16) & 0xff) / 255.0;
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b = ((shcol >> 8) & 0xff) / 255.0;
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}
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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int initialTransparency = hGrp->GetInt("DefaultShapeTransparency", 0);
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static const char *dogroup = "Display Options";
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static const char *sgroup = "Selection";
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static const char *osgroup = "Object Style";
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static const char* dogroup = "Display Options";
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static const char* sgroup = "Selection";
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static const char* osgroup = "Object Style";
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ADD_PROPERTY_TYPE(ShapeColor, (r, g, b), osgroup, App::Prop_None, "Set shape color");
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ADD_PROPERTY_TYPE(Transparency, (initialTransparency), osgroup, App::Prop_None, "Set object transparency");
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ADD_PROPERTY_TYPE(Transparency,
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(initialTransparency),
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osgroup,
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App::Prop_None,
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"Set object transparency");
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Transparency.setConstraints(&intPercent);
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App::Material mat(App::Material::DEFAULT);
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mat.transparency = (float)initialTransparency / 100.0f;
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ADD_PROPERTY_TYPE(ShapeMaterial,(mat), osgroup, App::Prop_None, "Shape material");
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auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
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if (geometry) {
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mat = geometry->getMaterialAppearance();
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} else {
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// This is handled in the material code when using the object appearance
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bool randomColor = hGrp->GetBool("RandomColor", false);
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float r, g, b;
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if (randomColor) {
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auto fMax = (float)RAND_MAX;
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r = (float)rand() / fMax;
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g = (float)rand() / fMax;
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b = (float)rand() / fMax;
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}
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else {
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unsigned long shcol = hGrp->GetUnsigned("DefaultShapeColor", 3435980543UL);
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r = ((shcol >> 24) & 0xff) / 255.0;
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g = ((shcol >> 16) & 0xff) / 255.0;
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b = ((shcol >> 8) & 0xff) / 255.0;
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}
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mat.diffuseColor = App::Color(r,g,b);
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}
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ADD_PROPERTY_TYPE(ShapeAppearance, (mat), osgroup, App::Prop_None, "Shape appearrance");
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ADD_PROPERTY_TYPE(BoundingBox, (false), dogroup, App::Prop_None, "Display object bounding box");
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ADD_PROPERTY_TYPE(Selectable, (true), sgroup, App::Prop_None, "Set if the object is selectable in the 3d view");
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ADD_PROPERTY_TYPE(Selectable,
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(true),
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sgroup,
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App::Prop_None,
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"Set if the object is selectable in the 3d view");
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bool enableSel = hGrp->GetBool("EnableSelection", true);
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Selectable.setValue(enableSel);
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pcShapeMaterial = new SoMaterial;
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pcShapeMaterial->diffuseColor.setValue(r, g, b);
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pcShapeMaterial->transparency = float(initialTransparency);
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setSoMaterial(mat);
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pcShapeMaterial->ref();
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pcBoundingBox = new Gui::SoFCBoundingBox;
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@@ -115,44 +130,32 @@ ViewProviderGeometryObject::~ViewProviderGeometryObject()
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void ViewProviderGeometryObject::onChanged(const App::Property* prop)
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{
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// Actually, the properties 'ShapeColor' and 'Transparency' are part of the property 'ShapeMaterial'.
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// Both redundant properties are kept due to more convenience for the user. But we must keep the values
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// consistent of all these properties.
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// Actually, the properties 'ShapeColor' and 'Transparency' are part of the property
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// 'ShapeMaterial'. Both redundant properties are kept due to more convenience for the user. But
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// we must keep the values consistent of all these properties.
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std::string propName = prop->getName();
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if (prop == &Selectable) {
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bool Sel = Selectable.getValue();
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setSelectable(Sel);
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}
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else if (prop == &ShapeColor) {
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const App::Color &c = ShapeColor.getValue();
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pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
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if (c != ShapeMaterial.getValue().diffuseColor)
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ShapeMaterial.setDiffuseColor(c);
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}
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else if (prop == &Transparency) {
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const App::Material &Mat = ShapeMaterial.getValue();
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long value = (long)(100 * Mat.transparency);
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long value = (long)(100 * ShapeAppearance.getTransparency());
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if (value != Transparency.getValue()) {
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float trans = Transparency.getValue() / 100.0f;
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float trans = (float)Transparency.getValue() / 100.0f;
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pcShapeMaterial->transparency = trans;
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ShapeMaterial.setTransparency(trans);
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ShapeAppearance.setTransparency(trans);
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}
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}
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else if (prop == &ShapeMaterial) {
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if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange))
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else if (prop == &ShapeAppearance) {
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if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange)) {
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getObject()->touch(true);
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const App::Material &Mat = ShapeMaterial.getValue();
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long value = (long)(100 * Mat.transparency);
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if (value != Transparency.getValue())
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}
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const App::Material& Mat = ShapeAppearance[0];
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long value = (long)(100.0 * ShapeAppearance.getTransparency() + 0.5);
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if (value != Transparency.getValue()) {
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Transparency.setValue(value);
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const App::Color &color = Mat.diffuseColor;
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if (color != ShapeColor.getValue())
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ShapeColor.setValue(Mat.diffuseColor);
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pcShapeMaterial->ambientColor.setValue(Mat.ambientColor.r, Mat.ambientColor.g, Mat.ambientColor.b);
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pcShapeMaterial->diffuseColor.setValue(Mat.diffuseColor.r, Mat.diffuseColor.g, Mat.diffuseColor.b);
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pcShapeMaterial->specularColor.setValue(Mat.specularColor.r, Mat.specularColor.g, Mat.specularColor.b);
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pcShapeMaterial->emissiveColor.setValue(Mat.emissiveColor.r, Mat.emissiveColor.g, Mat.emissiveColor.b);
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pcShapeMaterial->shininess.setValue(Mat.shininess);
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pcShapeMaterial->transparency.setValue(Mat.transparency);
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}
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setSoMaterial(Mat);
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}
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else if (prop == &BoundingBox) {
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showBoundingBox(BoundingBox.getValue());
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@@ -161,15 +164,22 @@ void ViewProviderGeometryObject::onChanged(const App::Property* prop)
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ViewProviderDragger::onChanged(prop);
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}
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void ViewProviderGeometryObject::attach(App::DocumentObject *pcObj)
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void ViewProviderGeometryObject::attach(App::DocumentObject* pcObj)
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{
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ViewProviderDragger::attach(pcObj);
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}
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void ViewProviderGeometryObject::updateData(const App::Property* prop)
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{
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std::string propName = prop->getName();
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if (propName == "Shape") {
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// Reapply the appearance
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const App::Material& Mat = ShapeAppearance[0];
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setSoMaterial(Mat);
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}
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if (prop->isDerivedFrom(App::PropertyComplexGeoData::getClassTypeId())) {
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Base::BoundBox3d box = static_cast<const App::PropertyComplexGeoData*>(prop)->getBoundingBox();
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Base::BoundBox3d box =
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static_cast<const App::PropertyComplexGeoData*>(prop)->getBoundingBox();
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pcBoundingBox->minBounds.setValue(box.MinX, box.MinY, box.MinZ);
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pcBoundingBox->maxBounds.setValue(box.MaxX, box.MaxY, box.MaxZ);
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}
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@@ -184,11 +194,21 @@ void ViewProviderGeometryObject::updateData(const App::Property* prop)
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}
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}
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}
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else if (std::string(prop->getName()) == "ShapeMaterial") {
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// Set the appearance from the material
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auto geometry = dynamic_cast<App::GeoFeature*>(getObject());
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if (geometry) {
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auto material = geometry->getMaterialAppearance();
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ShapeAppearance.setValue(material);
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}
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}
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ViewProviderDragger::updateData(prop);
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}
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SoPickedPointList ViewProviderGeometryObject::getPickedPoints(const SbVec2s& pos, const View3DInventorViewer& viewer,bool pickAll) const
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SoPickedPointList ViewProviderGeometryObject::getPickedPoints(const SbVec2s& pos,
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const View3DInventorViewer& viewer,
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bool pickAll) const
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{
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auto root = new SoSeparator;
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root->ref();
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@@ -207,7 +227,8 @@ SoPickedPointList ViewProviderGeometryObject::getPickedPoints(const SbVec2s& pos
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return rp.getPickedPointList();
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}
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SoPickedPoint* ViewProviderGeometryObject::getPickedPoint(const SbVec2s& pos, const View3DInventorViewer& viewer) const
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SoPickedPoint* ViewProviderGeometryObject::getPickedPoint(const SbVec2s& pos,
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const View3DInventorViewer& viewer) const
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{
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auto root = new SoSeparator;
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root->ref();
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@@ -223,31 +244,55 @@ SoPickedPoint* ViewProviderGeometryObject::getPickedPoint(const SbVec2s& pos, co
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// returns a copy of the point
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SoPickedPoint* pick = rp.getPickedPoint();
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//return (pick ? pick->copy() : 0); // needs the same instance of CRT under MS Windows
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// return (pick ? pick->copy() : 0); // needs the same instance of CRT under MS Windows
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return (pick ? new SoPickedPoint(*pick) : nullptr);
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}
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unsigned long ViewProviderGeometryObject::getBoundColor() const
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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unsigned long bbcol = hGrp->GetUnsigned("BoundingBoxColor",4294967295UL); // white (255,255,255)
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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unsigned long bbcol =
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hGrp->GetUnsigned("BoundingBoxColor", 4294967295UL); // white (255,255,255)
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return bbcol;
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}
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namespace {
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void ViewProviderGeometryObject::setSoMaterial(const App::Material& source)
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{
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pcShapeMaterial->ambientColor.setValue(source.ambientColor.r,
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source.ambientColor.g,
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source.ambientColor.b);
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pcShapeMaterial->diffuseColor.setValue(source.diffuseColor.r,
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source.diffuseColor.g,
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source.diffuseColor.b);
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pcShapeMaterial->specularColor.setValue(source.specularColor.r,
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source.specularColor.g,
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source.specularColor.b);
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pcShapeMaterial->emissiveColor.setValue(source.emissiveColor.r,
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source.emissiveColor.g,
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source.emissiveColor.b);
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pcShapeMaterial->shininess.setValue(source.shininess);
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pcShapeMaterial->transparency.setValue(source.transparency);
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}
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namespace
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{
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float getBoundBoxFontSize()
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{
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ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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ParameterGrp::handle hGrp =
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App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/View");
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return hGrp->GetFloat("BoundingBoxFontSize", 10.0);
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}
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}
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} // namespace
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void ViewProviderGeometryObject::showBoundingBox(bool show)
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{
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if (!pcBoundSwitch && show) {
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unsigned long bbcol = getBoundColor();
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float r,g,b;
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r = ((bbcol >> 24) & 0xff) / 255.0; g = ((bbcol >> 16) & 0xff) / 255.0; b = ((bbcol >> 8) & 0xff) / 255.0;
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float r, g, b;
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r = ((bbcol >> 24) & 0xff) / 255.0;
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g = ((bbcol >> 16) & 0xff) / 255.0;
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b = ((bbcol >> 8) & 0xff) / 255.0;
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pcBoundSwitch = new SoSwitch();
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auto pBoundingSep = new SoSeparator();
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@@ -284,9 +329,9 @@ void ViewProviderGeometryObject::setSelectable(bool selectable)
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sa.setType(Gui::SoFCSelection::getClassTypeId());
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sa.apply(pcRoot);
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SoPathList & pathList = sa.getPaths();
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SoPathList& pathList = sa.getPaths();
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for (int i=0;i<pathList.getLength();i++) {
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for (int i = 0; i < pathList.getLength(); i++) {
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auto selNode = dynamic_cast<SoFCSelection*>(pathList[i]->getTail());
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if (selectable) {
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if (selNode) {
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@@ -303,3 +348,33 @@ void ViewProviderGeometryObject::setSelectable(bool selectable)
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}
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}
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}
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PyObject* ViewProviderGeometryObject::getPyObject()
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{
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if (!pyViewObject) {
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pyViewObject = new ViewProviderGeometryObjectPy(this);
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}
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pyViewObject->IncRef();
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return pyViewObject;
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}
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void ViewProviderGeometryObject::handleChangedPropertyName(Base::XMLReader& reader,
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const char* TypeName,
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const char* PropName)
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{
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if (strcmp(PropName, "ShapeColor") == 0
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&& strcmp(TypeName, App::PropertyColor::getClassTypeId().getName()) == 0) {
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App::PropertyColor prop;
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prop.Restore(reader);
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ShapeAppearance.setDiffuseColor(prop.getValue());
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}
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else if (strcmp(PropName, "ShapeMaterial") == 0
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&& strcmp(TypeName, App::PropertyMaterial::getClassTypeId().getName()) == 0) {
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App::PropertyMaterial prop;
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prop.Restore(reader);
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ShapeAppearance.setValue(prop.getValue());
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}
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else {
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App::PropertyContainer::handleChangedPropertyName(reader, TypeName, PropName);
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}
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}
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