Merge pull request #24951 from PaddleStroke/asm_jointhighlight
Assembly: Highlight joint elements on joint selection
This commit is contained in:
@@ -43,6 +43,8 @@
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#include <set>
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#include <algorithm>
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#include <iterator>
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#include <Inventor/SoPath.h>
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#include <Inventor/details/SoDetail.h>
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#include <App/Link.h>
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#include <App/Document.h>
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@@ -64,6 +66,7 @@
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#include <Gui/ViewProviderLink.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Gui/ViewParams.h>
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#include <Gui/Selection/SoFCSelectionAction.h>
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#include <Mod/Assembly/App/AssemblyLink.h>
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#include <Mod/Assembly/App/AssemblyObject.h>
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@@ -1403,17 +1406,13 @@ void ViewProviderAssembly::applyIsolationRecursively(
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state.visibility = current->Visibility.getValue();
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if (vpl) {
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state.selectable = vpl->Selectable.getValue();
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state.overrideMaterial = vpl->OverrideMaterial.getValue();
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state.shapeMaterial = vpl->ShapeMaterial.getValue();
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}
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else { // vpg
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else {
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state.selectable = vpg->Selectable.getValue();
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state.shapeMaterial = vpg->ShapeAppearance.getValue()[0];
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}
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stateBackup[current] = state;
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if (mode == IsolateMode::Hidden) {
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stateBackup[current] = state;
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current->Visibility.setValue(isolate);
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return;
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}
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@@ -1422,39 +1421,23 @@ void ViewProviderAssembly::applyIsolationRecursively(
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current->Visibility.setValue(true);
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}
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App::Material mat = App::Material::getDefaultAppearance();
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float trans = mode == IsolateMode::Transparent ? 0.8 : 1.0;
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mat.transparency = trans;
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if (vpl) {
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vpl->Selectable.setValue(isolate);
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if (!isolate) {
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vpl->OverrideMaterial.setValue(true);
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vpl->ShapeMaterial.setValue(mat);
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}
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}
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else if (vpg) {
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vpg->Selectable.setValue(isolate);
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if (!isolate) {
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vpg->ShapeAppearance.setValue(mat);
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}
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// Note, this geometric object could have a link linking to it in the assembly
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// and this link may be in isolate set! If so it will inherit the isolation
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// from 'current'! So we need to manually handle it to visible.
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const std::vector<App::DocumentObject*> inList = current->getInList();
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for (auto* child : inList) {
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if (child->isDerivedFrom<App::Link>() && child->getLinkedObject() == current) {
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// In this case we need to reverse isolate this!
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auto* childVp = freecad_cast<Gui::ViewProviderLink*>(
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Gui::Application::Instance->getViewProvider(child)
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);
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if (!isolate) {
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float trans = mode == IsolateMode::Transparent ? 0.8 : 1.0;
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Base::Color transparentColor(App::Material::getDefaultAppearance().diffuseColor);
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transparentColor.setTransparency(trans);
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std::map<std::string, Base::Color> colorMap;
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colorMap["Face"] = transparentColor; // The "Face" wildcard targets all faces
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// we give the child the color the current had before we changed it
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childVp->OverrideMaterial.setValue(true);
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childVp->ShapeMaterial.setValue(state.shapeMaterial);
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}
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}
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}
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Gui::SoSelectionElementAction action(Gui::SoSelectionElementAction::Color, true);
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action.swapColors(colorMap);
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action.apply(vp->getRoot());
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}
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}
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@@ -1497,6 +1480,8 @@ void ViewProviderAssembly::isolateJointReferences(App::DocumentObject* joint, Is
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std::set<App::DocumentObject*> isolateSet = {part1, part2};
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isolateComponents(isolateSet, mode);
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highlightJointElements(joint);
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}
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void ViewProviderAssembly::clearIsolate()
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@@ -1504,6 +1489,8 @@ void ViewProviderAssembly::clearIsolate()
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if (isolatedJoint) {
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isolatedJoint->Visibility.setValue(isolatedJointVisibilityBackup);
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isolatedJoint = nullptr;
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clearJointElementHighlight();
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}
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for (const auto& pair : stateBackup) {
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@@ -1514,25 +1501,75 @@ void ViewProviderAssembly::clearIsolate()
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}
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component->Visibility.setValue(state.visibility);
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if (auto* vpl = dynamic_cast<Gui::ViewProviderLink*>(
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Gui::Application::Instance->getViewProvider(component)
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)) {
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auto* vp = Gui::Application::Instance->getViewProvider(component);
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if (auto* vpl = dynamic_cast<Gui::ViewProviderLink*>(vp)) {
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vpl->Selectable.setValue(state.selectable);
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vpl->ShapeMaterial.setValue(state.shapeMaterial);
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vpl->OverrideMaterial.setValue(state.overrideMaterial);
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}
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else if (auto* vpg = dynamic_cast<Gui::ViewProviderGeometryObject*>(
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Gui::Application::Instance->getViewProvider(component)
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)) {
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else if (auto* vpg = dynamic_cast<Gui::ViewProviderGeometryObject*>(vp)) {
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vpg->Selectable.setValue(state.selectable);
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vpg->ShapeAppearance.setValue(state.shapeMaterial);
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}
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Gui::SoSelectionElementAction action(Gui::SoSelectionElementAction::Color, true);
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action.apply(vp->getRoot());
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}
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stateBackup.clear();
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}
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void ViewProviderAssembly::highlightJointElements(App::DocumentObject* joint)
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{
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clearJointElementHighlight();
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SbColor defaultHighlightColor(0.8f, 0.1f, 0.1f);
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uint32_t defaultPacked = defaultHighlightColor.getPackedValue();
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ParameterGrp::handle hGrp = Gui::WindowParameter::getDefaultParameter()->GetGroup("View");
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uint32_t packedColor = hGrp->GetUnsigned("HighlightColor", defaultPacked);
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Base::Color highlightColor(packedColor);
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std::set<std::string> processedElements;
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const char* refNames[] = {"Reference1", "Reference2"};
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for (const char* refName : refNames) {
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auto* propRef = dynamic_cast<App::PropertyXLinkSub*>(joint->getPropertyByName(refName));
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if (!propRef || propRef->getSubValues().empty()) {
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continue;
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}
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const auto& el = propRef->getSubValues()[0];
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if (el.empty() || processedElements.count(el)) {
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continue;
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}
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processedElements.insert(el); // Mark as processed.
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auto* path = static_cast<SoFullPath*>(new SoPath(20));
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SoDetail* detail = nullptr;
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if (this->getDetailPath(el.c_str(), path, true, detail)) {
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const char* elementNameCStr = Data::findElementName(el.c_str());
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if (!elementNameCStr || !elementNameCStr[0]) {
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continue;
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}
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std::string elementName(elementNameCStr);
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Gui::SoSelectionElementAction action(Gui::SoSelectionElementAction::Color, true);
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std::map<std::string, Base::Color> colorMap;
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colorMap[elementName] = highlightColor;
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action.swapColors(colorMap);
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path->ref();
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action.apply(path);
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}
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delete detail;
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}
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}
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void ViewProviderAssembly::clearJointElementHighlight()
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{
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Gui::SoSelectionElementAction action(Gui::SoSelectionElementAction::Color, true);
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// An empty color map tells nodes to clear their secondary color.
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action.apply(this->getRoot());
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}
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void ViewProviderAssembly::slotAboutToOpenTransaction(const std::string& cmdName)
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{
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Q_UNUSED(cmdName);
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@@ -277,6 +277,9 @@ private:
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App::DocumentObject* isolatedJoint {nullptr};
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bool isolatedJointVisibilityBackup {false};
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void highlightJointElements(App::DocumentObject* joint);
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void clearJointElementHighlight();
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void applyIsolationRecursively(
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App::DocumentObject* current,
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std::set<App::DocumentObject*>& isolateSet,
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@@ -62,7 +62,7 @@ using namespace PartGui;
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SO_NODE_SOURCE(SoBrepEdgeSet)
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struct SoBrepEdgeSet::SelContext: Gui::SoFCSelectionContext
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struct SoBrepEdgeSet::SelContext: Gui::SoFCSelectionContextEx
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{
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std::vector<int32_t> hl, sl;
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};
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@@ -86,7 +86,7 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction* action)
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SelContextPtr ctx2;
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SelContextPtr ctx = Gui::SoFCSelectionRoot::getRenderContext<SelContext>(this, selContext, ctx2);
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if (ctx2 && ctx2->selectionIndex.empty()) {
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if (ctx2 && ctx2->selectionIndex.empty() && ctx2->colors.empty()) {
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return;
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}
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@@ -128,6 +128,147 @@ void SoBrepEdgeSet::GLRender(SoGLRenderAction* action)
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ctx = selContext2;
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}
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bool hasColorOverride = (ctx2 && !ctx2->colors.empty());
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if (hasColorOverride) {
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// Special handling for edge color overrides (e.g. highlighting specific edges).
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// We initially attempted to use the same logic as SoBrepFaceSet (setting
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// SoMaterialBindingElement::PER_PART_INDEXED and populating SoLazyElement arrays).
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// However, this proved brittle for SoIndexedLineSet, causing persistent crashes
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// in SoMaterialBundle/SoGLLazyElement (SIGSEGV) due to internal Coin3D state
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// mismatches when mixing Lit (default) and Unlit (highlighted) states.
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//
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// To ensure stability, we bypass the base class GLRender entirely and perform
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// a manual dual-pass render using direct OpenGL calls:
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// Pass 1: Render default lines using the current Coin3D state (Lighting enabled).
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// Pass 2: Render highlighted lines with Lighting disabled to ensure bright, flat colors.
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state->push();
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const SoCoordinateElement* coords;
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const SbVec3f* normals;
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const int32_t* cindices;
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const int32_t* nindices;
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const int32_t* tindices;
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const int32_t* mindices;
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int numcindices;
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SbBool normalCacheUsed;
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// We request normals (true) because default lines need them for lighting
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this->getVertexData(
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state,
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coords,
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normals,
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cindices,
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nindices,
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tindices,
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mindices,
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numcindices,
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true,
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normalCacheUsed
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);
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const SbVec3f* coords3d = coords->getArrayPtr3();
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// Apply the default material settings (Standard Lighting/Material)
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// This ensures default lines look correct (e.g. Black)
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SoMaterialBundle mb(action);
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mb.sendFirst();
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// We will collect highlighted segments to render them in a second pass
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// so we don't have to switch GL state constantly.
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struct HighlightSegment
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{
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int startIndex;
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Base::Color color;
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};
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std::vector<HighlightSegment> highlights;
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int linecount = 0;
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int i = 0;
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// --- PASS 1: Render Default Lines (Lit) ---
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while (i < numcindices) {
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int startIndex = i;
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// Check if this line index has an override color
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const Base::Color* pColor = nullptr;
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auto it = ctx2->colors.find(linecount);
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if (it != ctx2->colors.end()) {
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pColor = &it->second;
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}
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else {
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// Check for wildcard color
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auto it_all = ctx2->colors.find(-1);
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if (it_all != ctx2->colors.end()) {
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pColor = &it_all->second;
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}
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}
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if (pColor) {
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// This is a highlighted line. Save it for Pass 2.
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highlights.push_back({startIndex, *pColor});
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// Skip over the indices for this line
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while (i < numcindices && cindices[i] >= 0) {
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i++;
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}
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i++; // skip the -1 separator
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}
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else {
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// This is a default line. Render immediately with current (Lit) state.
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glBegin(GL_LINE_STRIP);
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while (i < numcindices) {
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int32_t idx = cindices[i++];
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if (idx < 0) {
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break;
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}
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if (idx < coords->getNum()) {
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if (normals) {
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glNormal3fv((const GLfloat*)(normals + idx));
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}
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glVertex3fv((const GLfloat*)(coords3d + idx));
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}
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}
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glEnd();
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}
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linecount++;
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}
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// --- PASS 2: Render Highlighted Lines (Unlit) ---
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if (!highlights.empty()) {
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// Disable lighting and textures so the color is flat and bright
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glPushAttrib(GL_LIGHTING_BIT | GL_CURRENT_BIT | GL_ENABLE_BIT);
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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for (const auto& segment : highlights) {
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// Apply the explicit color from the map
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// Note: FreeCAD Base::Color transparency is 0.0 (opaque) to 1.0 (transparent)
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// OpenGL Alpha is 1.0 (opaque) to 0.0 (transparent)
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glColor4f(segment.color.r, segment.color.g, segment.color.b, 1.0f - segment.color.a);
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glBegin(GL_LINE_STRIP);
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int j = segment.startIndex;
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while (j < numcindices) {
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int32_t idx = cindices[j++];
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if (idx < 0) {
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break;
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}
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if (idx < coords->getNum()) {
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glVertex3fv((const GLfloat*)(coords3d + idx));
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}
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}
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glEnd();
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}
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glPopAttrib();
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}
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// Do NOT call inherited::GLRender(action). We have handled all rendering manually.
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state->pop();
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return;
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}
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if (ctx && ctx->highlightIndex == std::numeric_limits<int>::max()) {
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if (ctx->selectionIndex.empty() || ctx->isSelectAll()) {
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if (ctx2) {
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@@ -478,6 +619,40 @@ void SoBrepEdgeSet::doAction(SoAction* action)
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Gui::SoSelectionElementAction* selaction = static_cast<Gui::SoSelectionElementAction*>(action);
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switch (selaction->getType()) {
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case Gui::SoSelectionElementAction::Color:
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if (selaction->isSecondary()) {
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const auto& colors = selaction->getColors();
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// Case 1: The color map is empty. This is a "clear" command.
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if (colors.empty()) {
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// We must find and remove any existing secondary context for this node.
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if (Gui::SoFCSelectionRoot::removeActionContext(action, this)) {
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touch();
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}
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return;
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}
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// Case 2: The color map is NOT empty. This is a "set color" command.
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static std::string element("Edge");
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bool hasEdgeColors = false;
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for (const auto& [name, color] : colors) {
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if (name.empty() || boost::starts_with(name, element)) {
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hasEdgeColors = true;
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break;
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}
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}
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if (hasEdgeColors) {
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auto ctx = Gui::SoFCSelectionRoot::getActionContext<SelContext>(action, this);
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selCounter.checkAction(selaction, ctx);
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ctx->selectAll();
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if (ctx->setColors(colors, element)) {
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touch();
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}
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}
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}
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return;
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case Gui::SoSelectionElementAction::None: {
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if (selaction->isSecondary()) {
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if (Gui::SoFCSelectionRoot::removeActionContext(action, this)) {
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@@ -490,6 +665,7 @@ void SoBrepEdgeSet::doAction(SoAction* action)
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if (ctx) {
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ctx->selectionIndex.clear();
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ctx->sl.clear();
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ctx->colors.clear();
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touch();
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}
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}
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Block a user