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@@ -142,9 +142,13 @@ class Move(gui_base_original.Modifier):
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self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg)
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if len(self.node) > 0:
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last = self.node[len(self.node) - 1]
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self.vector = self.point.sub(last)
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if self.point:
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self.vector = self.point.sub(last)
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else:
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self.vector = None
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for ghost in self.ghosts:
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ghost.move(self.vector)
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if self.vector:
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ghost.move(self.vector)
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ghost.on()
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if self.extendedCopy:
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if not gui_tool_utils.hasMod(arg, gui_tool_utils.get_mod_alt_key()):
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@@ -124,7 +124,7 @@ class Rotate(gui_base_original.Modifier):
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ghost.off()
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self.point, ctrlPoint, info = gui_tool_utils.getPoint(self, arg)
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# this is to make sure radius is what you see on screen
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if self.center and DraftVecUtils.dist(self.point, self.center):
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if self.center and self.point and DraftVecUtils.dist(self.point, self.center):
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viewdelta = DraftVecUtils.project(self.point.sub(self.center),
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self.wp.axis)
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if not DraftVecUtils.isNull(viewdelta):
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@@ -136,32 +136,33 @@ class Rotate(gui_base_original.Modifier):
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if self.step == 0:
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pass
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elif self.step == 1:
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currentrad = DraftVecUtils.dist(self.point, self.center)
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if currentrad != 0:
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angle = DraftVecUtils.angle(self.wp.u,
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self.point.sub(self.center),
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self.wp.axis)
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else:
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angle = 0
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angle = 0
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if self.point:
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currentrad = DraftVecUtils.dist(self.point, self.center)
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if currentrad != 0:
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angle = DraftVecUtils.angle(self.wp.u,
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self.point.sub(self.center),
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self.wp.axis)
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self.ui.setRadiusValue(math.degrees(angle), unit="Angle")
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self.firstangle = angle
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self.ui.radiusValue.setFocus()
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self.ui.radiusValue.selectAll()
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elif self.step == 2:
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currentrad = DraftVecUtils.dist(self.point, self.center)
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if currentrad != 0:
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angle = DraftVecUtils.angle(self.wp.u,
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self.point.sub(self.center),
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self.wp.axis)
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else:
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angle = 0
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angle = 0
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if self.point:
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currentrad = DraftVecUtils.dist(self.point, self.center)
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if currentrad != 0:
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angle = DraftVecUtils.angle(self.wp.u,
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self.point.sub(self.center),
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self.wp.axis)
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if angle < self.firstangle:
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sweep = (2 * math.pi - self.firstangle) + angle
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else:
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sweep = angle - self.firstangle
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self.arctrack.setApertureAngle(sweep)
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for ghost in self.ghosts:
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ghost.rotate(self.wp.axis, sweep)
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if sweep:
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ghost.rotate(self.wp.axis, sweep)
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ghost.on()
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self.ui.setRadiusValue(math.degrees(sweep), 'Angle')
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self.ui.radiusValue.setFocus()
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