[TD] Move Circulation method to DrawUtil
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@@ -84,7 +84,6 @@ namespace TechDrawGui {
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//internal helper functions
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lineAttributes& _getActiveLineAttributes();
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bool _circulation(Base::Vector3d A, Base::Vector3d B, Base::Vector3d C);
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Base::Vector3d _circleCenter(Base::Vector3d p1, Base::Vector3d p2, Base::Vector3d p3);
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void _createThreadCircle(std::string Name, TechDraw::DrawViewPart* objFeat, float factor);
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void _createThreadLines(std::vector<std::string> SubNames, TechDraw::DrawViewPart* objFeat, float factor);
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@@ -1845,14 +1844,6 @@ namespace TechDrawGui {
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return Base::Vector3d(c.x, c.y, 0.0);
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}
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bool _circulation(Base::Vector3d A, Base::Vector3d B, Base::Vector3d C) {
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// test the circulation of the triangle A-B-C
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if (A.x * B.y + A.y * C.x + B.x * C.y - C.x * B.y - C.y * A.x - B.x * A.y > 0.0)
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return true;
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else
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return false;
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}
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void _createThreadCircle(std::string Name, TechDraw::DrawViewPart* objFeat, float factor) {
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// create the 3/4 arc symbolizing a thread from top seen
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double scale = objFeat->getScale();
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@@ -1890,7 +1881,7 @@ namespace TechDrawGui {
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Base::Vector3d end0 = line0->points.at(1);
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Base::Vector3d start1 = line1->points.at(0);
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Base::Vector3d end1 = line1->points.at(1);
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if (_circulation(start0, end0, start1) != _circulation(end0, end1, start1)) {
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if (DrawUtil::circulation(start0, end0, start1) != DrawUtil::circulation(end0, end1, start1)) {
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Base::Vector3d help1 = start1;
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Base::Vector3d help2 = end1;
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start1 = help2;
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