[Assembly] fix typos found by the spellchecker CI
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@@ -260,7 +260,7 @@ public:
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/**
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* @brief The property bundle for GlobalEdges
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*
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* A local edge in a cluster can hold multiple global ones. Therefor we need an extra bundle for
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* A local edge in a cluster can hold multiple global ones. Therefore we need an extra bundle for
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* the GlobalEdges. This bundle holds the objects which are added to that global edge and its identifier.
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* Note that global edges don't have properties, these are only for local ones.
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**/
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@@ -950,7 +950,7 @@ public:
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* @brief recreate the internal index maps for edges and vertices
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*
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* Quite many boost graph algorithms need the indices for vertices and edges which are provided by property
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* maps. As we use list, and not vector, as underlaying storage we don't get that property for free and
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* maps. As we use list, and not vector, as underlying storage we don't get that property for free and
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* need to create it ourself. To ease that procedure the internal property vertex_index_prop and edge_index_prop
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* can be used as property maps and can be initialized by calling this function.
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*
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@@ -101,15 +101,15 @@ struct basic_geometry : public bg {
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typedef mpl::vector0<> sub_stack;
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};
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//build up stacked geometry. these are geometrys which can be splitted into multiple basic geometries. For
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//build up stacked geometry. these are geometries which can be split into multiple basic geometries. For
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//example lines can be splittet into a point and a direction. Make sure you order the basic geometry in a
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//sensible rotation/translation manner. Remember: geometrie is first rotated, than translated. Therefore
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//sensible rotation/translation manner. Remember: geometry is first rotated, than translated. Therefore
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//everything that gets rotated and translated needs to be first, than the rotation only stuff, then the
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//untransformed. For a line this would be <point, direction>
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template<typename weight_type, typename T1, typename T2>
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struct stacked2_geometry {
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//be sure we only stack base geometrys
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//be sure we only stack base geometries
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BOOST_MPL_ASSERT((boost::is_base_of< bg, T1 >));
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BOOST_MPL_ASSERT((boost::is_base_of< bg, T2 >));
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@@ -123,7 +123,7 @@ struct stacked2_geometry {
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template<typename weight_type, typename T1, typename T2, typename T3>
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struct stacked3_geometry {
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//be sure we only stack base geometrys
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//be sure we only stack base geometries
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BOOST_MPL_ASSERT((boost::is_base_of< bg, T1 >));
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BOOST_MPL_ASSERT((boost::is_base_of< bg, T2 >));
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BOOST_MPL_ASSERT((boost::is_base_of< bg, T3 >));
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@@ -66,11 +66,11 @@ namespace dcm {
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* object by assigning. If not, the data object can be uncopyable and it should be used by
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* retrieving its reference with get-methods.
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*
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* Propertys are further designed to fit in the concept of compile-time modularisation. To allow the extension
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* of all data-holding entities with new data types, propertys store their own purpose. That's
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* Properties are further designed to fit in the concept of compile-time modularisation. To allow the extension
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* of all data-holding entities with new data types, properties store their own purpose. That's
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* done by extending the property struct with a second typedef which is named kind and which specifies of which
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* kind the property is. That means, that this typedef defines when the property shall be used and for which
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* context it is designed for. Depending on the propertys kind, it will be added to different places inside the dcm.
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* context it is designed for. Depending on the properties kind, it will be added to different places inside the dcm.
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* A property of kind @ref vertex_property will added to vertices, a property of kind @ref object_property to all
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* objects and so on.
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*
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@@ -151,7 +151,7 @@ struct cluster_property {};
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*@brief Identifier for general object properties
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*
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* A property with this struct as 'kind' type will be added to all existing objects, no matter of individual
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* type. Use this only for general, sharable properties. To add a property to a single object, use its
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* type. Use this only for general, shareable properties. To add a property to a single object, use its
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* type as 'kind'.
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**/
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struct object_property {};
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@@ -357,7 +357,7 @@ struct is_object_property : boost::is_same<typename T::kind, object_property> {}
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* Boost graph algorithms use property maps as generic storage for process data. In most cases the user
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* needs to provide these maps. The simplest way is to create them on the stack right before their
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* usage. If, however, the stored information is of use and one wants to store it permanently, this way
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* is not practical. Therefor vertex and edge properties were introduced, they allow to store arbitrary
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* is not practical. Therefore vertex and edge properties were introduced, they allow to store arbitrary
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* information at their entity. To use this in combination with boost graph algorithms, this class can
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* be used to expose vertex and edge properties as propertie maps to the boost algorithms. All process
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* information is then stored permanently at the relevant position.
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@@ -414,7 +414,7 @@ struct PropertyOwner {
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/**
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* @brief Access properties
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*
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* Returns a reference to the propertys actual value. The property type has to be owned by this class,
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* Returns a reference to the properties actual value. The property type has to be owned by this class,
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* which means it needs to be in the typelist that was given as template parameter to this class.
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* @tparam Prop property type which should be accessed
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* @return Prop::type& a reference to the properties actual value.
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@@ -529,7 +529,7 @@ void ClusterMath<Sys>::applyClusterScale(Scalar scale, bool isFixed) {
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m_transform*=typename Kernel::Transform3D::Scaling(1./(scale*SKALEFAKTOR));
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m_ssrTransform*=typename Kernel::Transform3D::Scaling(1./(scale*SKALEFAKTOR));
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typename Kernel::DiffTransform3D diff(m_transform);
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//now calculate the scaled geometrys
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//now calculate the scaled geometries
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typedef typename std::vector<Geom>::iterator iter;
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for(iter it = m_geometry.begin(); it != m_geometry.end(); it++) {
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(*it)->recalculate(diff);
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@@ -277,7 +277,7 @@ void SystemSolver<Sys>::solveCluster(std::shared_ptr<Cluster> cluster, Sys& sys)
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//initialise the system with now known size
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Mes mes(cluster, params, constraints);
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//iterate all geometrys again and set the needed maps
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//iterate all geometries again and set the needed maps
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it = boost::vertices(*cluster);
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for(; it.first != it.second; it.first++) {
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@@ -155,7 +155,7 @@ struct segment3D {
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if(base::m_shape->getGeometryType() == dcm::tag::weight::segment::value) {
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//link the line geometrie to our shape
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//link the line geometry to our shape
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std::shared_ptr<Geometry3D> g1 = base::m_system->createGeometry3D();
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base::append(g1);
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g1->template linkTo<tag::segment3D>(base::m_shape,0);
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